Diablo 4 JSON Comparison [39858 to 41428]

  'Barbarian': {
    'Expertise': {
      'Barbarian_WeaponExpertise_1HAxe': {
        'desc': '+{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes.',
        'name': 'Shield',
      },
    },
    'Item Affix': {
      'Barrier_Strength_Percent': {
-       'min_ipower': 300,
+       'min_ipower': 340,
        'name_prefix': 'Reinforcing',
        'name_suffix': 'of Reinforcing',
      },
      'Berserk_Damage': {
        'min_ipower': 625,
        'min_ipower': 625,
        'name_prefix': 'Unrelenting',
        'name_suffix': 'of Unrelenting',
      },
      'CDR_Rupture': {
-       'affix_family': 3314500755,
        'min_ipower': 625,
        'name_prefix': 'Slaughtering',
        'name_suffix': 'of Slaughtering',
      },
      'CDR_Shouts': {
-       'affix_family': 3314500755,
        'min_ipower': 625,
        'name_prefix': 'Hollering',
        'name_suffix': 'of Hollering',
      },
      'CoreStat_Strength_Weapon': {
        'min_ipower': 625,
        'name_prefix': 'Gorewall',
        'name_suffix': 'of the Gorewall',
      },
      'Damage_Tag_Brawling': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': "Brawler's",
        'name_suffix': 'of the Brawler',
      },
      'Damage_Tag_WeaponMastery': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Thespian',
        'name_suffix': 'of the Thespian',
      },
      'Damage_Type_Bonus_Physical': {
        'name_prefix': 'Painful',
        'name_suffix': 'of Pain',
      },
      'Damage_Type_DoT_Bonus_Bleed': {
        'min_ipower': 150,
-       'name_prefix': 'Smoldering',
+       'name_prefix': 'Seeping',
-       'name_suffix': 'of Smoldering',
+       'name_suffix': 'of Seeping',
      },
      'Damage_WeaponSwap': {
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': "Grandmaster's",
        'name_suffix': 'of the Grandmaster',
      },
      'Damage_Weapon_2HBludgeon': {
-       'min_ipower': 350,
+       'min_ipower': 460,
        'name_prefix': "Brute's",
        'name_suffix': 'of the Brute',
      },
      'Damage_Weapon_2HSlash': {
-       'min_ipower': 350,
+       'min_ipower': 460,
        'name_prefix': "Carver's",
        'name_suffix': 'of the Carver',
      },
      'Damage_Weapon_DualWield': {
-       'min_ipower': 350,
+       'min_ipower': 460,
-       'name_prefix': 'Cutthroat',
+       'name_prefix': "Assassin's",
-       'name_suffix': 'of the Cutthroat',
+       'name_suffix': 'of the Assassin',
      },
      'Damage_to_Bleeding': {
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': "Executor's",
        'name_suffix': 'of Execution',
      },
      'FireDamage_MaxLevelOnly': {
        'affix_family': 4271356283,
        'min_ipower': 600,
        'name_prefix': 'Ember',
        'name_suffix': 'of Embers',
      },
      'FortifyBonus': {
-       'min_ipower': 300,
+       'min_ipower': 340,
        'name_prefix': 'Fortifying',
        'name_suffix': 'of Fortitude',
      },
      'FortifyDamageReduction': {
-       'min_ipower': 300,
+       'min_ipower': 340,
-       'name_prefix': 'Secure',
-       'name_suffix': 'of Secured',
+       'name': 'Secure',
      },
      'LightningDamage_MaxLevelOnly': {
        'affix_family': 4271356283,
        'min_ipower': 600,
        'name_prefix': 'Lightning',
      'SkillRankBonus_Generic_Category_Defensive': {
        'min_ipower': 180,
        'name_prefix': 'Defensive',
        'name_suffix': 'of Defense',
      },
+     'MaxFury_Jewelry': {
+       'name_prefix': 'Furious',
+       'name_suffix': 'of Fury',
+     },
    },
    'Legendary': {
      'Legendary_Barb_108': {
        'category': 0,
-       'desc': 'While Berserking, you deal {40/70} Fire damage every second to surrounding enemies.',
+       'desc': 'While Berserking, you deal {#} Fire damage every second to surrounding enemies.',
        'name': 'of Burning Rage',
      },
      'Legendary_Barb_109': {
        'category': 0,
-       'desc': 'After generating 100.0 Fury your next Core Skill creates a Dust Devil that deals {100/180} damage to enemies behind the target.',
+       'desc': 'After generating 100.0 Fury your next Core Skill creates a Dust Devil that deals {#}% damage to enemies behind the target.',
        'name': 'Devilish',
      },
      'Legendary_Barb_110': {
        'category': 0,
-       'desc': 'Each point of Fury you generate while at Maximum Fury grants your next Core Skill x{2/4}% increased damage, up to x{60/120}%.',
+       'desc': 'Each point of Fury you generate while at Maximum Fury grants your next Core Skill x{1/2}% increased damage, up to x{15/30}%.',
        'name': 'of Limitless Rage',
      },
      'legendary_barb_001': {
        'category': 0,
-       'desc': 'Whenever you deal direct damage while Berserking, inflict {22/40}% of the Base damage dealt as additional Bleeding damage over 5.0 seconds.',
+       'desc': 'Whenever you deal direct damage while Berserking, inflict {20/30}% of the Base damage dealt as additional Bleeding damage over 5.0 seconds.',
        'name': 'of Berserk Ripping',
      },
      'legendary_barb_002': {
        'category': 0,
-       'desc': 'Ground Stomp creates an Earthquake damaging enemies for {195/380} Physical damage over 4 seconds. While standing in Earthquakes, you deal x{5/15}% increased damage.',
+       'desc': 'Ground Stomp creates an Earthquake damaging enemies for {#} Physical damage over 4 seconds. While standing in Earthquakes, you deal x{5/15}% increased damage.',
        'name': 'Earthquake',
      },
      'legendary_barb_003': {
        'category': 0,
        'desc': 'Stunning a Bleeding enemy deals {22/40}% of their total Bleeding amount to them as Physical damage.',
        'desc': 'Lucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind has up to a {40/50}% chance to summon an Ancient to perform the same Skill. Can only happen once every 5.0 seconds.',
        'name': 'of Ancestral Echoes',
      },
      'legendary_barb_017': {
        'category': 1,
-       'desc': 'Each point of Fury generated while at Maximum Fury grants {1.5/3} Fortify.',
+       'desc': 'Each point of Fury generated while at Maximum Fury grants {#} Fortify.',
        'name': 'of Numbing Wrath',
      },
      'legendary_barb_018': {
        'category': 0,
-       'desc': 'Enemies damaged by Kick or Charge will explode if they are killed within the next 2.0 seconds, dealing {500/650} damage to surrounding enemies.',
+       'desc': 'Enemies damaged by Kick or Charge will explode if they are killed within the next 2.0 seconds, dealing {#}% damage to surrounding enemies.',
        'name': "Brawler's",
      },
      'legendary_barb_019': {
        'category': 0,
-       'desc': 'Whirlwind leaves behind Dust Devils that deal {80/125} damage to surrounding enemies.',
+       'desc': 'Whirlwind leaves behind Dust Devils that deal {#}% damage to surrounding enemies.',
        'name': "Dust Devil's",
      },
      'legendary_barb_020': {
        'category': 0,
        'desc': 'After spending 100.0 Fury, your next Weapon Mastery Skill deals x{82/100}% increased damage.',
        'desc': 'You gain {3/6} Fury per second while Berserking.',
        'name': 'of Berserk Fury',
      },
      'legendary_barb_023': {
        'category': 0,
-       'desc': 'Gain {55/100} Thorns while Berserking.',
+       'desc': 'Gain {#} Thorns while Berserking.',
        'name': 'Death Wish',
      },
      'legendary_barb_025': {
        'category': 0,
        'desc': "Whirlwind's Critical Strike Chance is increased by +{5/10}% for each second it is channeled, up to +{20/40}%.",
        'name': 'of the Dire Whirlwind',
      },
      'legendary_barb_026': {
        'category': 1,
-       'desc': 'Leap creates an Earthquake that deals {195/380} Physical damage over 4 seconds. While standing in Earthquakes, you gain {5/15}% increased Damage Reduction.',
+       'desc': 'Leap creates an Earthquake that deals {#} Physical damage over 4 seconds. While standing in Earthquakes, you gain {5/15}% increased Damage Reduction.',
        'name': 'of Bul-Kathos',
      },
      'legendary_barb_027': {
        'category': 0,
-       'desc': 'Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals {80/125} damage to enemies behind the target.',
+       'desc': 'Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals {#}% damage to enemies behind the target.',
        'name': 'Windlasher',
      },
      'legendary_barb_040': {
        'category': 0,
        'desc': 'Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals x{15/20}% increased damage, up to x{225/300}%.',
        'desc': 'Whirlwind periodically Pulls enemies to you.',
        'name': 'of Grasping Whirlwind',
      },
      'legendary_barb_055': {
        'category': 1,
-       'desc': 'Lucky Hit: Up to a 35% chance to gain {80/160} Fortify whenever you deal direct damage while Berserking.',
+       'desc': 'Lucky Hit: Up to a 35% chance to gain {#} Fortify whenever you deal direct damage while Berserking.',
        'name': "Steadfast Berserker's",
      },
      'legendary_barb_057': {
        'category': 3,
        'desc': 'Whenever you cast a Shout Skill, its Cooldown is reduced by {2.7/5.4} seconds per Nearby enemy, up to a maximum of 12.0 seconds.',
        'desc': "Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.",
        'name': 'of Perpetual Stomping',
      },
      'legendary_barb_102': {
        'category': 2,
-       'desc': 'Lucky Hit: Direct damage against Bleeding enemies has up to a {31/40}% chance to Stun them for 2.0 seconds.',
+       'desc': 'Lucky Hit: Direct damage against Bleeding enemies has up to a {20/30}% chance to Stun them for 2.0 seconds.',
        'name': 'of Anemia',
      },
      'legendary_barb_103': {
        'category': 3,
        'desc': 'Lucky Hit: You have up to a {30/50}% chance to gain 20.0 Fury when Rend deals direct damage to at least one Bleeding enemy.',
        'desc': 'After swapping weapons 10.0 times, your next attack will Overpower and deal x{30/50}% increased Overpower damage.',
        'name': "Earthstriker's",
      },
      'legendary_barb_105': {
        'category': 1,
-       'desc': 'After swapping weapons 6.0 times, gain {55/100} Fortify.',
+       'desc': 'After swapping weapons 6.0 times, gain {#} Fortify.',
        'name': 'of Tempering Blows',
      },
      'legendary_barb_106': {
        'category': 2,
        'desc': 'Gain x{12/20}% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.',
      },
    },
    'Paragon (Glyph)': {
      'ParagonGlyph_011': {
        'bonus': 'You gain +30% increased Potion Healing.',
-       'desc': 'For every 5 Willpower purchased within range, you deal +{3.75/4.5/5.25/6/6.75/7.5/8.25/9/9.75/10.5/11.25/12/12.75/13.5/14.25/15/15.75/16.5/17.25/18/18.75}% increased damage while Healthy.',
+       'desc': 'For every 5 Willpower purchased within range, you deal +{3.975/4.526/5.078/5.629/6.18/6.731/7.283/7.834/8.385/8.936/9.488/10.039/10.59/11.141/11.693/12.244/12.795/13.346/13.897/14.449/15}% increased damage while Healthy.',
        'name': 'Imbiber',
      },
      'ParagonGlyph_014': {
-       'bonus': 'You gain 12% Damage Reduction against Close enemies.',
+       'bonus': 'You gain 10% Damage Reduction against Close enemies.',
-       'desc': 'For every 5 Dexterity purchased within range, you deal +{4/4.8/5.599/6.399/7.199/7.999/8.799/9.598/10.398/11.198/11.998/12.798/13.598/14.397/15.197/15.997/16.797/17.596/18.396/19.196/19.996}% increased damage to Close targets.',
+       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Close targets.',
        'name': 'Territorial',
      },
      'ParagonGlyph_016': {
        'bonus': 'When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.',
-       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Vulnerable targets.',
+       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage to Vulnerable targets.',
        'name': 'Exploit',
      },
      'ParagonGlyph_021': {
-       'bonus': 'You deal x10% increased damage while wielding One-Handed weapons.',
+       'bonus': 'You deal x8% increased damage while wielding One-Handed weapons.',
-       'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Magic nodes within range.',
+       'desc': 'Grants +{32/38.4/44.8/51.2/57.6/64/70.4/76.8/83.2/89.6/96/102.4/108.8/115.2/121.6/128/134.4/140.8/147.2/153.6/160}% bonus to all Magic nodes within range.',
        'name': 'Ambidextrous',
      },
      'ParagonGlyph_022': {
-       'bonus': 'You deal x10% increased damage while wielding Two-Handed weapons.',
+       'bonus': 'You deal x8% increased damage while wielding Two-Handed weapons.',
-       'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Magic nodes within range.',
+       'desc': 'Grants +{32/38.4/44.8/51.2/57.6/64/70.4/76.8/83.2/89.6/96/102.4/108.8/115.2/121.6/128/134.4/140.8/147.2/153.6/160}% bonus to all Magic nodes within range.',
        'name': 'Might',
      },
      'ParagonGlyph_023': {
-       'bonus': 'While wielding an Axe, you deal x15% increased Critical Strike Damage.',
+       'bonus': 'While wielding an Axe, you deal x12% increased Critical Strike Damage.',
-       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage while wielding an Axe.',
+       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage while wielding an Axe.',
        'name': 'Cleaver',
      },
      'ParagonGlyph_024': {
        'bonus': 'While wielding a Sword, you gain 3 Fury when you kill an enemy.',
-       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage while wielding a Sword.',
+       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage while wielding a Sword.',
        'name': 'Seething',
      },
      'ParagonGlyph_025': {
        'bonus': 'While wielding a Mace, you deal x30% increased Overpower damage.',
-       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage while wielding a Mace.',
+       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage while wielding a Mace.',
        'name': 'Crusher',
      },
      'ParagonGlyph_026': {
-       'bonus': 'While wielding a Polearm, you deal x13.3% increased damage to Healthy or Injured enemies.',
+       'bonus': 'While wielding a Polearm, you deal x10% increased damage to Healthy or Injured enemies.',
-       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage while wielding a Polearm.',
+       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage while wielding a Polearm.',
        'name': 'Executioner',
      },
      'ParagonGlyph_027': {
-       'bonus': 'While Berserking, you take 13.3% reduced damage from Elites.',
+       'bonus': 'While Berserking, you take 10% reduced damage from Elites.',
-       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage while Berserking.',
+       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage while Berserking.',
        'name': 'Ire',
      },
      'ParagonGlyph_028': {
-       'bonus': 'After casting a Shout Skill, the active Cooldown of every other Shout Skill is reduced by 1.5 seconds.',
+       'bonus': 'After casting a Shout Skill, the active Cooldown of every other Shout Skill is reduced by 1.2 seconds.',
-       'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Magic nodes within range.',
+       'desc': 'Grants +{32/38.4/44.8/51.2/57.6/64/70.4/76.8/83.2/89.6/96/102.4/108.8/115.2/121.6/128/134.4/140.8/147.2/153.6/160}% bonus to all Magic nodes within range.',
        'name': 'Marshal',
      },
      'ParagonGlyph_029': {
        'bonus': 'You have 5% increased Critical Strike Chance against Bleeding enemies.',
-       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Bleeding targets.',
+       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage to Bleeding targets.',
        'name': 'Bloodfeeder',
      },
      'ParagonGlyph_030': {
        'bonus': 'Skills that Critically Strike generate 3 Fury.',
-       'desc': 'For every 5 Dexterity purchased within range, Core Skills deal +{6/7.2/8.4/9.6/10.8/12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8/24/25.2/26.4/27.6/28.8/30}% increased Critical Strike Damage.',
+       'desc': 'For every 5 Dexterity purchased within range, Core Skills deal +{4.5/5.527/6.555/7.583/8.61/9.637/10.665/11.693/12.72/13.748/14.775/15.803/16.83/17.858/18.885/19.913/20.94/21.968/22.995/24.023/25.05}% increased Critical Strike Damage.',
        'name': 'Wrath',
      },
      'ParagonGlyph_031': {
        'bonus': 'Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds.',
-       'desc': 'Paragon nodes within range gain +{32/38.4/44.8/51.2/57.6/64/70.4/76.8/83.2/89.6/96/102.4/108.8/115.2/121.6/128/134.4/140.8/147.2/153.6/160}% bonus to their Physical damage and damage reduction modifiers.',
+       'desc': 'Paragon nodes within range gain +{24/28.8/33.6/38.4/43.2/48/52.8/57.6/62.4/67.2/72/76.8/81.6/86.4/91.2/96/100.8/105.6/110.4/115.2/120}% bonus to their Physical damage and damage reduction modifiers.',
        'name': 'Weapon Master',
      },
      'ParagonGlyph_032': {
-       'bonus': "Swapping weapons has a 20% chance to cause the Skill's damage to Critically Strike.",
+       'bonus': "Swapping weapons has a 18% chance to cause the Skill's damage to Critically Strike.",
-       'desc': 'For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal +{6/7.2/8.4/9.6/10.8/12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8/24/25.2/26.4/27.6/28.8/30}% increased damage.',
+       'desc': 'For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal +{4.02/5.071/6.123/7.175/8.226/9.277/10.329/11.381/12.432/13.484/14.535/15.587/16.638/17.69/18.741/19.793/20.844/21.896/22.947/23.998/25.05}% increased damage.',
        'name': 'Mortal Draw',
      },
      'ParagonGlyph_033': {
-       'bonus': 'Thorns damage increases all damage an enemy takes from you by x1%, up to x10%, for 10 seconds.',
+       'bonus': 'Dealing Thorns damage to an enemy increases all damage it takes from you by x1%, up to x8%, for 10 seconds.',
-       'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Rare nodes within range.',
+       'desc': 'Grants +{32/38.4/44.8/51.2/57.6/64/70.4/76.8/83.2/89.6/96/102.4/108.8/115.2/121.6/128/134.4/140.8/147.2/153.6/160}% bonus to all Rare nodes within range.',
        'name': 'Revenge',
      },
      'ParagonGlyph_034': {
-       'bonus': 'You gain up to 12% Damage Reduction the more Fortify you have.',
+       'bonus': 'You gain up to 10% Damage Reduction the more Fortify you have.',
-       'desc': 'For every 5 Willpower purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage while Fortified.',
+       'desc': 'For every 5 Willpower purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage while Fortified.',
        'name': 'Undaunted',
      },
      'ParagonGlyph_035_Barb': {
        'bonus': 'After not Overpowering for 30 seconds, your next attack will Overpower.',
        'desc': 'For every 5 Willpower purchased within range, you deal +{9/10.8/12.6/14.4/16.2/18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2/36/37.8/39.6/41.4/43.2/45}% increased Overpower damage.',
        'name': 'Dominate',
      },
      'ParagonGlyph_036': {
-       'bonus': 'Killing a Bleeding enemy has a 12% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second.',
+       'bonus': 'Killing a Bleeding enemy has a 10% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second.',
-       'desc': 'For every 5 Willpower purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased Bleeding damage.',
+       'desc': 'For every 5 Willpower purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased Bleeding damage.',
        'name': 'Disembowel',
      },
      'ParagonGlyph_037': {
-       'bonus': 'Brawling Skills deal x20% increased damage.',
+       'bonus': 'Brawling Skills deal x18% increased damage.',
-       'desc': 'Paragon nodes within range gain +{32/38.4/44.8/51.2/57.6/64/70.4/76.8/83.2/89.6/96/102.4/108.8/115.2/121.6/128/134.4/140.8/147.2/153.6/160}% bonus to their Physical damage and damage reduction modifiers.',
+       'desc': 'Paragon nodes within range gain +{24/28.8/33.6/38.4/43.2/48/52.8/57.6/62.4/67.2/72/76.8/81.6/86.4/91.2/96/100.8/105.6/110.4/115.2/120}% bonus to their Physical damage and damage reduction modifiers.',
        'name': 'Brawl',
      },
    },
    'Paragon (Node)': {
      'Barbarian_Legendary_001': {
        'desc': 'Bleeding enemies you kill explode, dealing 10% of their max life to surrounding enemies.',
      },
      'Barbarian_Legendary_002': {
-       'desc': 'Enemies that have been affected by your Bleeding for 3 or more seconds take x15% increased damage from you.',
+       'desc': 'Enemies that have been affected by your Bleeding for 3 or more seconds take x12% increased damage from you.',
        'name': 'Hemorrhage',
      },
-     'Barbarian_Legendary_003': {
-       'desc': 'Bleeding you inflict deals damage 30% faster.',
-     },
      'Barbarian_Legendary_004': {
-       'desc': 'Killing a Bleeding enemy has 12% chance to grant Berserking for 5 seconds.',
+       'desc': 'Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds.',
        'name': 'Blood Rage',
      },
      'Barbarian_Legendary_005': {
        'desc': 'Increases the power of your Shout Skills by 35%.',
        'name': 'Natural Leader',
      },
-     'Barbarian_Legendary_006': {
-       'desc': 'Shout Skills Fortify you for 30% of your Maximum Life.',
-     },
-     'Barbarian_Legendary_008': {
-       'desc': 'While Berserk, you take 1% of your Maximum Life as Bleed damage per second, but deal x30% increased damage.',
-     },
      'Barbarian_Legendary_009': {
-       'desc': 'While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +10%, for 6 seconds.',
+       'desc': 'While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +8%, for 6 seconds.',
        'name': 'Carnage',
      },
      'Barbarian_Legendary_010': {
        'desc': 'While Berserk, your Defensive Skills recharge 50% faster.',
      },
      'Barbarian_Legendary_011': {
-       'desc': 'For every 75 Fury you spend, gain 20% of your Maximum Life as Fortify.',
+       'desc': 'For every 75 Fury you spend, gain 12% of your Maximum Life as Fortify.',
        'name': 'Warbinger',
      },
-     'Barbarian_Legendary_012': {
-       'desc': 'You take 45% less damage from all sources, but can no longer dodge attacks.',
-     },
-     'Barbarian_Legendary_013': {
-       'desc': 'While standing still, you gain 20% extra damage reduction, and have 50% reduced Control Impaired Duration.',
-     },
      'Barbarian_Legendary_014': {
-       'desc': 'Lucky Hit: Two-Handed Slashing Weapon attacks have up to a 10% chance to make enemies Vulnerable for 2 seconds.',
+       'desc': 'Lucky Hit: Two-Handed Slashing Weapon attacks have up to a 8% chance to make enemies Vulnerable for 2 seconds.',
        'name': 'Decimator',
      },
      'Barbarian_Legendary_015': {
        'desc': 'Overpowers with your Two-Handed Bludgeoning Weapon Stun enemies for {#} seconds and grant you {#}% of your Maximum Life as Fortify.',
        'name': 'Bone Breaker',
      'Barbarian_Magic_BerserkDuration': {
        'desc': '+7.5% Berserking Duration',
        'name': 'Berserk Duration',
      },
      'Barbarian_Magic_Fury': {
-       'desc': '+8 Maximum Fury',
+       'desc': '+4 Maximum Fury',
        'name': 'Fury',
      },
      'Barbarian_Magic_FuryOnKill': {
        'desc': '1 Fury On Kill',
        'name': 'Fury On Kill',
        'desc': '+100 Armor\n+10 Strength',
        'name': 'Iron Strength',
        'threshold_bonus': '+100 Armor',
      },
      'Barbarian_Rare_003': {
-       'desc': '+5% Damage while Berserking\n+16.7% Damage to Elites',
+       'desc': '+5% Damage while Berserking\n+16% Damage to Elites',
        'name': 'Berserker',
        'threshold_bonus': '+5% Damage while Berserking',
      },
      'Barbarian_Rare_004': {
        'desc': '+10% Physical Damage Over Time\n+10% Damage to Bleeding Enemies',
        'desc': '12% Fire Resistance\n+100 Armor',
        'name': 'Fire Conditioned',
        'threshold_bonus': '12% Fire Resistance',
      },
      'Barbarian_Rare_020': {
-       'desc': '+16 Maximum Fury\n2 Fury On Kill',
+       'desc': '+8 Maximum Fury\n2 Fury On Kill',
        'name': 'Hungering Fury',
-       'threshold_bonus': '+16 Maximum Fury',
+       'threshold_bonus': '+8 Maximum Fury',
      },
      'Barbarian_Rare_021': {
        'desc': '12% Lightning Resistance\n+100 Armor',
        'name': 'Lightning Conditioned',
        'threshold_bonus': '12% Lightning Resistance',
        'desc': '+15% Critical Strike Damage with One-Handed\n+10 Strength',
        'name': 'Heavy Blows',
        'threshold_bonus': '+15% Critical Strike Damage with One-Handed',
      },
      'Barbarian_Rare_025': {
-       'desc': '+10% Damage with One-Handed\n+10% Attack Speed',
+       'desc': '+10% Damage with One-Handed\n+5% Attack Speed',
        'name': 'Wild Force',
        'threshold_bonus': '+10% Damage with One-Handed',
      },
      'Barbarian_Rare_026': {
        'desc': '12% Poison Resistance\n+100 Armor',
        },
      },
      '100': {
        'power': {
          'power_name': 'Barbarian_Kick',
-         'skill_desc': 'Charges: 2\nCharge Cooldown: {17/16.15/15.3/14.45/13.6/12.92/12.24/11.56/10.88/10.2/9.945/9.69/9.435/9.18/8.925/8.84/8.755/8.67/8.585/8.5} seconds\nLucky Hit Chance: 100% (per hit)\nThrow a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 54% damage and are Stunned for 3 seconds.',
+         'skill_desc': 'Charges: 2\nCharge Cooldown: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds\nLucky Hit Chance: 40% (per hit)\nThrow a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 54% damage and are Stunned for 3 seconds.',
          'skill_name': 'Kick',
        },
      },
      '101': {
        'power': {
        },
      },
      '102': {
        'power': {
          'power_name': 'Barbarian_ChallengingShout',
-         'skill_desc': 'Cooldown: 25 seconds\nTaunt Nearby enemies and gain {40/45/50/55/60/65/70/75/80/85}% Damage Reduction for 8 seconds.',
+         'skill_desc': 'Cooldown: 25 seconds\nTaunt Nearby enemies and gain {40/44/48/52/56/60/64/68/72/76}% Damage Reduction for 6 seconds.',
          'skill_name': 'Challenging Shout',
        },
      },
      '103': {
        'power': {
        },
      },
      '104': {
        'power': {
          'power_name': 'Barbarian_RallyingCry',
-         'skill_desc': 'Cooldown: 25 seconds\nBellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x{50/55/60/65/70/75/80/85/90/95}% for 6 seconds, and Nearby allies for 3 seconds.',
+         'skill_desc': 'Cooldown: 25 seconds\nBellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x{40/44/48/52/56/60/64/68/72/76}% for 6 seconds, and Nearby allies for 3 seconds.',
          'skill_name': 'Rallying Cry',
        },
      },
      '105': {
        'power': {
        },
      },
      '106': {
        'power': {
          'power_name': 'Barbarian_Upheaval',
-         'skill_desc': 'Attack Speed Multiplier: 1.1\nFury Cost: 40\nLucky Hit Chance: 20% (per hit)\nTear into the ground with your weapon and fling debris forward, dealing {70/77/84/91/98/105/112/119/126/133}% damage.',
+         'skill_desc': 'Attack Speed Multiplier: 1.1\nFury Cost: 40\nLucky Hit Chance: 25% (per hit)\nTear into the ground with your weapon and fling debris forward, dealing {70/77/84/91/98/105/112/119/126/133}% damage.',
          'skill_name': 'Upheaval',
        },
      },
      '107': {
        'power': {
        },
      },
      '108': {
        'power': {
          'power_name': 'Barbarian_HammeroftheAncients',
-         'skill_desc': 'Attack Speed Multiplier: 1.1\nFury Cost: 35\nLucky Hit Chance: 40% (per hit)\nSlam your hammer down with the fury of the Ancients, dealing {56/61.6/67.2/72.8/78.4/84/89.6/95.2/100.8/106.4}% damage to a concentrated area.',
+         'skill_desc': 'Attack Speed Multiplier: 1.1\nFury Cost: 35\nLucky Hit Chance: 50% (per hit)\nSlam your hammer down with the fury of the Ancients, dealing {50/55/60/65/70/75/80/85/90/95}% damage to a concentrated area.',
          'skill_name': 'Hammer of the Ancients',
        },
      },
      '109': {
        'power': {
        },
      },
      '111': {
        'power': {
          'power_name': 'Barbarian_Bash',
-         'skill_desc': 'Damaging a Stunned enemy with Bash grants you 5% Base Life as Fortify. Double this amount when using a Two-Handed weapon.',
+         'skill_desc': 'Damaging a Stunned enemy with Bash grants you 10% Base Life as Fortify. Double this amount when using a Two-Handed weapon.',
          'skill_name': 'Enhanced Bash',
        },
      },
      '112': {
        'power': {
        },
      },
      '117': {
        'power': {
          'power_name': 'Barbarian_Whirlwind',
-         'skill_desc': 'Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 3 Fury against Elite enemies.',
+         'skill_desc': 'Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.',
          'skill_name': 'Enhanced Whirlwind',
        },
      },
      '118': {
        'power': {
          'power_name': 'Barbarian_DoubleSwing',
-         'skill_desc': 'If Double Swing damages a Stunned or Knocked Down enemy, gain 15 Fury.',
+         'skill_desc': 'If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.',
          'skill_name': 'Enhanced Double Swing',
        },
      },
      '119': {
        'power': {
        },
      },
      '12': {
        'power': {
          'power_name': 'Barbarian_Talent_03',
-         'skill_desc': 'While you have Fortify for over 50% of your Maximum Life, you deal x{5/10/15/20/25/30/35/40/45/50}% increased damage.',
+         'skill_desc': 'While you have Fortify for over 50% of your Maximum Life, you deal x{4/8/12/16/20/24/28/32/36/40}% increased damage.',
          'skill_name': 'Counteroffensive',
        },
      },
      '120': {
        'power': {
        },
      },
      '122': {
        'power': {
          'power_name': 'Barbarian_IronSkin',
-         'skill_desc': "Iron Skin's Barrier absorbs 5% more of your Maximum Life.",
+         'skill_desc': "Iron Skin's Barrier absorbs 10% more of your Maximum Life.",
          'skill_name': 'Enhanced Iron Skin',
        },
      },
      '123': {
        'power': {
        },
      },
      '14': {
        'power': {
          'power_name': 'Barbarian_Talent_04',
-         'skill_desc': 'Increase the Damage Reduction gained while you are Fortified by an additional {3/6/9/12/15/18/21/24/27/30}%.',
+         'skill_desc': 'Increase the Damage Reduction gained while you are Fortified by an additional {2/4/6/8/10/12/14/16/18/20}%.',
          'skill_name': 'Defensive Stance',
        },
      },
      '15': {
        'power': {
        },
      },
      '16': {
        'power': {
          'power_name': 'Barbarian_Whirlwind',
-         'skill_desc': 'Fury Cost: 20 per second\nLucky Hit Chance: 20% (per hit)\nRapidly attack surrounding enemies for {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% damage.',
+         'skill_desc': 'Fury Cost: 25 per second\nLucky Hit Chance: 20% (per hit)\nRapidly attack surrounding enemies for {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% damage.',
          'skill_name': 'Whirlwind',
        },
      },
      '17': {
        'power': {
          'power_name': 'Barbarian_Whirlwind',
-         'skill_desc': 'While using a Slashing weapon, Whirlwind also inflicts 20% of its Base damage as Bleeding damage over 5 seconds.',
+         'skill_desc': 'While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.',
          'skill_name': 'Furious Whirlwind',
        },
      },
      '18': {
        'power': {
        },
      },
      '19': {
        'power': {
          'power_name': 'Barbarian_WarCry',
-         'skill_desc': 'If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased to x{30/31.5/33/34.5/36/37.5/39/40.5/42/43.5}%.',
+         'skill_desc': 'If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.',
          'skill_name': 'Power War Cry',
        },
      },
      '20': {
        'power': {
          'power_name': 'Barbarian_WarCry',
-         'skill_desc': 'War Cry grants you 28% Base Life as Fortify.',
+         'skill_desc': 'War Cry grants you 15% Base Life as Fortify.',
          'skill_name': 'Mighty War Cry',
        },
      },
      '21': {
        'power': {
          'power_name': 'Barbarian_Upheaval',
-         'skill_desc': 'Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x8% increased damage, stacking up to 10 times.',
+         'skill_desc': 'Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x3% increased damage, stacking up to 10 times.',
          'skill_name': 'Furious Upheaval',
        },
      },
      '22': {
        'power': {
        },
      },
      '27': {
        'power': {
          'power_name': 'Barbarian_RallyingCry',
-         'skill_desc': 'Rallying Cry generates 25 Fury and grants you an additional x50% Resource Generation.',
+         'skill_desc': 'Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.',
          'skill_name': 'Tactical Rallying Cry',
        },
      },
      '28': {
        'power': {
        },
      },
      '35': {
        'power': {
          'power_name': 'Barbarian_HammeroftheAncients',
-         'skill_desc': 'After Overpowering with Hammer of the Ancients, you deal x30% more damage for 2.5 seconds.',
+         'skill_desc': 'After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds.',
          'skill_name': 'Violent Hammer of the Ancients',
        },
      },
      '36': {
        'power': {
        },
      },
      '42': {
        'power': {
          'power_name': 'Barbarian_IronSkin',
-         'skill_desc': 'Iron Skin also grants 9% Base Life as Fortify. Double this amount if cast while below 50% Life.',
+         'skill_desc': 'Iron Skin also grants 15% Base Life as Fortify. Double this amount if cast while below 50% Life.',
          'skill_name': 'Strategic Iron Skin',
        },
      },
      '43': {
        'power': {
          'power_name': 'Barbarian_Frenzy',
-         'skill_desc': 'While Berserking, your other Skills gain +5% Attack Speed for each stack of Frenzy you have.',
+         'skill_desc': 'While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have.',
          'skill_name': 'Battle Frenzy',
        },
      },
      '44': {
        'power': {
        },
      },
      '54': {
        'power': {
          'power_name': 'Barbarian_ChallengingShout',
-         'skill_desc': 'While Challenging Shout is active, gain Thorns equal to 50% of your Maximum Life.',
+         'skill_desc': 'While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.',
          'skill_name': 'Strategic Challenging Shout',
        },
      },
      '55': {
        'power': {
        },
      },
      '6': {
        'power': {
          'power_name': 'Barbarian_Talent_Warlord_T1_N2',
-         'skill_desc': 'Increase your Thorns by +{20/40/60/80/100/120/140/160/180/200}%. When enemies hit you, they take an additional 1% of your Thorns as Bleeding damage over 5 seconds.',
+         'skill_desc': 'Increase your Thorns by +{3/6/9/12/15/18/21/24/27/30}%. When enemies hit you, they take an additional 10% of your Thorns as Bleeding damage over 5 seconds.',
          'skill_name': 'Tough as Nails',
        },
      },
      '60': {
        'power': {
        },
      },
      '65': {
        'power': {
          'power_name': 'Barbarian_Talent_Warlord_T3_N1',
-         'skill_desc': 'Your Shout Skills cause enemies to deal {8/16/24/32/40/48/56/64/72/80}% less damage for 5 seconds.',
+         'skill_desc': 'Your Shout Skills cause enemies to deal {4/8/12/16/20/24/28/32/36/40}% less damage for 5 seconds.',
          'skill_name': 'Guttural Yell',
        },
      },
      '66': {
        'power': {
        },
      },
      '68': {
        'power': {
          'power_name': 'Barbarian_Talent_Warlord_T2_N1',
-         'skill_desc': 'Your Shout Skill effect durations are increased by x{10/20/30/40/50/60/70/80/90/100}%.',
+         'skill_desc': 'Your Shout Skill effect durations are increased by x{8/16/24/32/40/48/56/64/72/80}%.',
          'skill_name': 'Booming Voice',
        },
      },
      '69': {
        'power': {
        },
      },
      '70': {
        'power': {
          'power_name': 'Barbarian_Talent_Warlord_T1_N1',
-         'skill_desc': 'Damage Reduction against Elites is increased by {4/8/12/16/20/24/28/32/36/40}%.',
+         'skill_desc': 'Damage Reduction against Elites is increased by {3/6/9/12/15/18/21/24/27/30}%.',
          'skill_name': 'Martial Vigor',
        },
      },
      '71': {
        'power': {
        },
      },
      '8': {
        'power': {
          'power_name': 'Barbarian_Talent_07',
-         'skill_desc': 'Gain {20/40/60/80/100/120/140/160/180/200} Thorns. Also gain 20 Thorns for each 25 bonus Maximum Life you have.',
+         'skill_desc': 'Gain {20/40/60/80/100/120/140/160/180/200} Thorns. Also gain 10 Thorns for each 50 bonus Maximum Life you have.',
          'skill_name': 'Outburst',
        },
      },
      '80': {
        'power': {
        },
      },
      '85': {
        'power': {
          'power_name': 'Barbarian_IronMaelstrom',
-         'skill_desc': 'Iron Maelstrom gains +10% increased Critical Strike Chance and deals x20% increased Critical Strike Damage',
+         'skill_desc': 'Iron Maelstrom gains +10% increased Critical Strike Chance and deals x20% increased Critical Strike Damage.',
          'skill_name': 'Prime Iron Maelstrom',
        },
      },
      '86': {
        'power': {
        },
      },
      '9': {
        'power': {
          'power_name': 'Barbarian_Talent_01',
-         'skill_desc': 'Gain {4/8/12/16/20/24/28/32/36/40}% Damage Reduction while Berserking.',
+         'skill_desc': 'Gain {3/6/9/12/15/18/21/24/27/30}% Damage Reduction while Berserking.',
          'skill_name': 'Aggressive Resistance',
        },
      },
      '90': {
        'power': {
          'power_name': 'Barbarian_IronMaelstrom',
-         'skill_desc': 'Cooldown: 60 seconds\nLucky Hit Chance: 40% (per hit)\nActivate three times to attach chains to each of your weapons and perform an attack:\n• First your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.\n• Second your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.\n• Third your Dual Wield weapons swing around you, dealing 32.5% damage per hit.',
+         'skill_desc': 'Cooldown: 60 seconds\nLucky Hit Chance: 24.167% (per hit)\nActivate three times to attach chains to each of your weapons and perform an attack:\n• First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.\n• Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.\n• Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.',
          'skill_name': 'Iron Maelstrom',
        },
      },
      '91': {
        'power': {
          'power_name': 'Barbarian_WrathoftheBerserker',
-         'skill_desc': 'Cooldown: 60 seconds\nLucky Hit Chance: 40% (per hit)\nGain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.',
+         'skill_desc': 'Cooldown: 60 seconds\nExplode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.',
          'skill_name': 'Wrath of the Berserker',
        },
      },
      '92': {
        'power': {
          'power_name': 'Barbarian_Charge',
-         'skill_desc': 'Attack Speed Multiplier: 1.5\nCooldown: {17/16.15/15.3/14.45/13.6/12.92/12.24/11.56/10.88/10.2/9.945/9.69/9.435/9.18/8.925/8.84/8.755/8.67/8.585/8.5} seconds\nLucky Hit Chance: 33% (per hit)\nBecome Unstoppable and rush forward, pushing enemies with you then swinging through them for {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage and Knocking them Back.',
+         'skill_desc': 'Attack Speed Multiplier: 1.5\nCooldown: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds\nLucky Hit Chance: 33% (per hit)\nBecome Unstoppable and rush forward, pushing enemies with you then swinging through them for {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage and Knocking them Back.',
          'skill_name': 'Charge',
        },
      },
      '93': {
        'power': {
          'power_name': 'Barbarian_Leap',
-         'skill_desc': 'Attack Speed Multiplier: 1.3\nCooldown: {17/16.15/15.3/14.45/13.6/12.92/12.24/11.56/10.88/10.2/9.945/9.69/9.435/9.18/8.925/8.84/8.755/8.67/8.585/8.5} seconds\nLucky Hit Chance: 33% (per hit)\nLeap forward and then slam down, dealing {32.5/35.8/39/42.3/45.5/48.8/52/55.2/58.5/61.7}% damage and Knocking Back surrounding enemies on impact.',
+         'skill_desc': 'Attack Speed Multiplier: 1.3\nCooldown: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds\nLucky Hit Chance: 66% (per hit)\nLeap forward and then slam down, dealing {32.5/35.8/39/42.3/45.5/48.8/52/55.2/58.5/61.7}% damage and Knocking Back surrounding enemies on impact.',
          'skill_name': 'Leap',
        },
      },
      '94': {
        'power': {
          'power_name': 'Barbarian_WarCry',
-         'skill_desc': 'Cooldown: 25 seconds\nBellow a mighty war cry, increasing your damage dealt by x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% for 8 seconds, and Nearby allies for 4 seconds.',
+         'skill_desc': 'Cooldown: 25 seconds\nBellow a mighty war cry, increasing your damage dealt by x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% for 6 seconds, and Nearby allies for 3 seconds.',
          'skill_name': 'War Cry',
        },
      },
      '95': {
        'power': {
          'power_name': 'Barbarian_GroundStomp',
-         'skill_desc': 'Cooldown: {16/15.2/14.4/13.6/12.8/12.16/11.52/10.88/10.24/9.6/9.36/9.12/8.88/8.64/8.4/8.32/8.24/8.16/8.08/8} seconds\nLucky Hit Chance: 33% (per hit)\nSmash the ground, dealing {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% damage and Stunning surrounding enemies for 3 seconds.',
+         'skill_desc': 'Cooldown: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} seconds\nLucky Hit Chance: 33% (per hit)\nSmash the ground, dealing {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% damage and Stunning surrounding enemies for 3 seconds.',
          'skill_name': 'Ground Stomp',
        },
      },
      '96': {
        'power': {
        },
      },
      '97': {
        'power': {
          'power_name': 'Barbarian_Rupture',
-         'skill_desc': 'Cooldown: {10/9.5/9/8.5/8/7.6/7.2/6.8/6.4/6/5.85/5.7/5.55/5.4/5.25/5.2/5.15/5.1/5.05/5} seconds\n\nLucky Hit Chance: 50% (per hit)\nSkewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.',
+         'skill_desc': 'Cooldown: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} seconds\n\nLucky Hit Chance: 50% (per hit)\nSkewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.',
          'skill_name': 'Rupture',
        },
      },
      '98': {
        'power': {
        },
      },
      '99': {
        'power': {
          'power_name': 'Barbarian_SteelGrasp',
-         'skill_desc': 'Charges: 2\nCharge Cooldown: {11/10.45/9.9/9.35/8.8/8.36/7.92/7.48/7.04/6.6/6.435/6.27/6.105/5.94/5.775/5.72/5.665/5.61/5.555/5.5} seconds\nLucky Hit Chance: 25% (per hit)\nThrow out a trio of chains that deal {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% damage and Pull In enemies.',
+         'skill_desc': 'Charges: 2\nCharge Cooldown: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds\nLucky Hit Chance: 25% (per hit)\nThrow out a trio of chains that deal {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% damage and Pull In enemies.',
          'skill_name': 'Steel Grasp',
        },
      },
    },
    'Unique': {
          'Damage_to_Near',
          'Damage_Type_Bonus_Physical',
          'Lucky_Hit_Resource',
        ],
        'category': 5,
-       'desc': 'Skills using this weapon deal x{0.7/1}% increased damage per point of Fury you have, but you lose 2.0 Fury every second.',
+       'desc': 'Skills using this weapon deal x{0.1/0.3}% increased damage per point of Fury you have, but you lose 2.0 Fury every second.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day."\n- Sorrowsong for Ramaladni',
        'name': "Ramaladni's Magnum Opus",
      },
      '2HAxe_Unique_Barb_001': {
          'SkillRankBonus_Barb_Special_SteelGrasp',
        ],
        'category': 0,
        'desc': 'Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by {55/65}% for 3.0 seconds.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': '"Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength."\n- Gerti, Oxen Tribe Forgemaster',
        'name': "Ancients' Oath",
      },
      '2HMace_Unique_Barb_001': {
          'INHERENT_OverpowerDamage',
          '2HMace_Unique_Barb_001',
          'Damage_Weapon_2HBludgeon',
          'Damage_to_CCd',
          'Damage_to_Burning',
-         'SkillRankBonus_Barb_Core_4_Slot01',
+         'DamageReduction_Burning_Lesser',
        ],
        'category': 0,
-       'desc': 'Upheaval ignites the ground Burning enemies for an additional {175/250} damage over 3.0 seconds.',
+       'desc': 'Upheaval ignites the ground Burning enemies for an additional {#}% damage over 3.0 seconds.',
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': 'The demon prince Ikonoth slew hundreds of the Heavenly Host with this infernal hammer before falling to none other than the Archangel Imperius himself.',
        'name': 'Hellhammer',
      },
      '2HMace_Unique_Barb_100': {
        'affixes': [
          'INHERENT_OverpowerDamage',
          '2HMace_Unique_Barb_100',
-         'Damage_to_LowLife',
+         'Damage_Type_Bonus_Physical',
-         'CritChance_To_LowLife',
+         'OverpowerDamage',
-         'Elite_Kill_Damage',
+         'Damage_to_LowLife',
-         'SkillRankBonus_Barb_Special_DeathBlow',
+         'CritChance_To_LowLife',
        ],
        'category': 0,
        'desc': "Death Blow creates a shockwave, dealing {16/30}% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow's Cooldown.",
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': 'The malformed snake creatures that live in the swamps are not content with simply killing their prey. They seem to take a malicious pleasure from inflicting as much suffering as possible before death.',
        'name': 'Overkill',
      },
      '2HSword_Unique_Barb_002': {
          'Damage_DoT',
          'CDR_Rupture',
          'SkillRankBonus_Barb_Special_Rupture',
        ],
        'category': 5,
-       'desc': 'While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts {90/170} Bleeding damage over 6.0 seconds. Enemies standing in the pool take x10% increased Bleeding damage.',
+       'desc': 'While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts {#} Bleeding damage over 6.0 seconds. Enemies standing in the pool take x10% increased Bleeding damage.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"We\'ve been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it\'s difficult to tell what side you\'re truly on."\n- Daelyr, Crane Tribe warrior',
        'name': 'Fields of Crimson',
      },
      'Amulet_Unique_Barb_100': {
          'SkillRankBonus_Barb_Basic_3_Slot01',
        ],
        'category': 0,
        'desc': "Increase Frenzy's maximum stacks by 2. While you have maximum Frenzy, your other Skills gain +{10/20}% increased Attack Speed.",
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': '"The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved... it was like he was dancing to music only he could hear."\n- Captain Dervin',
        'name': 'Battle Trance',
      },
      'Boots_Unique_Barb_100': {
          'Damage_to_Stunned',
          'SkillRankBonus_Barb_Special_GroundStomp',
        ],
        'category': 0,
        'desc': 'After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain {32/50} Fury. This cannot happen more than once every 30 seconds.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home."\n- A History of the Children of Bul-Kathos',
        'name': '100,000 Steps',
      },
      'Chest_Unique_Barb_100': {
          'DamageReduction_Bleeding',
          'Thorns',
        ],
        'category': 0,
        'desc': 'Lucky Hit: Up to a {20/40}% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': "Harrogath, the final bastion of resistance against Baal's assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home.",
        'name': 'Rage of Harrogath',
      },
      'Gloves_Unique_Barb_001': {
        'affixes': [
          'Gloves_Unique_Barb_001',
          'AttackSpeed',
          'Luck',
-         'On_Kill_Resource_Fury',
+         'Damage_Type_Bonus_NonPhysical_Greater',
          'SkillRankBonus_Barb_Core_5_Slot01',
        ],
        'category': 0,
        'desc': 'Whirlwind explodes after it ends, dealing {50/70}% of the total Base damage dealt to surrounding enemies as Fire damage.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': '"The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work."\n- Barrett\'s Book of Implements',
        'name': "Gohr's Devastating Grips",
      },
    },
  },
  'Druid': {
    'Item Affix': {
      'Barrier_Strength_Percent': {
-       'min_ipower': 300,
+       'min_ipower': 340,
        'name_prefix': 'Reinforcing',
        'name_suffix': 'of Reinforcing',
      },
      'CoreStat_Willpower_Weapon': {
        'affix_family': 2350006583,
        'min_ipower': 625,
        'name_prefix': 'Venomwall',
        'name_suffix': 'of the Venomwall',
      },
      'Damage_Tag_Companion': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': "Familiars'",
        'name_suffix': 'of Familiars',
      },
      'Damage_Tag_Earth': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': "Earthcaller's",
        'name_suffix': 'of the Earthcaller',
      },
      'Damage_Tag_Storm': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': "Stormcaller's",
        'name_suffix': 'of the Stormcaller',
      },
      'Damage_Tag_Werebear': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Ursine',
        'name_suffix': 'of the Ursine',
      },
      'Damage_Tag_Werewolf': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Lupine',
        'name_suffix': 'of the Lupine',
      },
      'Damage_Type_Bonus_Lightning': {
        'name_prefix': 'Lightning',
        'name_prefix': 'Instinctual',
        'name_suffix': 'of Animal Instincts',
      },
      'Damage_to_Far': {
        'name_prefix': 'Reaching',
-       'name_suffix': 'of Reach',
+       'name_suffix': 'of Reaching',
      },
      'Damage_to_Poisoned': {
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': 'Festering',
        'name_suffix': 'of Festering',
      },
      'FortifyBonus': {
-       'min_ipower': 300,
+       'min_ipower': 340,
        'name_prefix': 'Fortifying',
        'name_suffix': 'of Fortitude',
      },
      'FortifyDamageReduction': {
-       'min_ipower': 300,
+       'min_ipower': 340,
-       'name_prefix': 'Secure',
-       'name_suffix': 'of Secured',
+       'name': 'Secure',
      },
      'FrostDamage_MaxLevelOnly': {
        'affix_family': 4271356283,
        'min_ipower': 600,
        'name_prefix': 'Frost',
      'Werewolf_Armor': {
        'min_ipower': 625,
        'name_prefix': 'Ironclaw',
        'name_suffix': 'of the Ironclaw',
      },
+     'MaxSpirit_Jewelry': {
+       'name_prefix': 'Spiritual',
+       'name_suffix': 'of Spirits',
+     },
    },
    'Legendary': {
      'Legendary_Druid_115': {
        'category': 0,
-       'desc': 'Lightning Storm Critical Strikes spawn 3.0 Dancing Bolts that seek enemies in the area dealing {250/300} Lightning damage.',
+       'desc': 'Lightning Storm Critical Strikes spawn 3.0 Dancing Bolts that seek enemies in the area dealing {#} Lightning damage.',
        'name': "Lightning Dancer's",
      },
      'Legendary_Druid_116': {
        'category': 0,
-       'desc': 'Grizzly Rage now shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain +{15/25}% Movement Speed instead of Damage Reduction and a {30/50}% Spirit cost reduction bonus. In addition, kills Heal you for 10.0% of your Maximum Life.',
+       'desc': 'Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain +{15/25}% Movement Speed instead of Damage Reduction and a {30/50}% Spirit cost reduction bonus. In addition, kills Heal you for 10.0% of your Maximum Life.',
        'name': "Dire Wolf's",
      },
      'Legendary_Druid_117': {
        'category': 0,
-       'desc': 'Gain 1 additional Companion. In addition, your Companion Skills deal x{100/150}% bonus damage.',
+       'desc': 'Gain 1 additional Companion. In addition, your Companion Skills deal x{10/20}% bonus damage.',
        'name': 'of the Stampede',
      },
      'Legendary_Druid_118': {
        'category': 0,
        'desc': 'Boulder is now a Core Skill and costs 60.0 Spirit to cast dealing {80/100}% of normal damage.',
        'desc': 'Earth Skills deal x{40/50}% more Critical Strike Damage to Crowd Controlled enemies.',
        'name': 'Crashstone',
      },
      'legendary_druid_026': {
        'category': 1,
-       'desc': "The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes {25/50} of your active Earthen Bulwark's Barrier.",
+       'desc': "The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes {#} of your active Earthen Bulwark's Barrier.",
        'name': 'of Mending Stone',
      },
      'legendary_druid_028': {
        'category': 0,
-       'desc': 'Lucky Hit: Up to a {10/20}% chance when dealing Lightning damage to overload the target for 3.0 seconds, causing any direct damage you deal to them to pulse 350 additional damage to surrounding enemies.',
+       'desc': 'Lucky Hit: Up to a {10/20}% chance when dealing Lightning damage to overload the target for 3.0 seconds, causing any direct damage you deal to them to pulse {#} additional damage to surrounding enemies.',
        'name': 'Overcharged',
      },
      'legendary_druid_029': {
        'category': 0,
        'desc': 'Casting a Storm Skill grants your Earth Skills x{30/45}% Critical Strike Damage for 4.0 seconds.\n\nCasting a Earth Skill increases the Critical Strike Chance of Storm Skills by +{8/12}% for 4.0 seconds.',
        'desc': 'Damaging a Poisoned enemy with a Werebear Skill will instantly deal {120/150}% of the Poisoning damage and consume the Poisoning.',
        'name': "of the Changeling's Debt",
      },
      'legendary_druid_042': {
        'category': 1,
-       'desc': 'When you use a Shapeshifting Skill that changes your form, gain {25/50} Life. If you are at full Life, gain the same amount as Fortify.',
+       'desc': 'When you use a Shapeshifting Skill that changes your form, gain {#} Life. If you are at full Life, gain the same amount as Fortify.',
        'name': "Skinwalker's",
      },
      'legendary_druid_047': {
        'category': 0,
        'desc': 'Earth Spike launches spikes in a line and has a {1.5/2.5} second Cooldown.',
        'desc': "Landslide's earth pillars each strike a second time and deal an additional {6/12}% bonus damage per hit.",
        'name': 'of The Aftershock',
      },
      'legendary_druid_066': {
        'category': 0,
-       'desc': 'Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal {175/250} damage over 2.0 seconds.',
+       'desc': 'Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal {#}% damage over 2.0 seconds.',
        'name': 'of the Ursine Horror',
      },
      'legendary_druid_071': {
        'category': 0,
        'desc': 'Your Core Skills deal up to x{20/40}% increased damage based on your amount of Fortify.',
        'desc': 'While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.',
        'name': "Stormshifter's",
      },
      'legendary_druid_110': {
        'category': 0,
-       'desc': 'Tornado will seek up to {1/5} targets.',
+       'desc': 'Tornado will seek up to {1/3} targets.',
        'name': "Stormchaser's",
      },
      'legendary_druid_111': {
        'category': 0,
-       'desc': 'Critical Strikes with Storm Skills charge the air around you for {1/2} seconds causing a Lightning Strike to periodically hit an enemy in the area for 500 Lightning damage. This duration can be extended by additional Critical Strikes.',
+       'desc': 'Critical Strikes with Storm Skills that you cast charge the air around you for {1/2} seconds causing a Lightning Bolt to periodically hit an enemy in the area for {#} Lightning damage. This duration can be extended by additional Critical Strikes.',
        'name': "Runeworker's Conduit",
      },
      'legendary_druid_112': {
        'category': 0,
        'desc': 'The Earthen Might Key Passive also applies to your Storm Skills.',
      },
    },
    'Paragon (Glyph)': {
      'ParagonGlyph_011': {
        'bonus': 'You gain +30% increased Potion Healing.',
-       'desc': 'For every 5 Intelligence purchased within range, you deal +{3.75/4.5/5.25/6/6.75/7.5/8.25/9/9.75/10.5/11.25/12/12.75/13.5/14.25/15/15.75/16.5/17.25/18/18.75}% increased damage while Healthy.',
+       'desc': 'For every 5 Intelligence purchased within range, you deal +{3.975/4.526/5.078/5.629/6.18/6.731/7.283/7.834/8.385/8.936/9.488/10.039/10.59/11.141/11.693/12.244/12.795/13.346/13.897/14.449/15}% increased damage while Healthy.',
        'name': 'Guzzler',
      },
      'ParagonGlyph_012': {
        'bonus': 'You gain 10% Damage Reduction while you have an active Barrier.',
        'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Rare nodes within range.',
        'bonus': 'You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds.',
        'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Rare nodes within range.',
        'name': 'Poise',
      },
      'ParagonGlyph_014': {
-       'bonus': 'You gain 12% Damage Reduction against Close enemies.',
+       'bonus': 'You gain 10% Damage Reduction against Close enemies.',
-       'desc': 'For every 5 Dexterity purchased within range, you deal +{4/4.8/5.599/6.399/7.199/7.999/8.799/9.598/10.398/11.198/11.998/12.798/13.598/14.397/15.197/15.997/16.797/17.596/18.396/19.196/19.996}% increased damage to Close targets.',
+       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Close targets.',
        'name': 'Territorial',
      },
      'ParagonGlyph_016': {
        'bonus': 'When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.',
-       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Vulnerable targets.',
+       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage to Vulnerable targets.',
        'name': 'Exploit',
      },
      'ParagonGlyph_034': {
-       'bonus': 'You gain up to 12% Damage Reduction the more Fortify you have.',
+       'bonus': 'You gain up to 10% Damage Reduction the more Fortify you have.',
        'desc': 'For every 5 Intelligence purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage while Fortified.',
        'name': 'Undaunted',
      },
      'ParagonGlyph_035': {
        'bonus': 'When you Overpower an enemy, all damage they take from you is increased by x12% for 5 seconds.',
        'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Rare nodes within range.',
        'name': 'Shapeshifter',
      },
    },
    'Paragon (Node)': {
-     'Druid_Legendary_001': {
-       'desc': 'Critical Strikes from your Storm Skills make enemies Vulnerable for 1 seconds. Enemies that are already Vulnerable have its duration extended by 0.5 seconds instead.',
-     },
-     'Druid_Legendary_002': {
-       'desc': 'Hurricane and Cataclysm create a Tornado every 2.5 seconds while they are active.',
-     },
      'Druid_Legendary_003': {
        'desc': 'Storm Skills deal x30% increased Critical Strike Damage against Vulnerable or Immobilized enemies.',
        'name': 'Thunderstruck',
      },
-     'Druid_Legendary_004': {
-       'desc': 'Your Earth Skills have an additional +30% chance to Overpower.',
-     },
-     'Druid_Legendary_005': {
-       'desc': 'When you kill an enemy with an Overpowering hit, you automatically gain Earthen Bulwark. This can only happen once every 10 seconds.',
-     },
      'Druid_Legendary_006': {
        'desc': 'Your Earth Skills deal x30% increased damage to enemies afflicted by Crowd Control.',
        'name': 'Earthen Devastation',
      },
      'Druid_Legendary_007': {
        'desc': 'While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.',
        'name': 'Survival Instincts',
      },
-     'Druid_Legendary_008': {
-       'desc': 'Werebear skills have an additional 25% chance to Overpower and Knockdown for 1.5 seconds.',
-     },
-     'Druid_Legendary_009': {
-       'desc': 'While in Werebear form, you apply +30% bonus Fortify.',
-     },
      'Druid_Legendary_010': {
        'desc': 'Critical Strikes with Werewolf Skills restore 2 Spirit.',
        'name': 'Lust for Carnage',
      },
-     'Druid_Legendary_011': {
-       'desc': 'Your Werewolf Skills gain an additional +30% Critical Strike Chance against Poisoned enemies.',
-     },
      'Druid_Legendary_012': {
        'desc': 'While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.',
        'name': 'Heightened Malice',
      },
      'Druid_Legendary_013': {
-       'desc': 'After shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.',
+       'desc': 'After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.',
        'name': 'Inner Beast',
      },
-     'Druid_Legendary_014': {
-       'desc': 'Casting a Storm Skill increases the Critical Strike Chance of your next Werewolf Skill by +30%.\n\nCasting an Earth Skill increases the Critical Strike Damage of your next Werebear Skill by x45%.',
-     },
-     'Druid_Legendary_015': {
-       'desc': 'Your Earth Skills have an additional +30% chance to Overpower enemies that are Vulnerable.',
-     },
-     'Druid_Legendary_016': {
-       'desc': 'Your Nature Magic Skills deal x60% increased damage against enemies affected by your Debilitating Roar.',
-     },
      'Druid_Legendary_017': {
        'desc': 'Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120% of the Base damage dealt over 4 seconds.',
        'name': 'Constricting Tendrils',
      },
      'Druid_Legendary_018': {
      'Druid_Magic_CriticalDamageEarth': {
        'desc': '+7.5% Critical Strike Damage with Earth Skills',
        'name': 'Critical Damage Earth',
      },
      'Druid_Magic_DamageBasic': {
-       'desc': '+16.7% Basic Skill Damage',
+       'desc': '+17.5% Basic Skill Damage',
        'name': 'Damage Basic',
      },
      'Druid_Magic_DamageBear': {
        'desc': '+5% Werebear Skill Damage',
        'name': 'Damage Bear',
      'Druid_Magic_DamageWolf': {
        'desc': '+5% Werewolf Skill Damage',
        'name': 'Damage Wolf',
      },
      'Druid_Magic_Spirit': {
-       'desc': '+8 Maximum Spirit',
+       'desc': '+4 Maximum Spirit',
        'name': 'Spirit',
      },
      'Druid_Magic_SpiritOnKill': {
        'desc': '1 Spirit On Kill',
        'name': 'Spirit On Kill',
        'desc': '+10% Damage to Poisoned Enemies\n+10% Poison Damage',
        'name': 'Toxic Bane',
        'threshold_bonus': '+10% Damage to Poisoned Enemies',
      },
      'Druid_Rare_006': {
-       'desc': '+10% Damage\n+6.7% Fortify Generation',
+       'desc': '+10% Damage\n+6.5% Fortify Generation',
-       'name': 'Primal Instinct',
+       'name': 'Guarded Advance',
        'threshold_bonus': '+10% Damage',
      },
      'Druid_Rare_008': {
        'desc': '+10% Earth Skill Damage\n+15% Critical Strike Damage to Crowd Controlled Enemies',
        'name': 'Crushing Earth',
        'desc': '+10% Nature Magic Skill Damage\n+10 Willpower',
        'name': "Nature's Will",
        'threshold_bonus': '+10% Nature Magic Skill Damage',
      },
      'Druid_Rare_012': {
-       'desc': '+10% Nature Magic Skill Damage\n+16.7% Damage to Elites',
+       'desc': '+10% Nature Magic Skill Damage\n+16% Damage to Elites',
        'name': 'Devastation',
        'threshold_bonus': '+10% Nature Magic Skill Damage',
      },
      'Druid_Rare_013': {
-       'desc': '+14% Core Skill Damage\n+33.3% Basic Skill Damage',
+       'desc': '+14% Core Skill Damage\n+35% Basic Skill Damage',
        'name': 'Spiritual Power',
        'threshold_bonus': '+14% Core Skill Damage',
      },
      'Druid_Rare_014': {
        'desc': '+10% Damage while in Werebear Form\n+10 Willpower',
        'name': 'Grizzly',
        'threshold_bonus': '+10% Damage while in Werebear Form',
      },
      'Druid_Rare_015': {
-       'desc': '+16 Maximum Spirit\n+4% Life',
+       'desc': '+8 Maximum Spirit\n+4% Life',
        'name': 'Natural Attunement',
-       'threshold_bonus': '+16 Maximum Spirit',
+       'threshold_bonus': '+8 Maximum Spirit',
      },
      'Druid_Rare_017': {
-       'desc': '+16 Maximum Spirit\n2 Spirit On Kill',
+       'desc': '+8 Maximum Spirit\n2 Spirit On Kill',
        'name': 'Reclamation',
-       'threshold_bonus': '+16 Maximum Spirit',
+       'threshold_bonus': '+8 Maximum Spirit',
      },
      'Druid_Rare_018': {
        'desc': '+10% Damage to Poisoned Enemies\n+10 Willpower',
        'name': 'Sinking Fangs',
        'threshold_bonus': '+10% Damage to Poisoned Enemies',
        'desc': '+10% Werewolf Skill Damage\n+15% Critical Strike Damage',
        'name': 'Ferocity',
        'threshold_bonus': '+10% Werewolf Skill Damage',
      },
      'Druid_Rare_024': {
-       'desc': '+10% Attack Speed\n+16 Maximum Spirit',
+       'desc': '+5% Attack Speed\n+8 Maximum Spirit',
        'name': "Wild's Call",
-       'threshold_bonus': '+10% Attack Speed',
+       'threshold_bonus': '+5% Attack Speed',
      },
      'Druid_Rare_026': {
        'desc': '+10% Werebear Skill Damage\n+30% Overpower Damage',
        'name': 'Ursine',
        'threshold_bonus': '+10% Werebear Skill Damage',
        },
      },
      '1': {
        'power': {
          'power_name': 'Druid_Talent_NatureMagic_T2_N1',
-         'skill_desc': 'Lucky Hit: Your Storm Skills have up to a 20% chance to make enemies Vulnerable for {1/2/3/4/5/6/7/8/9/10} seconds.',
+         'skill_desc': 'Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for {1/2/3/4/5/6/7/8/9/10} seconds.',
          'skill_name': 'Elemental Exposure',
        },
      },
      '10': {
        'power': {
          'power_name': 'Druid_Talent_NatureMagic_T1_N2',
-         'skill_desc': 'Basic Skills generate x{10/20/30/40/50/60/70/80/90/100}% more Spirit.',
+         'skill_desc': 'Basic Skills generate x{6/12/18/24/30/36/42/48/54/60}% more Spirit.',
          'skill_name': 'Abundance',
        },
      },
      '100': {
        'power': {
          'power_name': 'Druid_Hurricane',
-         'skill_desc': 'Cooldown: 20 seconds\nLucky Hit Chance: 33.308% (per use)\nForm a hurricane around you that deals {97.5/107.2/117/126.8/136.5/146.2/156/165.8/175.5/185.2}% damage to surrounding enemies over 8 seconds.',
+         'skill_desc': 'Cooldown: 20 seconds\nLucky Hit Chance: 21.48% (per use)\nForm a hurricane around you that deals {97.5/107.2/117/126.8/136.5/146.2/156/165.8/175.5/185.2}% damage to surrounding enemies over 8 seconds.',
          'skill_name': 'Hurricane',
        },
      },
      '101': {
        'power': {
        },
      },
      '102': {
        'power': {
          'power_name': 'Druid_Maul',
-         'skill_desc': 'Increases the range and radius of Maul by 30%.',
+         'skill_desc': 'Increases the range and radius of Maul by 25%.',
          'skill_name': 'Fierce Maul',
        },
      },
      '103': {
        'power': {
        },
      },
      '104': {
        'power': {
          'power_name': 'Druid_Boulder',
-         'skill_desc': 'Attack Speed Multiplier: 1.25\nCooldown: 10 seconds\nLucky Hit Chance: 20% (per hit)\nUnearth a large rolling boulder that Knocks Back and crushes enemies, dealing {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% damage with each hit.',
+         'skill_desc': 'Attack Speed Multiplier: 1.25\nCooldown: 10 seconds\nLucky Hit Chance: 4% (per hit)\nUnearth a large rolling boulder that repeatedly Knocks Back enemies, dealing {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% damage with each hit.',
          'skill_name': 'Boulder',
        },
      },
      '105': {
        'power': {
        },
      },
      '106': {
        'power': {
          'power_name': 'Druid_Maul',
-         'skill_desc': 'Generate Spirit: 11\nLucky Hit Chance: 33% (per hit)\nShapeshift into a Werebear and maul enemies in front of you, dealing {20/22/24/26/28/30/32/34/36/38}% damage.',
+         'skill_desc': 'Attack Speed Multiplier: 1.1\nGenerate Spirit: 14\nLucky Hit Chance: 30% (per hit)\nShapeshift into a Werebear and maul enemies in front of you, dealing {20/22/24/26/28/30/32/34/36/38}% damage.',
          'skill_name': 'Maul',
        },
      },
      '107': {
        'power': {
          'power_name': 'Druid_StormStrike',
-         'skill_desc': 'Generate Spirit: 15\nLucky Hit Chance: 25% (per hit)\nElectricity gathers around your weapon, dealing {20/22/24/26/28/30/32/34/36/38}% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.\n\nYou gain 25% Damage Reduction for 3 seconds after dealing damage with Storm Strike.',
+         'skill_desc': 'Generate Spirit: 14\nLucky Hit Chance: 25% (per hit)\nElectricity gathers around your weapon, dealing {20/22/24/26/28/30/32/34/36/38}% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.\n\nYou gain 25% Damage Reduction for 3 seconds after dealing damage with Storm Strike.',
          'skill_name': 'Storm Strike',
        },
      },
      '108': {
        'power': {
        },
      },
      '112': {
        'power': {
          'power_name': 'Druid_EarthenBulwark',
-         'skill_desc': 'Cooldown: 16 seconds\nLucky Hit Chance: 50% (per hit)\nRocks surround you for 3 seconds, granting a Barrier that absorbs {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% of your Base Life in damage.',
+         'skill_desc': 'Cooldown: 16 seconds\nLucky Hit Chance: 30% (per hit)\nRocks surround you for 3 seconds, granting a Barrier that absorbs {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% of your Base Life in damage.',
          'skill_name': 'Earthen Bulwark',
        },
      },
      '113': {
        'power': {
        },
      },
      '114': {
        'power': {
          'power_name': 'Druid_landslide',
-         'skill_desc': 'Attack Speed Multiplier: 1.25\nSpirit Cost: 30\nLucky Hit Chance: 20% (per hit)\nCrush enemies between 2 pillars of earth, dealing up to {112.5/123.9/135/146.4/157.5/168.6/180/191.4/202.5/213.6}% damage.',
+         'skill_desc': 'Attack Speed Multiplier: 1.25\nSpirit Cost: 30\nLucky Hit Chance: 20% (per hit)\nCrush enemies between 2 pillars of earth, dealing up to {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% damage.',
          'skill_name': 'Landslide',
        },
      },
      '115': {
        'power': {
          'power_name': 'Druid_Earthspike_Instant',
-         'skill_desc': 'Fortify for 2.4% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.',
+         'skill_desc': 'Fortify for 4% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.',
          'skill_name': 'Fierce Earth Spike',
        },
      },
      '116': {
        'power': {
          'power_name': 'Druid_Claw',
-         'skill_desc': 'Attack Speed Multiplier: 1.1\nGenerate Spirit: 9\nLucky Hit Chance: 50% (per hit)\nShapeshift into a Werewolf and claw at an enemy for {20/22/24/26/28/30/32/34/36/38}% damage.',
+         'skill_desc': 'Attack Speed Multiplier: 1.1\nGenerate Spirit: 10\nLucky Hit Chance: 50% (per hit)\nShapeshift into a Werewolf and claw at an enemy for {20/22/24/26/28/30/32/34/36/38}% damage.',
          'skill_name': 'Claw',
        },
      },
      '117': {
        'power': {
        },
      },
      '120': {
        'power': {
          'power_name': 'Druid_Earthspike_Instant',
-         'skill_desc': 'Attack Speed Multiplier: 1.5\nGenerate Spirit: 8\nLucky Hit Chance: 25% (per hit)\nSunder the earth, impaling the first enemy hit for {16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4}% damage.',
+         'skill_desc': 'Attack Speed Multiplier: 1.5\nGenerate Spirit: 10\nLucky Hit Chance: 35% (per hit)\nSunder the earth, impaling the first enemy hit for {16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4}% damage.',
          'skill_name': 'Earth Spike',
        },
      },
      '121': {
        'power': {
          'power_name': 'Druid_Tornado',
-         'skill_desc': 'Spirit Cost: 40\nLucky Hit Chance: 33% (per hit)\nConjure a swirling tornado that deals {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage.',
+         'skill_desc': 'Spirit Cost: 40\nLucky Hit Chance: 8% (per hit)\nConjure a swirling tornado that deals {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage.',
          'skill_name': 'Tornado',
        },
      },
      '122': {
        'power': {
        },
      },
      '123': {
        'power': {
          'power_name': 'Druid_Maul',
-         'skill_desc': 'If an enemy is hit by Maul, then Fortify for 1.6% of your Base Life.',
+         'skill_desc': 'If an enemy is hit by Maul, then Fortify for 2% of your Base Life.',
          'skill_name': 'Enhanced Maul',
        },
      },
      '124': {
        'power': {
        },
      },
      '129': {
        'power': {
          'power_name': 'Druid_Shred_NEW',
-         'skill_desc': 'Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck.',
+         'skill_desc': 'Shred gains +30% Attack Speed and Heals for 1% of your Maximum Life if an enemy is struck.',
          'skill_name': 'Enhanced Shred',
        },
      },
      '13': {
        'power': {
        },
      },
      '130': {
        'power': {
          'power_name': 'Druid_Pulverize',
-         'skill_desc': 'Your next Pulverize will Overpower every 10 seconds while you remain Healthy.',
+         'skill_desc': 'Your next Pulverize will Overpower every 12 seconds while you remain Healthy.',
          'skill_name': 'Enhanced Pulverize',
        },
      },
      '131': {
        'power': {
        },
      },
      '132': {
        'power': {
          'power_name': 'Druid_CycloneArmor',
-         'skill_desc': 'Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 1.5 seconds.',
+         'skill_desc': 'Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.',
          'skill_name': 'Enhanced Cyclone Armor',
        },
      },
      '133': {
        'power': {
        },
      },
      '136': {
        'power': {
          'power_name': 'Druid_VineCreeper',
-         'skill_desc': "Vine Creeper's Immobilize duration is increased by 1 second.",
+         'skill_desc': "Poison Creeper's Immobilize duration is increased by 1 second.",
-         'skill_name': 'Enhanced Vine Creeper',
+         'skill_name': 'Enhanced Poison Creeper',
        },
      },
      '137': {
        'power': {
          'power_name': 'Druid_WolfPack',
        },
      },
      '138': {
        'power': {
          'power_name': 'Druid_Ravens',
-         'skill_desc': 'You have +5% increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens.',
+         'skill_desc': 'You have +5% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.',
          'skill_name': 'Enhanced Ravens',
        },
      },
      '139': {
        'power': {
        },
      },
      '142': {
        'power': {
          'power_name': 'Druid_Trample',
-         'skill_desc': 'Trample deals x30% bonus damage. This bonus is reduced by x15% for each enemy hit after the first.',
+         'skill_desc': 'Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.',
          'skill_name': 'Enhanced Trample',
        },
      },
      '143': {
        'power': {
        },
      },
      '16': {
        'power': {
          'power_name': 'Druid_Talent_10',
-         'skill_desc': 'Your Core Skills cost x{5/10/15/20/25/30/35/40/45/50}% more Spirit but deal x{10/20/30/40/50/60/70/80/90/100}% increased damage.',
+         'skill_desc': 'Your Core Skills cost x{3/6/9/12/15/18/21/24/27/30}% more Spirit but deal x{5/10/15/20/25/30/35/40/45/50}% increased damage.',
          'skill_name': 'Wild Impulses',
        },
      },
      '17': {
        'power': {
        },
      },
      '25': {
        'power': {
          'power_name': 'Druid_VineCreeper',
-         'skill_desc': 'Your Critical Strike Chance is increased by +20% against enemies strangled by Vine Creeper.',
+         'skill_desc': 'Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.',
-         'skill_name': 'Brutal Vine Creeper',
+         'skill_name': 'Brutal Poison Creeper',
        },
      },
      '26': {
        'power': {
          'power_name': 'Druid_VineCreeper',
-         'skill_desc': "Vine Creeper's active Poisoning duration is increased by 3 seconds.",
+         'skill_desc': "Poison Creeper's active Poisoning duration is increased by 3 seconds.",
-         'skill_name': 'Ferocious Vine Creeper',
+         'skill_name': 'Ferocious Poison Creeper',
        },
      },
      '27': {
        'power': {
          'power_name': 'Druid_Ravens',
        },
      },
      '34': {
        'power': {
          'power_name': 'Druid_DebilitatingRoar',
-         'skill_desc': 'Debilitating Roar also Slows enemies by 40% for its duration.',
+         'skill_desc': 'Debilitating Roar also Slows enemies by 65% for its duration.',
          'skill_name': 'Innate Debilitating Roar',
        },
      },
      '35': {
        'power': {
        },
      },
      '40': {
        'power': {
          'power_name': 'Druid_Pulverize',
-         'skill_desc': 'Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize.',
+         'skill_desc': 'Enemies Overpowered by Pulverize are Stunned for 2 seconds.',
          'skill_name': 'Raging Pulverize',
        },
      },
      '41': {
        'power': {
        },
      },
      '42': {
        'power': {
          'power_name': 'Druid_Maul',
-         'skill_desc': 'Maul has a 10% chance to Knock Down enemies for 1.5 seconds.',
+         'skill_desc': 'Maul has a 20% chance to Knock Down enemies for 1.5 seconds.',
          'skill_name': 'Wild Maul',
        },
      },
      '43': {
        'power': {
        },
      },
      '48': {
        'power': {
          'power_name': 'Druid_DebilitatingRoar',
-         'skill_desc': "Cooldown: {22/20.9/19.8/18.7/17.6/16.72/15.84/14.96/14.08/13.2/12.87/12.54/12.21/11.88/11.55/11.44/11.33/11.22/11.11/11} seconds\nShapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 50% for 4 seconds.",
+         'skill_desc': "Cooldown: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} seconds\nShapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.",
          'skill_name': 'Debilitating Roar',
        },
      },
      '49': {
        'power': {
          'power_name': 'Druid_VineCreeper',
-         'skill_desc': 'Cooldown: 20 seconds\nLucky Hit Chance: 40% (per use)\nPassive: A vine creeper periodically emerges from the ground every 7 seconds and applies {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% Poisoning damage over 6 seconds to an enemy in the area.\n\nActive: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for {30/33/36/39/42/45/48/51/54/57}% damage over 2 seconds.',
+         'skill_desc': 'Cooldown: 20 seconds\nLucky Hit Chance: 28% (per use)\nPassive: A poison creeper periodically emerges from the ground every 7 seconds and applies {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% Poisoning damage over 6 seconds to an enemy in the area.\n\nActive: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for {90/99/108/117/126/135/144/153/162/171}% damage over 2 seconds.',
-         'skill_name': 'Vine Creeper',
+         'skill_name': 'Poison Creeper',
        },
      },
      '50': {
        'power': {
          'power_name': 'Druid_WindShear',
-         'skill_desc': 'Generate Spirit: 12\nLucky Hit Chance: 33% (per hit)\nConjure a piercing blade of wind, dealing {17/18.7/20.4/22.1/23.8/25.5/27.2/28.9/30.6/32.3}% damage.',
+         'skill_desc': 'Generate Spirit: 12\nLucky Hit Chance: 20% (per hit)\nConjure a piercing blade of wind, dealing {17/18.7/20.4/22.1/23.8/25.5/27.2/28.9/30.6/32.3}% damage.',
          'skill_name': 'Wind Shear',
        },
      },
      '51': {
        'power': {
          'power_name': 'Druid_LightningStorm',
-         'skill_desc': 'Spirit Cost: 15 per strike\nLucky Hit Chance: 15% (per hit)\nConjure a growing lightning storm that deals {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5.',
+         'skill_desc': 'Spirit Cost: 15 per strike\nLucky Hit Chance: 15% (per hit)\nConjure a growing lightning storm that deals {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.',
          'skill_name': 'Lightning Storm',
        },
      },
      '52': {
        'power': {
        },
      },
      '61': {
        'power': {
          'power_name': 'Druid_Talent_Shapeshifting_T2_N3',
-         'skill_desc': 'Your companions deal x{10/20/30/40/50/60/70/80/90/100}% bonus damage.',
+         'skill_desc': 'Your Companion Skills deal x{10/20/30/40/50/60/70/80/90/100}% bonus damage.',
          'skill_name': 'Call of the Wild',
        },
      },
      '62': {
        'power': {
          'power_name': 'Druid_Talent_13',
-         'skill_desc': 'Every {18/15/12/9/6/3/0/-3/-6/-9} seconds, a lightning strike hits a Nearby enemy dealing 45% damage.',
+         'skill_desc': 'Every {18/15/12/9/6/3/0/-3/-6/-9} seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.',
          'skill_name': 'Charged Atmosphere',
        },
      },
      '63': {
        'power': {
          'power_name': 'Druid_Talent_12',
-         'skill_desc': 'When you remain in Werebear form for at least {25/20/15/10/5/0/-5/-10/-15/-20} seconds, your next Skill will Overpower.',
+         'skill_desc': 'When you remain in Werebear form for at least {30/25/20/15/10/5/0/-5/-10/-15} seconds, your next Skill will Overpower.',
          'skill_name': 'Provocation',
        },
      },
      '64': {
        'power': {
        },
      },
      '65': {
        'power': {
          'power_name': 'Druid_Talent_Shapeshifting_T1_N1',
-         'skill_desc': 'Upon shapeshifting into a Werewolf or Werebear, gain {4/8/12/16/20/24/28/32/36/40}% Damage Reduction against Elites for 5 seconds.',
+         'skill_desc': 'Upon Shapeshifting into a Werewolf or Werebear, gain {4/8/12/16/20/24/28/32/36/40}% Damage Reduction against Elites for 5 seconds.',
          'skill_name': 'Heightened Senses',
        },
      },
      '66': {
        'power': {
          'power_name': 'Druid_Talent_NatureMagic_T5_N2',
-         'skill_desc': 'Your Storm Skills grant 2 Spirit and deal x20% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.',
+         'skill_desc': 'Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.',
          'skill_name': 'Perfect Storm',
        },
      },
      '67': {
        'power': {
        },
      },
      '70': {
        'power': {
          'power_name': 'Druid_Talent_NatureMagic_T4_N1',
-         'skill_desc': 'Lucky Hit: Dealing Lightning damage to enemies has a {5/10/15/20/25/30/35/40/45/50}% chance to Immobilize them for 3 seconds.\n\nIf the target is already Immobilized, the Lightning damage dealt to them is increased by x{5/10/15/20/25/30/35/40/45/50}% instead.',
+         'skill_desc': 'Lucky Hit: Dealing Lightning damage to enemies has up to a {5/10/15/20/25/30/35/40/45/50}% chance to Immobilize them for 3 seconds.\n\nIf the target is already Immobilized, the Lightning damage dealt to them is increased by x{5/10/15/20/25/30/35/40/45/50}% instead.',
          'skill_name': 'Electric Shock',
        },
      },
      '71': {
        'power': {
        },
      },
      '73': {
        'power': {
          'power_name': 'Druid_Talent_Shapeshifting_T1_N2',
-         'skill_desc': 'Critical Strike Chance against Close enemies is increased by +{3/6/9/12/15/18/21/24/27/30}%.',
+         'skill_desc': 'Critical Strike Chance against Close enemies is increased by +{2/4/6/8/10/12/14/16/18/20}%.',
          'skill_name': 'Predatory Instinct',
        },
      },
      '74': {
        'power': {
          'power_name': 'Druid_Talent_14',
-         'skill_desc': 'Lucky Hit: Up to a {10/20/30/40/50/60/70/80/90/100}% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a lightning strike also hits dealing 55% damage.',
+         'skill_desc': 'Lucky Hit: Up to a {10/20/30/40/50/60/70/80/90/100}% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.',
          'skill_name': 'Bad Omen',
        },
      },
      '75': {
        'power': {
        },
      },
      '85': {
        'power': {
          'power_name': 'Druid_Lacerate',
-         'skill_desc': 'Cooldown: 50 seconds\nLucky Hit Chance: 15% (per hit)\nShapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 400% damage.',
+         'skill_desc': 'Cooldown: 45 seconds\nLucky Hit Chance: 7% (per hit)\nShapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 400% damage.',
          'skill_name': 'Lacerate',
        },
      },
      '86': {
        'power': {
          'power_name': 'Druid_GrizzlyRage',
-         'skill_desc': 'Cooldown: 60 seconds\nShapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.\n\nKills extend the duration by 1 second up to 10 additional seconds.',
+         'skill_desc': 'Cooldown: 50 seconds\nShapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.\n\nKills extend the duration by 1 second up to 10 additional seconds.',
          'skill_name': 'Grizzly Rage',
        },
      },
      '87': {
        'power': {
          'power_name': 'Druid_Cataclysm',
-         'skill_desc': 'Cooldown: 80 seconds\nLucky Hit Chance: 82.064% (per use)\nA massive storm follows you for 8 seconds. Tornadoes Knock Back enemies, and lightning strikes wildly dealing 52% damage.',
+         'skill_desc': 'Cooldown: 60 seconds\nLucky Hit Chance: 62.175% (per use)\nA massive storm follows you for 8 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 52% damage.',
          'skill_name': 'Cataclysm',
        },
      },
      '88': {
        'power': {
          'power_name': 'Druid_Petrify',
-         'skill_desc': 'Cooldown: 60 seconds\nEncase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to enemies affected by Petrify.\n\nAgainst Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.',
+         'skill_desc': 'Cooldown: 50 seconds\nEncase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to enemies affected by Petrify.\n\nAgainst Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.',
          'skill_name': 'Petrify',
        },
      },
      '89': {
        'power': {
        },
      },
      '93': {
        'power': {
          'power_name': 'Druid_Trample',
-         'skill_desc': 'Cooldown: 14 seconds\nLucky Hit Chance: 33% (per hit)\nShapeshift into a Werebear, become Unstoppable, and charge forward, dealing {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage and Knocking Back enemies.\n\nEnemies who are Knocked Back into terrain take an additional {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% damage and are Stunned for 3 seconds.',
+         'skill_desc': 'Cooldown: 14 seconds\nLucky Hit Chance: 20% (per hit)\nShapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% damage and Knocking Back enemies.\n\nEnemies who are Knocked Back into terrain take an additional {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% damage and are Stunned for 3 seconds.',
          'skill_name': 'Trample',
        },
      },
      '94': {
        'power': {
          'power_name': 'Druid_WolfPack',
-         'skill_desc': 'Cooldown: 14 seconds\nLucky Hit Chance: 50% (per use)\nPassive: Summon 2 wolf companions that bite enemies for {7.8/8.6/9.4/10.1/10.9/11.7/12.5/13.3/14/14.8}% damage.\n\nActive: Direct your wolves to focus an enemy, leaping to them and striking for {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage.',
+         'skill_desc': 'Cooldown: 14 seconds\nLucky Hit Chance: 50% (per use)\nPassive: Summon 2 wolf companions that bite enemies for {7.8/8.6/9.4/10.1/10.9/11.7/12.5/13.3/14/14.8}% damage.\n\nActive: Direct your wolves to focus an enemy, leaping to them and striking for {110/121/132/143/154/165/176/187/198/209}% damage.',
          'skill_name': 'Wolves',
        },
      },
      '95': {
        'power': {
          'power_name': 'Druid_CycloneArmor',
-         'skill_desc': 'Cooldown: 18 seconds\nLucky Hit Chance: 25% (per hit)\nPassive: Powerful winds surround you, granting {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% Non-Physical Damage Reduction.\n\nActive: The winds rapidly expand, Knocking Back enemies and dealing {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% damage.',
+         'skill_desc': 'Cooldown: 18 seconds\nLucky Hit Chance: 25% (per hit)\nPassive: Powerful winds surround you, granting {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% Non-Physical Damage Reduction.\n\nActive: The winds rapidly expand, Knocking Back enemies and dealing {30/33/36/39/42/45/48/51/54/57}% damage.',
          'skill_name': 'Cyclone Armor',
        },
      },
      '96': {
        'power': {
          'power_name': 'Druid_Ravens',
-         'skill_desc': 'Cooldown: 15 seconds\nLucky Hit Chance: 33% (per use)\nPassive: 1 Ravens fly above you and periodically attack your enemies for 13% damage every 5 seconds.\n\nActive: The target area is swarmed with ravens, dealing {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% damage over 6 seconds.',
+         'skill_desc': 'Cooldown: 15 seconds\nLucky Hit Chance: 45% (per use)\nPassive: 1 Ravens fly above you and periodically attack your enemies for 13% damage every 5 seconds.\n\nActive: The target area is swarmed with ravens, dealing {160/176/192/208/224/240/256/272/288/304}% damage over 6 seconds.',
          'skill_name': 'Ravens',
        },
      },
      '97': {
        'power': {
        },
      },
      '99': {
        'power': {
          'power_name': 'Druid_Shred_NEW',
-         'skill_desc': 'Spirit Cost: 35\nLucky Hit Chance: 20% (per hit)\nShapeshift into a Werewolf and perform a trio of combo attacks:\n• 1st Attack: Deal {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage.\n• 2nd Attack: Deal {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage.\n• 3rd Attack: Perform a larger finishing move dealing {60/66/72/78/84/90/96/102/108/114}% damage.',
+         'skill_desc': 'Spirit Cost: 35\nLucky Hit Chance: 20% (per hit)\nShapeshift into a Werewolf and perform a trio of combo attacks:\n• 1st Attack: Dash towards the target and deal {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage.\n• 2nd Attack: Deal {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage.\n• 3rd Attack: Perform a larger finishing move dealing {60/66/72/78/84/90/96/102/108/114}% damage.',
          'skill_name': 'Shred',
        },
      },
    },
    'Spirit Boons': {
      '1HAxe_Unique_Druid_100': {
        'affixes': [
          'INHERENT_Damage_to_HighLife',
          '1HAxe_Unique_Druid_100',
          'CritDamage',
-         'Damage_to_LowLife',
+         'Damage_to_Near',
-         'On_Kill_Health',
+         'Damage_to_LowLife',
-         'SkillRankBonus_Druid_Core_5',
+         'On_Kill_Health',
        ],
        'category': 1,
        'desc': 'Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for {1/2.5} seconds.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': "The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.",
        'name': 'Waxing Gibbous',
      },
      '2HStaff_Unique_Druid_001': {
          'SkillRankBonus_Druid_Basic_2',
        ],
        'category': 0,
        'desc': 'Claw is now a Storm Skill and also casts Storm Strike at {120/150}% normal damage.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': '"She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel."\n- Airidah, to Donan',
        'name': 'Greatstaff of the Crone',
      },
      'Chest_Unique_Druid_002': {
        'affixes': [
          'Chest_Unique_Druid_002',
          'Damage_Type_Bonus_Physical',
          'Damage_Type_Bonus_Poison',
          'DamageReduction_Poisoned',
-         'Movement_Speed',
+         'Movement_Speed_Lesser',
        ],
        'category': 0,
        'desc': 'Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"He was not a victim of the curse - he sought it out. As his skin split and his bones cracked, his laughter never ceased." \n– Tale of the Mad Nobleman',
        'name': "Mad Wolf's Glee",
      },
      'Chest_Unique_Druid_003': {
          'FortifyDamageReduction',
          'Werebear_Armor',
        ],
        'category': 0,
        'desc': 'Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': "When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.",
        'name': 'Insatiable Fury',
      },
      'Helm_Unique_Druid_100': {
        'affixes': [
          'Helm_Unique_Druid_100',
          'Damage_While_Shapeshifted',
-         'Resistance_Single_Poison',
+         'CritDamage',
          'MaxSpirit',
-         'On_Kill_Health',
+         'Resistance_Single_Poison',
        ],
        'category': 3,
-       'desc': 'Lucky Hit: Storm Skills have up to a {15/25}% chance to grant 10.0 Spirit.\n\nYour base Storm Skills are now also Werewolf Skills',
+       'desc': 'Lucky Hit: Storm Skills have up to a {15/25}% chance to grant 4.0 Spirit.\n\nYour base Storm Skills are now also Werewolf Skills',
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': '"Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony."\n– Airidah',
        'name': 'Tempest Roar',
      },
      'Helm_Unique_Druid_101': {
        'affixes': [
          'Helm_Unique_Druid_101',
          'Damage_While_Shapeshifted',
-         'Resistance_Single_Lightning',
+         'OverpowerDamage',
          'Health',
-         'On_Kill_Resource_Spirit',
+         'Resistance_Single_Lightning',
        ],
        'category': 1,
-       'desc': 'Your Earth Skills are now also Werebear Skills and Fortify you for {1/2}.',
+       'desc': 'Your Earth Skills are now also Werebear Skills and Fortify you for {#}.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic."\n- Barrett\'s Book of Implements',
        'name': "Vasily's Prayer",
      },
      'Pants_Unique_Druid_001': {
          'SkillRankBonus_Druid_Special_Wolves',
        ],
        'category': 0,
        'desc': 'Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.',
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': '"The storm\'s rage is my own, brother. I call, and the skies roar in reply."\n- Vasily, to Bul-Kathos',
        'name': "Storm's Companion",
      },
      'Ring_Unique_Druid_003': {
          'CritDamage_With_Wolf',
          'OverpowerDamage_With_Bear',
          'PassiveRankBonus_Druid_Shapeshifting_T4_N1_Quickshift_Always1',
        ],
        'category': 0,
-       'desc': 'Gain a bonus when you kill with a Shapeshifting Skill:\n• Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.\n• Werebear: Your next Werewolf Skill will Heal you for {50/100} when damage is first dealt.',
+       'desc': 'Gain a bonus when you kill with a Shapeshifting Skill:\n• Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.\n• Werebear: Your next Werewolf Skill will Heal you for {#} when damage is first dealt.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!"\n- Nafain, during the Days of Ash',
        'name': "Hunter's Zenith",
      },
    },
        'Name': 'Victory March',
      },
      'Achievement_Class_Barbarian_General_I_Arsenal1': {
        'Desc': 'Kill an enemy with a 2 Hand Bludgeoning, a 2 Hand Slashing, and a 1 Hand Weapon in 10 seconds.',
        'Name': 'Weapon Master',
+       'DescShort': 'Kill enemies quickly with multiple weapon types.',
      },
      'Achievement_Class_Barbarian_General_I_Arsenal2': {
        'Desc': 'Kill an Elite enemy with a 2 Hand Bludgeoning, a 2 Hand Slashing, and a 1 Hand Weapon in 10 seconds.',
        'Name': 'Overkill',
+       'DescShort': 'Kill Elites quickly with multiple weapon types.',
      },
      'Achievement_Class_Barbarian_General_I_Berserk': {
-       'Desc': 'Go Berserk 40 times.',
+       'Desc': 'Go Berserk 200 times.',
        'Name': 'Rampage',
      },
      'Achievement_Class_Barbarian_General_I_Bleed': {
        'Desc': 'Kill 30 Vulnerable enemies in 15 seconds.',
        'Name': 'Deep Wounds',
      },
      'Achievement_Class_Barbarian_General_I_Overpower': {
-       'Desc': 'Kill 30 Stunned enemies with Overpowered attacks.',
+       'Desc': 'Kill 150 Stunned enemies with Overpowered attacks.',
        'Name': 'Overthrown',
      },
      'Achievement_Class_Barbarian_General_I_Shouts': {
-       'Desc': 'Use your Shouts 30 times.',
+       'Desc': 'Use your Shouts 500 times.',
        'Name': 'Battle Cry',
      },
      'Achievement_Class_Barbarian_Progression_II_Paragon': {
        'Desc': 'Unlock 2 Legendary Paragon nodes as a Barbarian.',
        'Name': 'Champion of Mount Arreat',
      'Achievement_Class_Barbarian_Progression_I_Level50': {
        'Desc': 'Reach Level 50 as a Barbarian.',
        'Name': 'Guardian of Mount Arreat',
      },
      'Achievement_Class_Druid_Challenge_III_Shapeshifting': {
-       'Desc': 'Transform 30 times without going back to Human form.',
+       'Desc': 'Transform 150 times without going back to Human form.',
        'Name': 'Fighting Form',
      },
      'Achievement_Class_Druid_Challenge_III_Tornadoes': {
-       'Desc': 'Kill 50 enemies with Tornadoes in a dungeon as a Druid.',
+       'Desc': 'Kill 500 enemies with Tornadoes in a dungeon as a Druid.',
        'Name': 'Twisting Corridors',
      },
      'Achievement_Class_Druid_General_II_Passive1': {
        'Desc': 'Pickup 100 Druidic Spirit Offerings.',
        'Name': 'Early Offerings',
      'Achievement_Class_Druid_General_I_Earth': {
        'Desc': 'Kill 20 enemies with Critical Strikes in 10 seconds.',
        'Name': 'Earthen Eruption',
      },
      'Achievement_Class_Druid_General_I_Storm': {
-       'Desc': 'Kill 30 Vulnerable enemies with Lightning Storm.',
+       'Desc': 'Kill 200 Vulnerable enemies with Lightning Storm.',
        'Name': 'Galvanic Strikes',
      },
      'Achievement_Class_Druid_General_I_Werebear': {
-       'Desc': 'Kill 50 enemies with Overpower strikes while in Werebear form.',
+       'Desc': 'Kill 250 enemies with Overpower strikes while in Werebear form.',
        'Name': 'Bear Knuckle Brawl',
      },
      'Achievement_Class_Druid_General_I_Werewolf': {
-       'Desc': 'Kill 30 enemies infected with Rabies while in Werewolf form.',
+       'Desc': 'Kill 200 enemies infected with Rabies while in Werewolf form.',
        'Name': 'Animalistic Fury',
      },
      'Achievement_Class_Druid_I_Level50': {
        'Desc': 'Reach Level 50 as a Druid.',
        'Name': 'Mystic of Scosglen',
      },
      'Achievement_Class_Necromancer_General_II_ArmyKills': {
        'Crit_235063': 'Golem Kills',
        'Crit_236809': 'Mage Kills',
        'Crit_236810': 'Warrior Kills',
-       'Desc': 'Get 30 kills with each minion type. (Warrior, Mage, Golem)',
+       'Desc': 'Get 150 kills with each minion type. (Warrior, Mage, Golem)',
        'Name': 'Reanimation',
      },
      'Achievement_Class_Necromancer_General_I_Blood': {
        'Desc': 'Pick up 10 Blood Orbs in 20 seconds.',
        'Name': 'Sanguine Sated',
      },
      'Achievement_Class_Necromancer_General_I_Bone': {
-       'Desc': 'Kill 30 Vulnerable enemies with Critical Strikes.',
+       'Desc': 'Kill 150 Vulnerable enemies with Critical Strikes.',
        'Name': 'Cut to the Bone',
      },
      'Achievement_Class_Necromancer_General_I_Corpse': {
-       'Desc': 'Kill 40 enemies with Corpse Explosion.',
+       'Desc': 'Kill 400 enemies with Corpse Explosion.',
        'Name': 'Composter',
      },
      'Achievement_Class_Necromancer_General_I_Shadow': {
        'Desc': 'Kill 20 enemies with Shadow damage in 30 seconds as a Necromancer.',
        'Name': 'Dark Potential',
        'Crit_236818': 'Shadow',
        'Desc': 'Kill 10 enemies with each Imbue within 30 seconds.',
        'Name': 'Tricks of the Trade',
      },
      'Achievement_Class_Rogue_General_II_Stealth': {
-       'Desc': 'Kill 25 enemies with attacks from Stealth.',
+       'Desc': 'Kill 100 enemies with attacks from Stealth.',
        'Name': 'The Unseen Assassin',
      },
      'Achievement_Class_Rogue_General_I_Combo': {
-       'Desc': 'Kill 30 enemies with Critical Strikes from your ranged attacks.',
+       'Desc': 'Kill 300 enemies with Critical Strikes from your ranged attacks.',
        'Name': 'Marksman',
      },
      'Achievement_Class_Rogue_General_I_InnerSight': {
-       'Desc': 'Kill 30 enemies marked with Inner Sight.',
+       'Desc': 'Kill 100 enemies marked with Inner Sight.',
        'Name': 'Fatal Flaw',
      },
      'Achievement_Class_Rogue_General_I_Preparation': {
        'Desc': 'Use your Ultimate 3 times in 60 seconds as a Rogue.',
        'Name': 'Tricked Out',
      },
      'Achievement_Class_Rogue_General_I_Traps': {
-       'Desc': 'Kill 30 enemies with your Traps.',
+       'Desc': 'Kill 300 enemies with your Traps.',
        'Name': 'Ensnared',
      },
      'Achievement_Class_Rogue_Progression_II_Paragon': {
        'Desc': 'Unlock 2 Legendary Paragon Nodes as a Rogue.',
        'Name': 'Envoy of Thieves',
      'Achievement_Class_Sorcerer_Challenge_III_Burning': {
        'Desc': 'Kill 20 enemies with each Element in 30 seconds.',
        'Name': 'Elemental Artist',
      },
      'Achievement_Class_Sorcerer_Challenge_III_FrozenKills': {
-       'Desc': 'Kill 50 Frozen enemies with Fire damage, and 50 Frozen enemies with Lightning damage.',
+       'Desc': 'Kill 250 Frozen enemies with Fire damage, and 250 Frozen enemies with Lightning damage.',
        'Name': 'Frosted Destruction',
+       'DescShort': 'Kill Frozen enemies with Fire and Lightning damage.',
      },
      'Achievement_Class_Sorcerer_General_II_Enchant1': {
        'Desc': 'Equip a Skill in every Enchantment Slot.',
        'Name': 'Master of Magic',
      },
      'Achievement_Class_Sorcerer_General_II_Enchant2': {
-       'Desc': 'Kill 20 enemies with your Enchantments.',
+       'Desc': 'Kill 150 enemies with your Enchantments.',
        'Name': 'Enchanting',
      },
      'Achievement_Class_Sorcerer_General_I_Conjuration': {
-       'Desc': 'Get 25 kills with your Conjurations.',
+       'Desc': 'Get 200 kills with your Conjurations.',
        'Name': 'Conjured Carnage',
      },
      'Achievement_Class_Sorcerer_General_I_Fire': {
-       'Desc': 'Kill 50 enemies with Fire damage in a single dungeon.',
+       'Desc': 'Kill 200 enemies with Fire damage in a single dungeon.',
        'Name': 'Crash and Burn',
      },
      'Achievement_Class_Sorcerer_General_I_Frost': {
-       'Desc': 'Freeze 30 enemies.',
+       'Desc': 'Freeze 500 enemies.',
        'Name': 'Frostbite',
      },
      'Achievement_Class_Sorcerer_General_I_Lightning': {
        'Desc': 'Kill 15 enemies with Ball Lightning in 5 seconds.',
        'Name': 'Shock and Awe',
      },
      'Achievement_Crafting_I_UpgradeWeapon': {
        'Desc': 'Upgrade a weapon.',
        'Name': 'Weaponsmith',
      },
-     'Achievement_Exploration_III_AllLegendaryNMDungeons': {
-       'Crit_235193': 'Abandoned Mineworks',
-       'Crit_235194': "Ancient's Lament",
-       'Crit_235195': "Champion's Demise",
-       'Crit_235196': "Crusader's Cathedral",
-       'Crit_235197': 'Dark Ravine',
-       'Crit_235198': 'Defiled Catacomb',
-       'Crit_235199': "Demon's Wake",
-       'Crit_235200': 'Deserted Underpass',
-       'Crit_235201': 'Earthen Wound',
-       'Crit_235202': 'Guulrahn Slums',
-       'Crit_235203': 'Immortal Emanation',
-       'Crit_235204': "Jalal's Vigil",
-       'Crit_235205': "Maugan's Works",
-       'Crit_235206': 'Maulwood',
-       'Crit_235207': 'Prison of Caldeum',
-       'Crit_235208': 'Raethwind Wilds',
-       'Crit_235210': 'Shadowed Plunge',
-       'Crit_235212': 'Shivta Ruins',
-       'Crit_237006': 'Aldurwood',
-       'Crit_237007': 'Black Asylum',
-       'Crit_237008': 'Blind Burrows',
-       'Crit_237009': 'Conclave',
-       'Crit_237010': 'Guulrahn Canals',
-       'Crit_237011': 'Onyx Hold',
-       'Crit_237012': "Serpent's Lair",
-       'Crit_237013': 'Steadfast Barracks',
-       'Crit_237015': 'Stockades',
-       'Crit_237016': 'Sunken Ruins',
-       'Crit_237017': 'Tormented Ruins',
-       'Crit_237018': 'Zenith',
-       'Desc': 'Complete all Ancestral Nightmare Dungeons.',
-       'Name': 'Nightmare Conqueror',
-     },
      'Achievement_Exploration_III_ExploreSantuary': {
        'Crit_236690': 'Hawezar',
        'Crit_236691': 'Kehjistan',
        'Crit_236692': 'Fractured Peaks',
        'Crit_236693': 'Dry Steppes',
        'Crit_235445': 'Incendiary Aspect',
        'Crit_235446': 'Aspect of the Damned',
        'Desc': 'Collect all Legendary Aspects in Kehjistan.',
        'Name': 'Kehjistan Delver',
      },
-     'Achievement_Exploration_II_AllRareNMDungeons': {
-       'Crit_235178': 'Aldurwood',
-       'Crit_235179': "Ancient's Lament",
-       'Crit_235180': 'Black Asylum',
-       'Crit_235181': 'Blind Burrows',
-       'Crit_235182': "Crusader's Cathedral",
-       'Crit_235183': 'Guulrahn Canals',
-       'Crit_235184': "Maugan's Works",
-       'Crit_235185': 'Maulwood',
-       'Crit_235186': 'Onyx Hold',
-       'Crit_235187': 'Shivta Ruins',
-       'Crit_235188': 'Steadfast Barracks',
-       'Crit_235189': 'Stockades',
-       'Crit_235190': 'Sunken Ruins',
-       'Crit_235191': 'Zenith',
-       'Crit_235192': 'Conclave',
-       'Desc': 'Complete all Sacred Nightmare Dungeons.',
-       'Name': 'Nightmare Explorer',
-     },
      'Achievement_Exploration_II_AllScosglenAspects': {
        'Crit_235378': 'Rolling Thunder Aspect',
        'Crit_235379': 'Aspect of Reanimation',
        'Crit_235380': 'Ghostwalker Aspect',
        'Crit_235381': 'Aspect of the Relentless Armsmaster',
      },
      'Achievement_Journey_Companion_LostCacheSteppes': {
        'Desc': 'Gain 1 Intelligence per Altar of Lilith',
        'Name': 'Claim all Altars of Lilith in Dry Steppes',
      },
-     'Achievement_Journey_Crafting_Extract15': {
-       'Desc': 'Legendary powers can be extracted at the Occultist in major towns.',
-       'Name': 'Extract 15 Legendary Powers',
-     },
-     'Achievement_Journey_Crafting_Extract5': {
-       'Desc': 'Legendary powers can be extracted at the Occultist in major towns.',
-       'Name': 'Extract 5 Legendary Powers',
-     },
-     'Achievement_Journey_Crafting_GambleLegendary1': {
-       'Desc': 'The gambler can be found in major towns.',
-       'Name': 'Obtain a legendary item from the gambler',
-     },
-     'Achievement_Journey_Crafting_Gem1_Tier4': {
-       'Desc': 'Faceted gems can be crafted at Jewelers.',
-       'Name': 'Craft a Faceted Gem',
-     },
-     'Achievement_Journey_Crafting_Gem1_Tier5': {
-       'Desc': 'Marquise gems can be crafted at Jewelers once the recipe is obtained.',
-       'Name': 'Craft a Marquise Gem',
-     },
      'Achievement_Journey_Crafting_Ore20': {
        'Desc': 'These can be found by destroying ore veins marked on your map.',
        'Name': 'Collect 20 iron chunks',
      },
      'Achievement_Journey_Crafting_Potion10': {
      },
      'Achievement_Journey_Crafting_Rare1': {
        'Desc': 'Items can be crafted at the Blacksmith or the Jeweler.',
        'Name': 'Craft a Rare Item',
      },
-     'Achievement_Journey_Crafting_Recipe5': {
-       'Desc': 'Recipes can be found as drops and then taught to their respective crafter.',
-       'Name': 'Teach 5 Recipes',
-     },
-     'Achievement_Journey_Crafting_Socket1': {
-       'Desc': 'Sockets can be added at the jeweler using a Scattered Prism.',
-       'Name': 'Add a socket to one of your items',
-     },
      'Achievement_Journey_Crafting_Transmog1': {
        'Desc': 'Transmogrifying item slots can be done at the Wardrobe found in major cities.',
        'Name': 'Transmogrify an item slot',
      },
      'Achievement_Journey_DemonSummoning_Demon10_TEST': {
      },
      'Achievement_Journey_DemonSummoning_Demon20_TEST': {
        'Desc': 'This is a dummy achievement to test out Seasonal Journey.',
        'Name': 'Complete 20 Demon Summonings',
      },
-     'Achievement_Journey_Dungeon_Any10_WorldTier2': {
-       'Desc': 'Dungeon entrances are marked on your map.',
-       'Name': 'Complete 10 dungeons in Nightmare World Tier',
-     },
-     'Achievement_Journey_Dungeon_Any15': {
-       'Desc': 'Dungeon entrances are marked on your map.',
-       'Name': 'Complete 15 dungeons',
-     },
      'Achievement_Journey_Dungeon_Any3': {
        'Desc': 'Dungeon entrances are marked on your map.',
        'Name': 'Complete 3 dungeons',
      },
-     'Achievement_Journey_Dungeon_Any30': {
-       'Desc': 'Dungeon entrances are marked on your map.',
-       'Name': 'Complete 30 dungeons',
-     },
      'Achievement_Journey_Dungeon_Any7': {
        'Desc': 'Dungeon entrances are marked on your map.',
        'Name': 'Complete 7 dungeons',
      },
      'Achievement_Journey_Dungeon_Event2': {
        'Desc': 'Dungeon Events spawn randomly inside dungeons.',
        'Name': 'Complete 2 Dungeon Events',
      },
-     'Achievement_Journey_Dungeon_Nightmare1': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete a Nightmare Dungeon',
-     },
-     'Achievement_Journey_Dungeon_Nightmare10': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete 10 Nightmare Dungeons',
-     },
-     'Achievement_Journey_Dungeon_Nightmare10_Legendary': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete 10 Legendary Nightmare Dungeons',
-     },
-     'Achievement_Journey_Dungeon_Nightmare10_Rare': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete 10 Rare Nightmare Dungeons',
-     },
-     'Achievement_Journey_Dungeon_Nightmare1_Tier10': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete a Nightmare Dungeon Tier 10 or higher',
-     },
-     'Achievement_Journey_Dungeon_Nightmare1_Tier12_Rare': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete a Rare Nightmare Dungeon Tier 12 or higher',
-     },
-     'Achievement_Journey_Dungeon_Nightmare1_Tier15_Rare': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete a Rare Nightmare Dungeon Tier 15 or higher',
-     },
-     'Achievement_Journey_Dungeon_Nightmare1_Tier2': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete a Nightmare Dungeon Tier 2 or higher',
-     },
-     'Achievement_Journey_Dungeon_Nightmare1_Tier21_Legendary': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete a Legendary Nightmare Dungeon Tier 21 or higher',
-     },
-     'Achievement_Journey_Dungeon_Nightmare1_Tier30_Legendary': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete a Legendary Nightmare Dungeon Tier 30 or higher',
-     },
-     'Achievement_Journey_Dungeon_Nightmare1_Tier5': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete a Nightmare Dungeon Tier 5 or higher',
-     },
-     'Achievement_Journey_Dungeon_Nightmare1_Tier7': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete a Nightmare Dungeon Tier 7 or higher',
-     },
-     'Achievement_Journey_Dungeon_Nightmare20': {
-       'Desc': 'Nightmare Dungeons are created using Nightmare Sigils.',
-       'Name': 'Complete 20 Nightmare Dungeons',
-     },
-     'Achievement_Journey_Eternal_Chapter01': {
-       'Desc': 'Chapter 1',
-       'Name': 'Chapter 1',
-     },
-     'Achievement_Journey_Eternal_Chapter02': {
-       'Desc': 'Chapter 2',
-       'Name': 'Chapter 2',
-     },
-     'Achievement_Journey_Eternal_Chapter03': {
-       'Desc': 'Chapter 3',
-       'Name': 'Chapter 3',
-     },
-     'Achievement_Journey_Eternal_Chapter04': {
-       'Desc': 'Chapter 4',
-       'Name': 'Chapter 4',
-     },
-     'Achievement_Journey_Eternal_Chapter05': {
-       'Desc': 'Chapter 5',
-       'Name': 'Chapter 5',
-     },
-     'Achievement_Journey_Eternal_Chapter06': {
-       'Desc': 'Chapter 6',
-       'Name': 'Chapter 6',
-     },
-     'Achievement_Journey_Eternal_Chapter07': {
-       'Desc': 'Chapter 7',
-       'Name': 'Chapter 7',
-     },
-     'Achievement_Journey_Eternal_Chapter08': {
-       'Desc': 'Chapter 8',
-       'Name': 'Chapter 8',
-     },
-     'Achievement_Journey_Eternal_Chapter09': {
-       'Desc': 'Chapter 9',
-       'Name': 'Chapter 9',
-     },
-     'Achievement_Journey_OpenWorld_BountyCache1': {
-       'Desc': 'Bounty caches can obtained after completing enough bounties.',
-       'Name': 'Obtain a bounty cache',
-     },
-     'Achievement_Journey_OpenWorld_BountyCache3_WorldTier2': {
-       'Desc': 'Bounty caches can obtained after completing enough bounties.',
-       'Name': 'Obtain a bounty cache in Nightmare World Tier',
-     },
-     'Achievement_Journey_OpenWorld_BountyCache5_WorldTier3': {
-       'Desc': 'Bounty caches can obtained after completing enough bounties.',
-       'Name': 'Obtain a bounty cache in Torment World Tier',
-     },
-     'Achievement_Journey_OpenWorld_BountyCacheEach1': {
-       'Crit_234006': 'Victory',
-       'Crit_234007': 'Avarice',
-       'Crit_234008': 'Chaos',
-       'Crit_234009': 'Ornaments',
-       'Desc': 'Bounty caches can obtained after completing enough bounties.',
-       'Name': 'Obtain one of each bounty cache',
-     },
-     'Achievement_Journey_OpenWorld_LocalEvent30': {
-       'Desc': 'Local Events spawn randomly in the open world and inside dungeons.',
-       'Name': 'Complete 30 Local Events',
-     },
-     'Achievement_Journey_OpenWorld_LocalEvent5_WorldTier2': {
-       'Desc': 'Local Events spawn randomly in the open world and inside dungeons.',
-       'Name': 'Complete 5 Local Events in Nightmare World Tier',
-     },
      'Achievement_Journey_OpenWorld_LocalEvent7': {
        'Desc': 'Local Events spawn randomly in the open world and inside dungeons.',
        'Name': 'Complete 7 Local Events',
      },
-     'Achievement_Journey_OpenWorld_LocalEvent8_WorldTier3': {
-       'Desc': 'Local Events spawn randomly in the open world and inside dungeons.',
-       'Name': 'Complete 8 Local Events in Torment World Tier',
-     },
      'Achievement_Journey_OpenWorld_LocalEventMastery10': {
        'Desc': 'Local Events spawn randomly in the open world and inside dungeons.',
        'Name': 'Complete 10 Local Events with mastery',
      },
      'Achievement_Journey_OpenWorld_LostWaypoint1': {
        'Desc': 'Strongholds are scattered across the world.',
        'Name': 'Conquer a Stronghold',
      },
-     'Achievement_Journey_OpenWorld_LostWaypoint10': {
-       'Desc': 'Strongholds are scattered across the world.',
-       'Name': 'Conquer 10 Strongholds',
-     },
-     'Achievement_Journey_OpenWorld_LostWaypoint5': {
-       'Desc': 'Strongholds are scattered across the world.',
-       'Name': 'Conquer 5 Strongholds',
-     },
      'Achievement_Journey_OpenWorld_MountObtain': {
        'Desc': 'Mounts can be found for sale at the stable master in major cities.',
        'Name': 'Obtain a mount',
      },
-     'Achievement_Journey_OpenWorld_WorldBoss1_WorldTier2': {
-       'Desc': 'World Bosses spawn as World Events in the open world.',
-       'Name': 'Defeat a World Boss in Nightmare World Tier',
-     },
-     'Achievement_Journey_OpenWorld_WorldBoss1_WorldTier3': {
-       'Desc': 'World Bosses spawn as World Events in the open world.',
-       'Name': 'Defeat a World Boss in Torment World Tier',
-     },
-     'Achievement_Journey_OpenWorld_WorldBoss1_WorldTier4': {
-       'Desc': 'World Bosses spawn as World Events in the open world.',
-       'Name': 'Defeat a World Boss in Torment World Tier',
-     },
-     'Achievement_Journey_OpenWorld_WorldBoss3': {
-       'Crit_233732': 'Ashava',
-       'Crit_233734': 'Avarice',
-       'Crit_233735': 'Wandering Death',
-       'Desc': 'World Bosses spawn as World Events in the open world.',
-       'Name': 'Defeat 3 unique World Bosses',
-     },
-     'Achievement_Journey_OpenWorld_WorldEvent1_WorldTier2': {
-       'Desc': 'World Events randomly spawn in the open world.',
-       'Name': 'Complete a World Event in Nightmare World Tier',
-     },
-     'Achievement_Journey_OpenWorld_WorldEvent2': {
-       'Desc': 'World Events randomly spawn in the open world.',
-       'Name': 'Complete 2 World Events',
-     },
-     'Achievement_Journey_OpenWorld_WorldEvent3_WorldTier2': {
-       'Desc': 'World Events randomly spawn in the open world.',
-       'Name': 'Complete 3 World Events in Nightmare World Tier',
-     },
-     'Achievement_Journey_OpenWorld_WorldEvent3_WorldTier3': {
-       'Desc': 'World Events randomly spawn in the open world.',
-       'Name': 'Complete 3 World Event in Torment World Tier',
-     },
-     'Achievement_Journey_OpenWorld_WorldEvent3_WorldTier4': {
-       'Desc': 'World Events randomly spawn in the open world.',
-       'Name': 'Complete 3 World Event in Torment World Tier',
-     },
      'Achievement_Journey_Progression_Barb_TechniqueEquip': {
        'Desc': 'You can find your weapon expertise next to your Character and Skills panes. The Technique slot becomes available at Level 15.',
        'Name': '(NYI)Equip a weapon expertise in your Technique slot',
      },
      'Achievement_Journey_Progression_Druid_MinorPassiveUnlock1': {
        'Name': 'Reach Level 25 (Required)',
      },
      'Achievement_Journey_Progression_Level40': {
        'Name': 'Reach Level 40 (Required)',
      },
-     'Achievement_Journey_Progression_Level50': {
-       'Name': 'Reach Level 50 (Required)',
-     },
      'Achievement_Journey_Progression_Rogue_SpecializationLearn1': {
        'Desc': 'To learn the specialization, complete the Rogue quest in Kyovashad that unlocks at Level 15.',
        'Name': '(NYI)Learn the Combo Points specialization',
      },
      'Achievement_Journey_Progression_Sorc_EnchantmentEquip1': {
        'Desc': 'Your Enchantment Slots can be found in the Skills pane. Your first one unlocks at Level 15.',
        'Name': '(NYI)Equip a skill as your Enchantment',
      },
-     'Achievement_Journey_PvP_CurrencyCleanse100K': {
-       'Desc': 'Seeds of Hatred can be found and purified in Fields of Hatred.',
-       'Name': 'Purify 100,000 Seeds of Hatred',
-     },
-     'Achievement_Journey_PvP_CurrencyCleanse1M': {
-       'Desc': 'Seeds of Hatred can be found and purified in Fields of Hatred.',
-       'Name': 'Purify 1,000,000 Seeds of Hatred',
-     },
-     'Achievement_Journey_PvP_CurrencyCleanse500K': {
-       'Desc': 'Seeds of Hatred can be found and purified in Fields of Hatred.',
-       'Name': 'Purify 500,000 Seeds of Hatred',
-     },
-     'Achievement_Journey_PvP_LocalEvent20': {
-       'Desc': 'Local Events can be found inside PvP zones.',
-       'Name': 'Complete 20 Local PvP events',
-     },
-     'Achievement_Journey_PvP_LocalEvent50': {
-       'Desc': 'Local Events can be found inside PvP zones.',
-       'Name': 'Complete 50 Local PvP events',
-     },
-     'Achievement_Journey_PvP_Player10': {
-       'Desc': 'Players can be killed inside PvP zones.',
-       'Name': 'Kill 10 Players',
-     },
-     'Achievement_Journey_Quest_CampaignArc2': {
-       'Crit_234016': 'Fractured Peaks',
-       'Crit_234017': 'Scosglen',
-       'Name': 'Complete 2 Campaign Quest arcs',
-     },
-     'Achievement_Journey_Quest_CampaignArc4': {
-       'Crit_233685': 'Kehjistan',
-       'Crit_233686': 'Hawezar',
-       'Crit_234014': 'Scosglen',
-       'Crit_234015': 'Fractured Peaks',
-       'Name': 'Complete 4 Campaign Quest arcs',
-     },
-     'Achievement_Journey_Quest_FinalBoss': {
-       'Name': 'Defeat the Final Campaign Boss',
-     },
-     'Achievement_Journey_Quest_Prologue': {
-       'Name': 'Complete the Prologue',
-     },
-     'Achievement_Journey_Quest_SideQuest1': {
-       'Name': 'Complete a side quest',
-     },
-     'Achievement_Journey_Quest_SideQuest10': {
-       'Name': 'Complete 10 side quests',
-     },
-     'Achievement_Journey_Quest_SideQuest4': {
-       'Name': 'Complete 4 side quests',
-     },
      'Achievement_Monsters_III_Bandits2000': {
        'Desc': 'Slay 10000 Bandits.',
        'Name': 'Bandit Massacre',
      },
      'Achievement_Monsters_III_Cannibal2000': {
      'Achievement_Multiplayer_III_WorldBossParty': {
        'Desc': 'Defeat a World Boss while in a party.',
        'Name': 'Small Party, Big Boss',
      },
      'Achievement_Multiplayer_III_ZoneEventParty': {
-       'Desc': 'Complete a Zone Event while in a party.',
+       'Desc': 'Complete a Legion Event while in a party.',
        'Name': 'Cooperative Services',
      },
      'Achievement_Multiplayer_II_BountyParty': {
        'Desc': 'Complete a Whisper while in a party.',
        'Name': 'Friendly Whispers',
      'Achievement_Multiplayer_II_KillLilithParty': {
        'Desc': 'Defeat Lilith while in a party.',
        'Name': 'United Against Darkness',
      },
      'Achievement_Multiplayer_II_LocalEventParty': {
-       'Desc': 'Complete a Local Event while in a party.',
+       'Desc': 'Complete a World Event while in a party.',
        'Name': 'Friendly Deeds',
      },
      'Achievement_Multiplayer_II_PartyNMDungeonRare': {
        'Desc': 'Complete a Sacred Nightmare Dungeon while in a party.',
        'Name': 'Team Effort',
      'Achievement_OpenWorld_III_BountyMetaQuest25': {
        'Desc': 'Complete 25 Silent Offerings for the Tree of Whispers.',
        'Name': 'Tree of Whispers Aspirant',
      },
      'Achievement_OpenWorld_III_LocalEvent300': {
-       'Desc': 'Complete 300 Local Events with Mastery.',
+       'Desc': 'Complete 300 World Events with Mastery.',
-       'Name': 'Local Event Master',
+       'Name': 'World Event Master',
      },
      'Achievement_OpenWorld_III_RareSpawn3': {
        'Crit_236844': '"Wrathful" Osgar Reede',
        'Crit_236845': 'Corlin Hulle',
        'Crit_236846': 'Sir Lynna',
        'Name': 'Tracking Achievement For Renn and Claudia Dayne',
      },
      'Achievement_OpenWorld_II_AllBountyTypes': {
        'Crit_234396': 'Assassination',
        'Crit_235032': 'Dungeon',
-       'Crit_235033': 'Harvest Anima',
+       'Crit_235033': 'Harvest',
-       'Crit_235034': 'Local Events',
+       'Crit_235034': 'World Event',
        'Crit_235035': 'PvP',
-       'Crit_235036': 'World Events',
+       'Crit_235036': 'World Boss',
        'Crit_235506': 'Culling',
        'Desc': 'Complete a Whisper of each type.',
        'Name': 'Whisper Expert',
+       'Crit_237177': 'Legion Event',
+       'Crit_237178': 'Ritual',
      },
      'Achievement_OpenWorld_II_AnyWorldBossKill': {
        'Desc': 'Kill a World Boss.',
        'Name': 'World Boss Challenger',
      },
        'Desc': 'Receive each type of cache from the Tree of Whispers.',
        'DescShort': 'Acquire rewards from the Tree of Whispers.',
        'Name': 'Just Reward',
      },
      'Achievement_OpenWorld_II_LocalEvent100': {
-       'Desc': 'Complete 100 Local Events with Mastery.',
+       'Desc': 'Complete 100 World Events with Mastery.',
-       'Name': 'Local Event Expert',
+       'Name': 'World Event Expert',
      },
      'Achievement_OpenWorld_II_LostCacheEachZone': {
        'Desc': 'Claim all Altars of Lilith in one region.',
        'Name': 'Altar of Lilith Seeker',
      },
        'Crit_235077': 'Fractured Peaks',
        'Crit_235082': 'Scosglen',
        'Crit_235083': 'Dry Steppes',
        'Crit_235084': 'Kehjistan',
        'Crit_235086': 'Hawezar',
-       'Desc': 'Complete a Zone Event in each zone.',
+       'Desc': 'Complete a Legion Event in each region.',
-       'Name': 'Zone Event Expert',
+       'Name': 'Legion Event Expert',
      },
      'Achievement_OpenWorld_I_CompleteBounty': {
        'Desc': 'Complete a Whisper.',
        'Name': 'Whisper Novice',
      },
        'Desc': 'Acquire Mount Armor and a Trophy to unlock new customizations for your mount.',
        'DescShort': 'Acquire mount items.',
        'Name': 'Full Tack',
      },
      'Achievement_OpenWorld_I_LocalEvent': {
-       'Desc': 'Complete a Local Event with Mastery.',
+       'Desc': 'Complete a World Event with Mastery.',
-       'Name': 'Local Event Novice',
+       'Name': 'World Event Novice',
      },
      'Achievement_OpenWorld_I_LostCache': {
        'Desc': 'Claim an Altar of Lilith',
        'Name': 'Altar of Lilith Finder',
      },
        'Crit_234372': 'Scosglen Visited',
        'Desc': 'Visit each region of Sanctuary.',
        'Name': 'World Traveler',
      },
      'Achievement_OpenWorld_I_ZoneEvent': {
-       'Desc': 'Complete a Zone Event.',
+       'Desc': 'Complete a Legion Event.',
-       'Name': 'Zone Event Novice',
+       'Name': 'Legion Event Novice',
      },
      'Achievement_OpenWorld_LostCacheTracking_DrySteppes': {
        'Desc': 'This achievement tracks when all Altars of Lilith have been claimed in Dry Steppes.',
        'Name': 'All Altars of Lilith Dry Steppes',
      },
        'Crit_236076': 'Augury of Bones',
        'Crit_236077': 'Hubris Smiles Back',
        'Desc': 'Complete the Hubris Smiles Back questline in Dry Steppes.',
        'Name': 'Hubris Smiles Back',
      },
+     'Achievement_Beta_Level_20_Ashava': {
+       'Desc': 'Participate in the death of the Ashava at level 20.',
+       'Name': 'Early Victory',
+     },
+     'Achievement_Challenge_Feat_2019BlizzconAtendee': {
+       'Desc': 'Awarded to those who attended Blizzcon 2019.',
+       'Name': 'By Three They Come',
+     },
+     'Achievement_Challenge_Feat_Earned_Beta_Ashava': {
+       'Desc': 'Killed the Ashava during Open Beta or Early Access at level 20.',
+       'Name': 'Earliest Victory',
+     },
+     'Achievement_Challenge_Feat_Earned_Beta_Kyovashad': {
+       'Desc': 'Entered Kyovashad during Open Beta or Early Access',
+       'Name': 'One of the First',
+     },
+     'Achievement_Challenge_Feat_Earned_Beta_Level_20': {
+       'Desc': 'Achieved level 20 during Open Beta or Early Access',
+       'Name': 'Earliest Experience',
+     },
+     'Achievement_Challenge_Feat_Enemies_KillFinalLilith': {
+       'Desc': 'Kill the most challenging Echo of Lilith.',
+       'Name': 'Final Slayer of the First Mother',
+     },
+     'Achievement_Challenge_Feat_Nightmare_Tier10': {
+       'Desc': 'Complete a Tier 10 Nightmare Dungeon.',
+       'Name': 'Nightmare Tourist',
+     },
+     'Achievement_Challenge_Feat_Nightmare_Tier100': {
+       'Desc': 'Complete a Tier 100 Nightmare Dungeon.',
+       'Name': 'Nightmare Grandmaster',
+     },
+     'Achievement_Challenge_Feat_Nightmare_Tier15': {
+       'Desc': 'Complete a Tier 15 Nightmare Dungeon.',
+       'Name': 'Nightmare Traveler',
+     },
+     'Achievement_Challenge_Feat_Nightmare_Tier20': {
+       'Desc': 'Complete a Tier 20 Nightmare Dungeon.',
+       'Name': 'Nightmare Apprentice',
+     },
+     'Achievement_Challenge_Feat_Nightmare_Tier30': {
+       'Desc': 'Complete a Tier 30 Nightmare Dungeon.',
+       'Name': 'Nightmare Voyager',
+     },
+     'Achievement_Challenge_Feat_Nightmare_Tier40': {
+       'Desc': 'Complete a Tier 40 Nightmare Dungeon.',
+       'Name': 'Nightmare Adventurer',
+     },
+     'Achievement_Challenge_Feat_Nightmare_Tier5': {
+       'Desc': 'Complete a Tier 5 Nightmare Dungeon.',
+       'Name': 'Nightmare Initiate',
+     },
+     'Achievement_Challenge_Feat_Nightmare_Tier50': {
+       'Desc': 'Complete a Tier 50 Nightmare Dungeon.',
+       'Name': 'Nightmare Conqueror',
+     },
+     'Achievement_Challenge_Feat_Nightmare_Tier75': {
+       'Desc': 'Complete a Tier 75 Nightmare Dungeon.',
+       'Name': 'Nightmare Master',
+     },
+     'Achievement_Challenge_III_EchoOfLilith': {
+       'Desc': 'Defeat the Echo of Lilith',
+       'Name': 'Silence is Hellish',
+     },
+     'Achievement_Hardcore_Enemies_III_EchoOfLilith': {
+       'Desc': 'Defeat the Echo of Lilith in Hardcore Mode.',
+       'Name': 'Echo Destroyer',
+     },
+     'Achievement_Monsters_III_Knights2000': {
+       'Desc': 'Slay 10000 Knights.',
+       'Name': 'Knight Massacre',
+     },
+     'Achievement_Monsters_II_Knights500': {
+       'Desc': 'Slay 5000 Knights.',
+       'Name': 'Knight Destroyer',
+     },
+     'Achievement_Monsters_I_Knights200': {
+       'Desc': 'Slay 1000 Knights.',
+       'Name': 'Knight Slayer',
+     },
    },
    'Attribute': {
      'Amplify_Damage_From_Pets_Per_Player_Percent': '+[{VALUE}*100|1%|] Minion Damage',
      'Arcanum_Restriction': '(Wizard Only)',
      'Armor_Bonus': '+[{VALUE}] Armor',
      'Dodge_Chance_Bonus_Melee': '[{VALUE} * 100|1%|] Dodge Chance Against Close Enemies',
      'Dodge_Chance_Bonus_Ranged': '[{VALUE} * 100|1%|] Dodge Chance Against Distant Enemies',
      'Energy_Restriction': '(Rogue Only)',
      'Essence_Restriction': '(Necromancer Only)',
      'Evade_Max_Charges': '+[{VALUE}] Max Evade |4Charge:Charges;',
-     'Evade_Movement_Dodge_Chance': 'Evade Briefly Grants +[{VALUE}*100|%|] Movement Speed',
+     'Evade_Movement_Dodge_Chance': 'Evade Grants +[{VALUE}*100|%|] Movement Speed for 1 Second',
      'Evade_Reduce_Cooldown_On_Attack': "Attacks Reduce Evade's Cooldown by [{VALUE}|1|] |4Second:Seconds;",
      'Experience_Bonus': '[{VALUE}|~|] Experience On Kill',
      'Experience_Bonus_Percent': '+[{Value}*100|1%|] Bonus Experience',
      'Experience_Bonus_Percent_Vs_Elites': '+[{Value}*100|1%|] Bonus Experience from Elites',
      'Faster_Healing_Percent': '+{VALUE%} Potion Healing Speed',
      'Plus_All_Stats': '[{VALUE}|~|] All Stats',
      'Poison_Imbued_Skill_Damage_Percent_Bonus': '+[{VALUE}*100|1%|] Poison Imbued Skill Damage',
      'Potion_Bonus_Heal_Percent': '+[{VALUE}*100|1%|] Potion Healing',
      'Potion_Charge_Generation_Bonus_Pct': '+[{VALUE2}*100|1%|] Potion Drop Rate',
      'Potion_Cooldown_Reduction_Percent': '[{VALUE}*100|1%|] Potion Cooldown Cooldown',
-     'Potion_Max_Doses_Bonus': '+{vALUE2} Potion Charges',
+     'Potion_Max_Doses_Bonus': '+{vALUE2} Potion Capacity',
      'Potion_Use_Granted_Barrier_Percent': 'While Injured, Your Potion Also Grants [{vALUE2}*100|%|] Maximum Life as Barrier',
      'Potion_Use_Granted_Primary_Resource_Amount': 'While Injured, Your Potion Also Restores [{vALUE2}|%|] Resource',
      'Potion_Use_Granted_Unstoppable_Seconds': 'While Injured, Your Potion Also Grants [{vALUE2}*100|%|] Movement Speed for 2 Seconds',
      'Power_Cooldown_Reduction_Percent': '[{VALUE2} * 100|1%|] {VALUE1} Cooldown Reduction',
      'Power_Cooldown_Reduction_Percent_All': '[{VALUE1}*100|1%|] Cooldown Reduction',
      'Werewolf_Armor_Percent': '+[{VALUE}*100|1%|] Total Armor while in Werewolf Form',
      'Willpower': '[{VALUE}|~|] Willpower',
      'Willpower_Core': '[{VALUE}|~|] Willpower',
      'Willpower_Percent_Bonus': '+[{vALUE2}*100|1%|] Willpower',
      'Willpower_Total': '[{VALUE}] Willpower',
+     'Resource_Gain_And_Regen_Bonus_Percent_All_Primary': '[{VALUE}*100|1%|] Resource Generation',
    },
    'Dungeon Affix': {
      'Berserking': 'Monsters become strong the longer they stay in combat.',
      'Blizzard': 'Random blizzard storms that move around.',
      'Cold Enhanced': 'Monster hits have 30% chance to chill targets.',
      'Minor_Monster_LifeSteal_Magic': 'Non-boss monsters gain 10% Life Steal.',
      'Minor_Monster_LifeSteal_Rare': 'Non-boss monsters gain 12% Life Steal.',
      'Minor_Monster_ReduceDodge_Legendary': 'Monster attacks from a distance reduce dodge chance by 12% for 6 seconds,\xa0stacking up to 60%.',
      'Minor_Monster_ReduceDodge_Magic': 'Monster attacks from a distance reduce dodge chance by 8% for 6 seconds,\xa0stacking up to 40%.',
      'Minor_Monster_ReduceDodge_Rare': 'Monster attacks from a distance reduce dodge chance by 10% for 6 seconds,\xa0stacking up to 50%.',
-     'Minor_Monster_ReduceHealing_Legendary': 'Monster attacks from a distance have 30% chance to disable healing potion for 2 seconds.',
+     'Minor_Monster_ReduceHealing_Legendary': 'Monster attacks from a distance have 30% chance to disable your Healing Potion for 2 seconds.',
-     'Minor_Monster_ReduceHealing_Magic': 'Monster attacks from a distance have 20% chance to disable healing potion for 2 seconds.',
+     'Minor_Monster_ReduceHealing_Magic': 'Monster attacks from a distance have 20% chance to disable your Healing Potion for 2 seconds.',
-     'Minor_Monster_ReduceHealing_Rare': 'Monster attacks from a distance have 25% chance to disable healing potion for 2 seconds.',
+     'Minor_Monster_ReduceHealing_Rare': 'Monster attacks from a distance have 25% chance to disable your Healing Potion for 2 seconds.',
      'Minor_Monster_ReduceResistance_Legendary': 'Monster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%.',
      'Minor_Monster_ReduceResistance_Magic': 'Monster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%.',
      'Minor_Monster_ReduceResistance_Rare': 'Monster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%.',
      'Minor_Monster_ReflectNonPhysical_Legendary': 'Monsters reflect 8% Non-Physical damage.',
      'Minor_Monster_ReflectNonPhysical_Magic': 'Monsters reflect 4% Non-Physical damage.',
      'Cold Resistance': 'Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.',
      'Control Impaired Duration Reduction': 'Control Impaired Duration Reduction: {#}\n• Reduces the duration of incoming Control Impairing Effects, excluding Knockback.\n• These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.',
      'Cooldown Reduction': 'Cooldown Reduction: {#}\n• Reduces the Cooldowns of all active Skills.',
      'Critical Strike Chance': 'Critical Strike Chance: {#}\n• When a Skill deals damage, it has a chance to Critically Strike.\n• Critical Strikes deal {#} bonus damage.\n• Damage over time cannot Critically Strike.',
      'Critical Strike Chance vs Injured': 'Bonus Critical Strike Chance vs Injured Enemies: {#}\n• Your Critical Strike Chance is increased by {#} when damaging enemies who are below 35% Life.\n• Your total chance to Critically Strike Injured enemies is {#}.',
-     'Critical Strike Damage': 'Critical Strike Damage Bonus: {#}\n• Extra damage granted to Skills when they Critically Strike.\n• Has a base value of {#}.\n• Capped at {#} against other Players.',
+     'Critical Strike Damage': 'Critical Strike Damage Bonus: {#}\n• Extra damage granted to Skills when they Critically Strike.\n• Has a base value of {#}.',
      'Critical Strike Damage vs Crowd Controlled': 'Bonus Critical Strike Damage vs Crowd Controlled Enemies: {#}\n• Extra damage granted to Skills when they Critically Strike Crowd Controlled enemies.\n• This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.\n• Stacks with your normal Critical Strike Damage Bonus.',
      'Critical Strike Damage with Bone': 'Bonus Critical Strike Damage with Bone Skills: {#}\n• Extra damage granted to Bone Skills when they Critically Strike.\n• Stacks with your normal Critical Strike Damage Bonus.\n• You have +{#} of this stat from items and Paragon.',
      'Critical Strike Damage with Cold': 'Cold Critical Strike Damage Bonus: {#}\n• Extra damage granted to your Cold damage that Critically Strikes.\n• Stacks with your normal Critical Strike Damage Bonus.',
      'Critical Strike Damage with Core': 'Bonus Critical Strike Damage with Core Skills: {#}\n• Extra damage granted to Core Skills when they Critically Strike.\n• Stacks with your normal Critical Strike Damage Bonus.\n• You have +{#} of this stat from items and Paragon.',
      'Critical Strike Damage with Earth': 'Bonus Critical Strike Damage with Earth Skills: {#}\n• Extra damage granted to Earth Skills when they Critically Strike.\n• Stacks with your normal Critical Strike Damage Bonus.\n• You have +{#} of this stat from items and Paragon.',
      'Damage while Berserking': 'Bonus Damage while Berserking: {#}\n• Increases your damage dealt while you are Berserking.',
      'Damage while Fortified': 'Bonus Damage while Fortified: {#}\n• Increases your damage dealt while your Fortify is greater than or equal to your current Life.',
      'Damage while Healthy': 'Bonus Damage while Healthy: {#}\n• Increases your damage dealt while you are above 80% Life.\n• You have +{#} of this stat from items and Paragon.',
      'Damage while Human': 'Bonus Damage while in Human Form: {#}\n• Increases your damage dealt while you are in Human Form.',
      'Damage while Shapeshifted': 'Bonus Damage while Shapeshifted: {#}\n• Increases your damage dealt while you are Shapeshifted. This includes both Werewolf and Werebear forms.\n• Stacks with form-specific bonuses.',
-     'Damage while Werebear': 'Bonus Damage while in Werebear Form: {#}\n• Increases your damage dealt while shapeshifted into a Werebear.',
+     'Damage while Werebear': 'Bonus Damage while in Werebear Form: {#}\n• Increases your damage dealt while Shapeshifted into a Werebear.',
-     'Damage while Werewolf': 'Bonus Damage while in Werewolf Form: {#}\n• Increases your damage dealt while shapeshifted into a Werewolf.',
+     'Damage while Werewolf': 'Bonus Damage while in Werewolf Form: {#}\n• Increases your damage dealt while Shapeshifted into a Werewolf.',
      'Damage with Axe': 'Bonus Damage with Axes: {#}\n• Increases your damage dealt while wielding either a One-Handed or Two-Handed Axe.',
      'Damage with Basic': 'Bonus Damage with Basic Skills: {#}\n• Increases damage dealt by your Skills that have the Basic tag.\n• You have +{#} of this stat from items and Paragon.',
      'Damage with Bleeding': 'Bleeding Damage Bonus: {#}\n• Increases your Bleeding damage dealt. This includes Physical damage over time, but not direct Physical damage.\n• You have +{#} of this stat from items and Paragon.',
      'Damage with Blood': 'Bonus Damage with Blood Skills: {#}\n• Increases damage dealt by your Skills that have the Blood tag.\n• You have +{#} of this stat from items and Paragon.',
      'Damage with Bludgeoning': 'Bonus Damage with Two-Handed Bludgeoning Weapons: {#}\n• Increases your damage dealt while wielding a Two-Handed Bludgeoning weapon.',
      'Gold': 'Gold:\n• The main currency of Sanctuary, used across most Vendors and Crafters. \n• Can be used to refund points invested into the Skill Tree or Paragon.\n• Earned from most activities in Sanctuary and selling items.',
      'Golem Armor': 'Bonus Armor for your Golem: {#}\n• Increases the Armor of your Golem.',
      'Golem Life Bonus': 'Maximum Golem Life Bonus: {#}\n• Increases the Maximum Life of your Skeletal Warriors.',
      'Golem Resist All': 'Bonus Resistance to All Elements for your Golem: {#}\n• Reduces non-Physical damage taken by your Golem.\n• As this stat increases, additional bonuses become less effective.',
      'Healing from Blood Orbs': 'Blood Orb Healing Bonus: {#}\n• Increases healing received from Blood Orbs.',
-     'Healing from Potions': 'Potion Healing Bonus: {#}\n• Increases healing received from Potions.',
+     'Healing from Potions': 'Potion Healing Bonus: {#}\n• Increases Life healed from Healing Potions.',
      'Imbuement Cooldown Reduction': 'Cooldown Reduction for Imbuements: {#}\n• Reduces the cooldown of your Imbuements.\n• Stacks with your normal Cooldown Reduction.',
      'Intelligence': 'Intelligence: {#} (Item Contribution: {#}){INT_BENEFIT}\n• Increases Resistance to All Elements by {#}',
      'Level': 'Level: {#}\n• The Level of your character, which is increased by accumulating Experience.\n• With each Level, you gain Base Life and Core Stats.\n• Each Level until Level 50 grants a Skill Point. Afterwards, each quarter of a Level grants a Paragon Point.\n• Damage dealt between you and an enemy are adjusted according to the Level difference.\n• Monsters at this Level have {#} visible damage reduction.',
      'Life On Kill': 'Life On Kill: {#}\n• You will recover {#} Life for every enemy you kill.',
      'Life Regeneration': 'Passive Life Regeneration: {#}\n• You recover {#} Life per second.\n• Taking damage disables this for 4 seconds.',
      'Lucky Crit Freeze': 'Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.',
      'Lucky Crit Immobilize': 'Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.',
      'Lucky Crit Knockdown': 'Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.',
      'Lucky Crit Slow': 'Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.',
      'Lucky Crit Stun': 'Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.',
-     'Lucky Hit Chance Bonus': 'Bonus Lucky Hit Chance: {#}\n• Increases the chance of triggering Lucky Hits with your Skills.',
+     'Lucky Hit Chance Bonus': 'Bonus Lucky Hit Chance: {#}\n• Increases the chance of triggering Lucky Hit effects when your Skills deal damage.\n• Base Lucky Hit Chance varies per Skill.\n• If you have multiple Lucky Hit effects, their probabilities roll independently.',
-     'Lucky Hit Chance with Barrier': 'Bonus Lucky Hit Chance with an Active Barrier: {#}\n• Increases the chance of triggering Lucky Hits with your Skills while you have an active Barrier.',
+     'Lucky Hit Chance with Barrier': 'Bonus Lucky Hit Chance with an Active Barrier: {#}\n• Increases the chance of triggering Lucky Hit effects when your Skills deal damage while you have an active Barrier.\n• Base Lucky Hit Chance varies per Skill.\n• If you have multiple Lucky Hit effects, their probabilities roll independently.',
      'Lucky Hit Chill': 'Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.',
      'Lucky Hit Daze': 'Lucky Hit Daze: {#}\n• You have a base {#} chance to Daze enemies when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.',
      'Lucky Hit Execute': 'Lucky Hit Execute: {#}\n• You have a base {#} chance to instantly kill enemies who are below 35% Life when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.\n• Cannot activate against Champions, Elites, Bosses, or Players.',
      'Lucky Hit Freeze': 'Lucky Hit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.',
      'Lucky Hit Immobilize': 'Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.',
      'Maximum {PRIMARY_RESOURCE}': 'Maximum {PRIMARY_RESOURCE}: {#}\n• Used to cast various Skills.',
      'Minion Armor': 'Bonus Armor for your Minions: {#}\n• Increases the Armor of your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.',
      'Minion Attack Speed': 'Minion Attack Speed Bonus: {#}\n• Increases the Attack Speed of your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.',
      'Minion Damage Reduction': 'Damage Reduction for your Minions: {#}\n• Reduces incoming damage taken by your Minions from all sources.\n• As this stat increases, additional bonuses become less effective.',
      'Minion Life Bonus': 'Minion Life Bonus: {#}\n• Increases the Life of your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.',
-     'Movement Speed': 'Movement Speed: {#}\n• You run at {#} of base Movement Speed.\n• You may have a maximum of 125.0% Movement Speed as a basic stat. \n• Temporary buffs may exceed this limit.',
+     'Movement Speed': 'Movement Speed: {#}\n• You run at {#} of base Movement Speed.\n• You may have a maximum of {#} Movement Speed, including bonuses.',
      'Obols': 'Murmuring Obols:\n• Used to purchase items from the Purveyor of Curiosities.\n• Earned from random Events in Sanctuary.',
      'Overpower Chance': 'Overpower Chance: {#}\n• When you cast a Skill, it has a chance to Overpower all of the damage it deals.\n• Overpowers deal bonus damage based on the sum of your current Life and Fortify.\n• The bonus damage dealt scales with the Skill that Overpowered.\n• Damage over time, passive abilities, and Channeled Skills cannot Overpower.\n• Your chance to Overpower cannot increase as a basic stat, but they can be guaranteed by specific effects.',
-     'Overpower Damage': 'Overpower Damage Bonus: {#}\n• Extra damage granted to Skills when they Overpower.\n• Stacks with the bonus damage inherently granted to Overpowers based on your current Life and Fortify.\n• The bonus damage dealt scales with the Skill that Overpowered.\n• Has a base value of {#}.\n• Capped at {#} against other Players.',
+     'Overpower Damage': 'Overpower Damage Bonus: {#}\n• Extra damage granted to Skills when they Overpower.\n• Stacks with the bonus damage inherently granted to Overpowers based on your current Life and Fortify.\n• The bonus damage dealt scales with the Skill that Overpowered.\n• Has a base value of {#}.',
      'Poison Resistance': 'Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.',
-     'Potion Charges': 'Maximum Potion Charges: {#}\n• The total number of Potion Charges you can have available at a time.\n• Includes the base {#} Potion Charges you start with and {#} additional Charges from Zone Progress and items.',
-     'Potion Drop Bonus': 'Potion Charge Rate Bonus: {#}\n• Increases the rate that Potion Charges are dropped from all sources.',
+     'Potion Drop Bonus': 'Potion Drop Rate Bonus: {#}\n• Increases the rate that Healing Potions are dropped from all sources.',
      'Ranged Weapon Damage': "Ranged Damage: ({#} - {#})\n• The base damage of your Two-Handed Ranged Weapon.\n• Skills wielding this weapon scale their base damage using this value.\n• Equal to the weapon's base attack value.",
      'Red Dust': 'Red Dust:\n• Used to purchase items from PvP Vendors in Dry Steppes and Kehjistan.\n• Earned from Altars of Extraction by successfully purifying Seeds of Hatred.\n• Seeds of Hatred are only obtainable in PvP zones.',
      'Shadow Resistance': 'Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.',
      'Shout Cooldown Reduction': 'Cooldown Reduction for Shouts: {#}\n• Reduces the cooldown of your Shouts.\n• Stacks with your normal Cooldown Reduction.',
      'Slashing Weapon Damage': "Slashing Weapon Damage: ({#} - {#})\n• The base damage of your Two-Handed Slashing Weapon.\n• Skills wielding this weapon scale their base damage using this value.\n• Equal to the weapon's base attack value.",
        'Bonus Thorns Inherited by your Skeletal Warriors: {#}\n• Your Skeletal Warriors inherit {#} more Thorns from you than normal.\n• Their total Thorns inherited from you is now {#}.',
        'Bonus Thorns Inherited by your Golem: {#}\n• Your Golem inherits {#} more Thorns from you than normal.\n• Its total Thorns inherited from you is now {#}.',
      ],
      'Weapon Damage': 'Weapon Damage: ({#} - {#})\n• The base damage of your equipped weapon(s).\n• Skills scale their base damage using this value.\n• When wielding One-Handed weapons, this is the sum of their base attack values.\n• When wielding a Two-Handed weapon, this is its base attack value.',
      'Weapon Speed': 'Weapon Speed: {#} Attacks per Second\n• This is the base Attack Speed inherent to your weapon before applying bonuses.\n• When wielding One-Handed weapons, their weapon speeds are averaged.',
-     'Werebear Armor': 'Bonus Armor while in Werebear Form: {#}\n• Increases your Armor while shapeshifted into a Werebear.',
+     'Werebear Armor': 'Bonus Armor while in Werebear Form: {#}\n• Increases your Armor while Shapeshifted into a Werebear.',
-     'Werewolf Armor': 'Bonus Armor while in Werewolf Form: {#}\n• Increases your Armor while shapeshifted into a Werewolf.',
+     'Werewolf Armor': 'Bonus Armor while in Werewolf Form: {#}\n• Increases your Armor while Shapeshifted into a Werewolf.',
      'Willpower': 'Willpower: {#} (Item Contribution: {#}){WILL_BENEFIT}\n• Improves Healing Received by {#}\n• Increases Overpower Damage by {#}',
      '{PRIMARY_RESOURCE} Cost Reduction': '{PRIMARY_RESOURCE} Cost Reduction: {#}\n• Reduces the {PRIMARY_RESOURCE} cost of Skills that consume {PRIMARY_RESOURCE}.',
+     'Potion Capacity': 'Maximum Potion Capacity: {#}\n• The total number of Healing Potions you can have available at a time.\n• Includes the base {#} Potion Capacity you start with and {#} additional Capacity from Zone Progress and items.',
    },
    'Item': {
      '1HDagger_Magic_QST_Frac_Underworld_04': {
        'affixes': [
          'INHERENT_Damage_to_Near',
      },
      '1HDagger_QST_Frac_UnFlesh': {
        'affixes': [
          'INHERENT_Damage_to_Near',
        ],
-       'flavor': "Dried Blood has coalesced into jagged crystals surrounding the blade. This phenomenon must have occurred after dislodging the blade from Fedeor's chest.",
+       'flavor': "Dried Blood has coalesced into jagged crystals surrounding the blade. This phenomenon must have occurred after dislodging the blade from Feodor's chest.",
        'name': 'Blood-Barbed Blade',
      },
      '1HDagger_QST_Hawe_Bog_Kres_03_Reward': {
        'affixes': [
          'INHERENT_Damage_to_Near',
      },
      'Amulet_QST_Hawe_Verge_S05_DesperateRemedies_Reward': {
        'affixes': [
          'Resistance_Jewelry_All',
        ],
-       'flavor': 'This amulet once belonged to Aldara and was used to inflict harm upon many before it was purified by Elder Lau of Weijinhani, who gave her life in the process.',
+       'flavor': 'This amulet once belonged to Aldara and was used to inflict harm upon many before it was purified by Elder Lau of Weijinhani, who gave his life in the process.',
        'name': 'Purified Amulet of Aldara',
      },
      'Amulet_Rare_QST_Frac_GaleValley_Neyrelle_06': {
        'affixes': [
          'Resistance_Jewelry_All',
      'CraftingMaterial_Salvage_Rare': {
        'desc': 'Salvaged from rare weapons and armor, and used to alter the latent magic of things.',
        'flavor': 'Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed.',
        'name': 'Veiled Crystal',
      },
-     'Crafting_Elite_01': {
-       'desc': 'Obtained by slaying the strongest monsters in Sanctuary.',
-       'name': '{c_specialcraftingmat}Fragment of Hatred{/c}',
-     },
-     'Crafting_Magic_01': {
-       'desc': 'Obtained by using the Blacksmith to salvage magic weapons and armor.',
-       'name': 'Arcane Dust',
-     },
-     'Crafting_WorldMaterial_01': {
-       'desc': 'Abundant - Found nearly everywhere.',
-       'name': 'Iron',
-     },
-     'Crafting_WorldMaterial_02': {
-       'desc': 'Abundant - Found nearly everywhere.',
-       'name': 'Silver',
-     },
-     'Crafting_WorldMaterial_03': {
-       'desc': 'Abundant - Found nearly everywhere.',
-       'name': 'Mandrake',
-     },
-     'Crafting_WorldMaterial_05': {
-       'desc': 'Abundant - Found nearly everywhere.',
-       'name': 'Monster Bile',
-     },
-     'Crafting_WorldMaterial_06': {
-       'desc': 'Abundant - Found nearly everywhere.',
-       'name': 'Extracted Poison',
-     },
-     'Crafting_WorldMaterial_07': {
-       'desc': 'Dropped by Goatmen across Sanctuary.',
-       'name': 'Goatman Horn',
-     },
      'CursedScroll_Chaos': {
-       'desc': 'Teleport to a random location in the zone.\n\nOnly works in Fields of Hatred.',
+       'desc': 'Teleport to a random location in the region.\n\nOnly works in Fields of Hatred.',
        'drop_level': 35,
        'name': 'Cursed Scroll of Chaos',
      },
      'CursedScroll_Hatestalker': {
        'desc': "Reveals nearby hostile players and elite monsters on the minimap for 15 seconds, but slows user's movement speed by 15%.\n\nOnly works in Fields of Hatred.",
        'desc': "Bound to Light's Watch",
        'flavor': 'The key to the upper part of the keep. The Lead Watchmen is responsible for the safety of the key.',
        'name': "Watchman's Key",
      },
      'DGN_Frac_RitualTower_Key': {
-       'desc': 'Bound to Ritual Tower',
+       'desc': 'Bound to Tormented Ruins',
        'flavor': 'A very plain looking key.',
-       'name': 'Tower Key',
+       'name': 'Gate Key',
      },
      'DGN_Hawe_BelfryZakara_Key': {
        'desc': 'Bound to Belfry Zakara',
        'flavor': 'Once a devout member of the Cathedral of Light, the Chaplain and his key are now bound to their new masters.',
        'name': 'Rusted Key',
        'drop_level': 90,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Heady Elixir of Poison Resistance',
      },
      'Elixir_Precision_1': {
-       'desc': 'Increases Critical Strike Chance by 4%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.',
+       'desc': 'Increases Critical Strike Chance by 2%, Critical Strike Damage by 15%, and Experience by 5% for 30 minutes.',
        'drop_level': 30,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Weak Precision Elixir',
      },
      'Elixir_Precision_2': {
-       'desc': 'Increases Critical Strike Chance by 6%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.',
+       'desc': 'Increases Critical Strike Chance by 3%, Critical Strike Damage by 20%, and Experience by 5% for 30 minutes.',
        'drop_level': 60,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Precision Elixir',
      },
      'Elixir_Precision_3': {
-       'desc': 'Increases Critical Strike Chance by 8%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.',
+       'desc': 'Increases Critical Strike Chance by 4%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.',
        'drop_level': 70,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Strong Precision Elixir',
      },
      'Elixir_Precision_4': {
-       'desc': 'Increases Critical Strike Chance by 10%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.',
+       'desc': 'Increases Critical Strike Chance by 5%, Critical Strike Damage by 30%, and Experience by 5% for 30 minutes.',
        'drop_level': 80,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Potent Precision Elixir',
      },
      'Elixir_Precision_5': {
-       'desc': 'Increases Critical Strike Chance by 12%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.',
+       'desc': 'Increases Critical Strike Chance by 6%, Critical Strike Damage by 35%, and Experience by 5% for 30 minutes.',
        'drop_level': 95,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Heady Precision Elixir',
      },
      'Elixir_RCR': {
        'drop_level': 90,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Heady Elixir of Shadow Resistance',
      },
      'Elixir_ThirdEye_1': {
-       'desc': 'Increases Dodge by 5% and Experience by 5% for 30 minutes.',
+       'desc': 'Increases Dodge by 4% and Experience by 5% for 30 minutes.',
        'drop_level': 10,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Weak Third Eye Elixir',
      },
      'Elixir_ThirdEye_2': {
-       'desc': 'Increases Dodge by 7% and Experience by 5% for 30 minutes.',
+       'desc': 'Increases Dodge by 6% and Experience by 5% for 30 minutes.',
        'drop_level': 40,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Third Eye Elixir',
      },
      'Elixir_ThirdEye_3': {
-       'desc': 'Increases Dodge by 10% and Experience by 5% for 30 minutes.',
+       'desc': 'Increases Dodge by 7% and Experience by 5% for 30 minutes.',
        'drop_level': 55,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Strong Third Eye Elixir',
      },
      'Elixir_ThirdEye_4': {
-       'desc': 'Increases Dodge by 13% and Experience by 5% for 30 minutes.',
+       'desc': 'Increases Dodge by 8% and Experience by 5% for 30 minutes.',
        'drop_level': 70,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Potent Third Eye Elixir',
      },
      'Elixir_ThirdEye_5': {
-       'desc': 'Increases Dodge by 16% and Experience by 5% for 30 minutes.',
+       'desc': 'Increases Dodge by 10% and Experience by 5% for 30 minutes.',
        'drop_level': 85,
        'flavor': 'You may only have one Elixir active at a time.',
        'name': 'Heady Third Eye Elixir',
      },
      'Elixir_Vampirism_1': {
            'desc': '+[VALUE*100]% Damage Over Time',
            'value': 0.04,
          },
          'DOT_DPS_Reduction_Percent': {
            'desc': '[VALUE*100]% Damage Taken Over Time Reduction',
-           'value': 0.066,
+           'value': 0.04,
          },
          'Resistance#Shadow': {
            'desc': '[VALUE*100]% Shadow Resistance',
            'value': 0.115,
          },
            'desc': '+[VALUE*100]% Damage Over Time',
            'value': 0.05,
          },
          'DOT_DPS_Reduction_Percent': {
            'desc': '[VALUE*100]% Damage Taken Over Time Reduction',
-           'value': 0.082,
+           'value': 0.05,
          },
          'Resistance#Shadow': {
            'desc': '[VALUE*100]% Shadow Resistance',
            'value': 0.143,
          },
            'desc': '+[VALUE*100]% Damage Over Time',
            'value': 0.06,
          },
          'DOT_DPS_Reduction_Percent': {
            'desc': '[VALUE*100]% Damage Taken Over Time Reduction',
-           'value': 0.098,
+           'value': 0.06,
          },
          'Resistance#Shadow': {
            'desc': '[VALUE*100]% Shadow Resistance',
            'value': 0.169,
          },
            'desc': '+[VALUE*100]% Damage Over Time',
            'value': 0.07,
          },
          'DOT_DPS_Reduction_Percent': {
            'desc': '[VALUE*100]% Damage Taken Over Time Reduction',
-           'value': 0.114,
+           'value': 0.07,
          },
          'Resistance#Shadow': {
            'desc': '[VALUE*100]% Shadow Resistance',
            'value': 0.196,
          },
            'desc': '+[VALUE*100]% Damage Over Time',
            'value': 0.08,
          },
          'DOT_DPS_Reduction_Percent': {
            'desc': '[VALUE*100]% Damage Taken Over Time Reduction',
-           'value': 0.13,
+           'value': 0.08,
          },
          'Resistance#Shadow': {
            'desc': '[VALUE*100]% Shadow Resistance',
            'value': 0.221,
          },
      },
      'Gem_Diamond_01': {
        'attributes': {
          'Barrier_Bonus_Percent': {
            'desc': '+[VALUE*100]% Barrier Generation',
-           'value': 0.04,
+           'value': 0.03,
          },
          'Damage_Percent_Bonus_Per_Skill_Tag#Ultimate': {
            'desc': '+[VALUE*100]% Ultimate Skill Damage',
-           'value': 0.04,
+           'value': 0.07,
          },
          'Resistance_All': {
            'desc': '[VALUE*100]% Resistance to All Elements',
            'value': 0.04,
          },
      },
      'Gem_Diamond_02': {
        'attributes': {
          'Barrier_Bonus_Percent': {
            'desc': '+[VALUE*100]% Barrier Generation',
-           'value': 0.05,
+           'value': 0.035,
          },
          'Damage_Percent_Bonus_Per_Skill_Tag#Ultimate': {
            'desc': '+[VALUE*100]% Ultimate Skill Damage',
-           'value': 0.05,
+           'value': 0.09,
          },
          'Resistance_All': {
            'desc': '[VALUE*100]% Resistance to All Elements',
            'value': 0.05,
          },
      },
      'Gem_Diamond_03': {
        'attributes': {
          'Barrier_Bonus_Percent': {
            'desc': '+[VALUE*100]% Barrier Generation',
-           'value': 0.06,
+           'value': 0.04,
          },
          'Damage_Percent_Bonus_Per_Skill_Tag#Ultimate': {
            'desc': '+[VALUE*100]% Ultimate Skill Damage',
-           'value': 0.06,
+           'value': 0.11,
          },
          'Resistance_All': {
            'desc': '[VALUE*100]% Resistance to All Elements',
            'value': 0.06,
          },
      },
      'Gem_Diamond_04': {
        'attributes': {
          'Barrier_Bonus_Percent': {
            'desc': '+[VALUE*100]% Barrier Generation',
-           'value': 0.07,
+           'value': 0.045,
          },
          'Damage_Percent_Bonus_Per_Skill_Tag#Ultimate': {
            'desc': '+[VALUE*100]% Ultimate Skill Damage',
-           'value': 0.07,
+           'value': 0.13,
          },
          'Resistance_All': {
            'desc': '[VALUE*100]% Resistance to All Elements',
            'value': 0.07,
          },
      },
      'Gem_Diamond_05': {
        'attributes': {
          'Barrier_Bonus_Percent': {
            'desc': '+[VALUE*100]% Barrier Generation',
-           'value': 0.08,
+           'value': 0.05,
          },
          'Damage_Percent_Bonus_Per_Skill_Tag#Ultimate': {
            'desc': '+[VALUE*100]% Ultimate Skill Damage',
-           'value': 0.08,
+           'value': 0.15,
          },
          'Resistance_All': {
            'desc': '[VALUE*100]% Resistance to All Elements',
            'value': 0.08,
          },
      },
      'Gem_Ruby_01': {
        'attributes': {
          'Hitpoints_Max_Percent_Bonus': {
            'desc': '[VALUE*100]% Maximum Life',
-           'value': 0.05,
+           'value': 0.02,
          },
          'Overpower_Damage_Percent_Bonus': {
            'desc': '+[VALUE*100]% Overpower Damage',
            'value': 0.12,
          },
      },
      'Gem_Ruby_02': {
        'attributes': {
          'Hitpoints_Max_Percent_Bonus': {
            'desc': '[VALUE*100]% Maximum Life',
-           'value': 0.055,
+           'value': 0.025,
          },
          'Overpower_Damage_Percent_Bonus': {
            'desc': '+[VALUE*100]% Overpower Damage',
            'value': 0.15,
          },
      },
      'Gem_Ruby_03': {
        'attributes': {
          'Hitpoints_Max_Percent_Bonus': {
            'desc': '[VALUE*100]% Maximum Life',
-           'value': 0.06,
+           'value': 0.03,
          },
          'Overpower_Damage_Percent_Bonus': {
            'desc': '+[VALUE*100]% Overpower Damage',
            'value': 0.18,
          },
      },
      'Gem_Ruby_04': {
        'attributes': {
          'Hitpoints_Max_Percent_Bonus': {
            'desc': '[VALUE*100]% Maximum Life',
-           'value': 0.07,
+           'value': 0.035,
          },
          'Overpower_Damage_Percent_Bonus': {
            'desc': '+[VALUE*100]% Overpower Damage',
            'value': 0.21,
          },
      },
      'Gem_Ruby_05': {
        'attributes': {
          'Hitpoints_Max_Percent_Bonus': {
            'desc': '[VALUE*100]% Maximum Life',
-           'value': 0.08,
+           'value': 0.04,
          },
          'Overpower_Damage_Percent_Bonus': {
            'desc': '+[VALUE*100]% Overpower Damage',
            'value': 0.24,
          },
            'desc': '+[VALUE*100]% Critical Strike Damage to Crowd Controlled Enemies',
            'value': 0.06,
          },
          'Fortified_Health_Damage_Reduction_Bonus': {
            'desc': '[VALUE*100]% Damage Reduction while Fortified',
-           'value': 0.04,
+           'value': 0.01,
          },
          'Resistance#Cold': {
            'desc': '[VALUE*100]% Cold Resistance',
            'value': 0.115,
          },
            'desc': '+[VALUE*100]% Critical Strike Damage to Crowd Controlled Enemies',
            'value': 0.075,
          },
          'Fortified_Health_Damage_Reduction_Bonus': {
            'desc': '[VALUE*100]% Damage Reduction while Fortified',
-           'value': 0.05,
+           'value': 0.015,
          },
          'Resistance#Cold': {
            'desc': '[VALUE*100]% Cold Resistance',
            'value': 0.143,
          },
            'desc': '+[VALUE*100]% Critical Strike Damage to Crowd Controlled Enemies',
            'value': 0.09,
          },
          'Fortified_Health_Damage_Reduction_Bonus': {
            'desc': '[VALUE*100]% Damage Reduction while Fortified',
-           'value': 0.06,
+           'value': 0.02,
          },
          'Resistance#Cold': {
            'desc': '[VALUE*100]% Cold Resistance',
            'value': 0.169,
          },
            'desc': '+[VALUE*100]% Critical Strike Damage to Crowd Controlled Enemies',
            'value': 0.105,
          },
          'Fortified_Health_Damage_Reduction_Bonus': {
            'desc': '[VALUE*100]% Damage Reduction while Fortified',
-           'value': 0.07,
+           'value': 0.025,
          },
          'Resistance#Cold': {
            'desc': '[VALUE*100]% Cold Resistance',
            'value': 0.196,
          },
            'desc': '+[VALUE*100]% Critical Strike Damage to Crowd Controlled Enemies',
            'value': 0.12,
          },
          'Fortified_Health_Damage_Reduction_Bonus': {
            'desc': '[VALUE*100]% Damage Reduction while Fortified',
-           'value': 0.08,
+           'value': 0.03,
          },
          'Resistance#Cold': {
            'desc': '[VALUE*100]% Cold Resistance',
            'value': 0.221,
          },
      },
      'Gem_Skull_01': {
        'attributes': {
          'Armor_Bonus': {
            'desc': '+VALUE Armor',
-           'value': 100.0,
+           'value': 75.0,
          },
          'Bonus_Healing_Received_Percent': {
            'desc': '+[VALUE*100]% Healing Received',
-           'value': 0.04,
+           'value': 0.03,
          },
          'Flat_Hitpoints_On_Kill': {
            'desc': 'VALUE Life On Kill',
            'value': 20.0,
          },
      },
      'Gem_Skull_02': {
        'attributes': {
          'Armor_Bonus': {
            'desc': '+VALUE Armor',
-           'value': 170.0,
+           'value': 125.0,
          },
          'Bonus_Healing_Received_Percent': {
            'desc': '+[VALUE*100]% Healing Received',
-           'value': 0.05,
+           'value': 0.035,
          },
          'Flat_Hitpoints_On_Kill': {
            'desc': 'VALUE Life On Kill',
            'value': 30.0,
          },
      },
      'Gem_Skull_03': {
        'attributes': {
          'Armor_Bonus': {
            'desc': '+VALUE Armor',
-           'value': 230.0,
+           'value': 170.0,
          },
          'Bonus_Healing_Received_Percent': {
            'desc': '+[VALUE*100]% Healing Received',
-           'value': 0.06,
+           'value': 0.04,
          },
          'Flat_Hitpoints_On_Kill': {
            'desc': 'VALUE Life On Kill',
            'value': 50.0,
          },
      },
      'Gem_Skull_04': {
        'attributes': {
          'Armor_Bonus': {
            'desc': '+VALUE Armor',
-           'value': 295.0,
+           'value': 220.0,
          },
          'Bonus_Healing_Received_Percent': {
            'desc': '+[VALUE*100]% Healing Received',
-           'value': 0.07,
+           'value': 0.045,
          },
          'Flat_Hitpoints_On_Kill': {
            'desc': 'VALUE Life On Kill',
            'value': 65.0,
          },
      },
      'Gem_Skull_05': {
        'attributes': {
          'Armor_Bonus': {
            'desc': '+VALUE Armor',
-           'value': 340.0,
+           'value': 250.0,
          },
          'Bonus_Healing_Received_Percent': {
            'desc': '+[VALUE*100]% Healing Received',
-           'value': 0.08,
+           'value': 0.05,
          },
          'Flat_Hitpoints_On_Kill': {
            'desc': 'VALUE Life On Kill',
            'value': 80.0,
          },
      },
      'Gem_Topaz_01': {
        'attributes': {
          'Damage_Percent_Bonus_Per_Skill_Tag#Basic': {
            'desc': '+[VALUE*100]% Basic Skill Damage',
-           'value': 0.133,
+           'value': 0.1,
          },
          'Damage_Reduction_While_Crowd_Controlled': {
            'desc': '[VALUE*100]% Damage Reduction while Control Impaired',
-           'value': 0.066,
+           'value': 0.06,
          },
          'Resistance#Lightning': {
            'desc': '[VALUE*100]% Lightning Resistance',
            'value': 0.115,
          },
      },
      'Gem_Topaz_02': {
        'attributes': {
          'Damage_Percent_Bonus_Per_Skill_Tag#Basic': {
            'desc': '+[VALUE*100]% Basic Skill Damage',
-           'value': 0.167,
+           'value': 0.125,
          },
          'Damage_Reduction_While_Crowd_Controlled': {
            'desc': '[VALUE*100]% Damage Reduction while Control Impaired',
-           'value': 0.082,
+           'value': 0.07,
          },
          'Resistance#Lightning': {
            'desc': '[VALUE*100]% Lightning Resistance',
            'value': 0.143,
          },
      },
      'Gem_Topaz_03': {
        'attributes': {
          'Damage_Percent_Bonus_Per_Skill_Tag#Basic': {
            'desc': '+[VALUE*100]% Basic Skill Damage',
-           'value': 0.2,
+           'value': 0.15,
          },
          'Damage_Reduction_While_Crowd_Controlled': {
            'desc': '[VALUE*100]% Damage Reduction while Control Impaired',
-           'value': 0.098,
+           'value': 0.08,
          },
          'Resistance#Lightning': {
            'desc': '[VALUE*100]% Lightning Resistance',
            'value': 0.169,
          },
      },
      'Gem_Topaz_04': {
        'attributes': {
          'Damage_Percent_Bonus_Per_Skill_Tag#Basic': {
            'desc': '+[VALUE*100]% Basic Skill Damage',
-           'value': 0.233,
+           'value': 0.175,
          },
          'Damage_Reduction_While_Crowd_Controlled': {
            'desc': '[VALUE*100]% Damage Reduction while Control Impaired',
-           'value': 0.114,
+           'value': 0.09,
          },
          'Resistance#Lightning': {
            'desc': '[VALUE*100]% Lightning Resistance',
            'value': 0.196,
          },
      },
      'Gem_Topaz_05': {
        'attributes': {
          'Damage_Percent_Bonus_Per_Skill_Tag#Basic': {
            'desc': '+[VALUE*100]% Basic Skill Damage',
-           'value': 0.267,
+           'value': 0.2,
          },
          'Damage_Reduction_While_Crowd_Controlled': {
            'desc': '[VALUE*100]% Damage Reduction while Control Impaired',
-           'value': 0.13,
+           'value': 0.1,
          },
          'Resistance#Lightning': {
            'desc': '[VALUE*100]% Lightning Resistance',
            'value': 0.221,
          },
        'desc': 'A few scraps of parchment, charred around the edges',
        'name': "Eriman's Plea",
      },
      'Lorebook_Item_OrbeiJournal_01': {
        'desc': 'Written by the abbot of the Orbei Monastery, in a thin hand.',
-       'flavor': 'Lo, the Great Beast Tathamet was struck down and its blackened husk sank below the abyss. There, it smoldered and festered, and from the ruin of its Seven Heads were born Seven Great Evils. Three Primes and Four Lessers. Enemies of all creation.',
        'name': 'The Birth of Hell',
      },
-     'Lorebook_Item_OrbeiJournal_03': {
-       'desc': 'Written by the abbot of the Orbei Monastery, in a thin hand.',
-       'flavor': "To Monk Miatin. Please ensure this memo gets out to all monks of the Monastery. All tomes related to demon summoning, the old culture's blood magic rituals, and any recent reports of the increase in demon sightings should be brought to the inner cloister for storage.",
-       'name': '(A note from the Abbot of Orbei to another Monk.',
-     },
-     'Lorebook_Item_OrbeiNote': {
-       'desc': 'Written by a monk of the Orbei Monastery, in a thin hand.',
-       'flavor': "I suppose it is ironic that for so many decades we've been kept safe by our relative seclusion from the rest of Sanctuary. Now it will be our downfall. I can hear my fellow monks screaming beyond the doors. Monk Miatin is rallying those of us that are left; we cannot allow the knowledge to leave. What else can I do? I will fight.",
-       'name': 'Blood-Soaked Handwritten Missive',
-     },
      'Lorebook_Item_OrbeiNote2': {
        'desc': 'Written by the Abbot of Orbei Monastery, in a steady, practiced hand.',
-       'flavor': 'Commissioned during the Time of Troubles, the Orbei Archive once served to codify heresies for the Inquisition. Since then, the Archive has expanded to the study of all evils, restricted to only the most devout Scholars of Zakarum.',
        'name': 'The Orbei Monastery, Part 1',
      },
      'Lorebook_Item_OrbeiNote3': {
        'desc': 'Written by the Abbot of Orbei Monastery, in a steady, practiced hand.',
-       'flavor': 'Critics rightly fear the dangers of our scholarship, but ignorance of evil offers little protection from it. Our insights have proven invaluable to Paladins, Horadrim, and Angels alike in the fight against the darkness.',
        'name': 'The Orbei Monastery, Part 2',
      },
-     'Lorebook_Item_OrbeiNote4b': {
-       'desc': 'Written by a monk of the Orbei Monastery, in an hasty scribble.',
-       'flavor': '(PH) "Something isn\'t right, the Abbot has allowed the stranger into the Inner Cloister. He told him the words of our founders! I heard him! Take this note to Monk Lahya and..." The note ends with a scrawl and bloodstains.',
-       'name': 'A small piece of scribbled parchment',
-     },
      'Lorebook_Item_OrbeiNote7': {
        'desc': 'Written by a monk of the Orbei Monastery in a thin, hasty hand.',
        'name': 'A Personal Journal',
      },
      'Lorebook_Item_QST_Conv_Vault_01': {
      'QST_Blacksmith_Wood': {
        'desc': 'A dry log, stored out of the snow.',
        'name': 'Dry Firewood',
      },
      'QST_Class_Barb_Beast_Item': {
-       'desc': 'A grisly trophy',
-       'flavor': "The beast's head, encrusted with fried gore, still gives off an unnatural aura.",
+       'flavor': 'This grisly trophy, encrusted with fried gore, still gives off an unnatural aura.',
        'name': 'Head of the Beast',
      },
      'QST_Class_Barb_Reward_Helm': {
-       'desc': 'A fearsome helm, crafted from the skull of a fallen beast.',
        'flavor': "The beast's bleached skull has accumulated an impressive collection of gouges and dents, both in life and afterwards.",
        'name': 'Bone Helm of the Beast',
      },
      'QST_Class_Necro_Bone': {
        'flavor': 'A bone from a fallen enemy, mostly intact. This looks worthy of crafting into the body of a Golem.',
        'name': 'A Letter from Lorath to Donan',
      },
      'QST_Convergence_Act_Amulet': {
        'flavor': 'The Star beguiles. The threads of fate converge, but its story is not done.',
        'name': 'The Nexus Star',
+       'affixes': [
+         'Resistance_Jewelry_All',
+       ],
      },
      'QST_Craft_Alchemist_Spores': {
        'desc': 'A clump of spores from an Howler Moss plant',
        'name': 'Howler Spores',
      },
      'QST_Frac_GaleValley_RareHarvest_OreKit': {
        'flavor': 'A cloudy vial filled with acid flux. This will help with opening one rare Fractured Peaks geode.',
        'name': 'Acid Flux',
      },
      'QST_Frac_GoldSpent_Gems': {
-       'desc': '"Gold Well Spent"',
-       'flavor': 'This large bag bears the mark of Merchant Meros and is heavy with a various gems inside.',
+       'flavor': 'This large bag bears the mark of Merchant Meros and is heavy with various gems inside.',
        'name': 'Payment of Gemstones',
      },
      'QST_Frac_HamGriz_BarbHammer_Reward': {
        'affixes': [
          'INHERENT_OverpowerDamage',
      'QST_Hawe_APriceToPay_Venom': {
        'flavor': 'An acrid and extremely potent venom.',
        'name': 'Spider Venom',
      },
      'QST_Hawe_Act_Helm': {
-       'desc': 'TBD',
        'flavor': 'Worn by a king, a usurper, a thief? A macabre trophy. A gift from the tree.',
        'name': 'Crown of Whispers',
      },
      'QST_Hawe_Arc_Reward': {
        'affixes': [
      'QST_Hawe_DarkPath_LockboxKey': {
        'flavor': 'A small worn key. It looks like it fits a chest or lockbox.',
        'name': 'Lockbox Key',
      },
      'QST_Hawe_DeadintheWater_Salvage': {
-       'desc': 'Quest: "Dead in the Water"',
-       'flavor': 'Various resources salvaged from the Forsaken Coast. They smell of rotting flesh.',
+       'flavor': 'Various resources salvaged from the Hawezar coast, south of Backwater. They smell of rotting flesh.',
        'name': 'Salvaged Resources',
      },
      'QST_Hawe_Delta_EliasFinger': {
        'desc': 'Bound to Rotspill Delta',
        'flavor': "The preserved small finger from Elias' left hand. It emits a dark aura that sets you on edge.",
        'desc': 'Bound to Tunnels Beneath the Oasis',
        'flavor': "A weathered stone affixed on a simple metal chain. An occultist symbol has been carefully carved onto the stone's surface.",
        'name': 'Cultist Trinket',
      },
      'QST_Kehj_LowDesert_DropGift_Innkeeper01': {
-       'flavor': 'A lost shipment originally destined for Baraim, the Gea Kul innkeeper.',
+       'flavor': "A lost shipment originally destined for Aih'Setal, the Gea Kul innkeeper.",
-       'name': 'Battered Crate',
+       'name': 'Battered Shipment',
      },
      'QST_Kehj_LowDesert_RareHarvest_Herb': {
        'flavor': 'An unusual mushroom picked while harvesting herbs in Kehjistan.',
        'name': 'Spotted Mushroom',
      },
      'QST_Kehj_Oasis_DropGift_Innkeeper02': {
-       'flavor': 'A letter that has been handled carelessly, stained with salt and smeared ink. It is addressed to Baraim of Gea Kul.',
+       'flavor': "A letter that has been handled carelessly, stained with salt and smeared ink. It is addressed to Aih'Setal of Gea Kul.",
        'name': 'Waterstained Letter',
      },
      'QST_Kehj_Oasis_FetchMinor_02_Seaweed': {
        'flavor': 'This alga flourishes in the warm waters of Kehjistan. This particular gutweed has been rotting inside Drowned intestines. The smell is nauseating.',
        'name': 'Digested Gutweed',
      'QST_Scos_Highlands_FetchMinor_06_Horn': {
        'flavor': "A massive, spiraling horn severed from a demon's skull. Even though the bone is mostly hollow, it feels heavier than a broadsword.",
        'name': 'Giant Demon Horn',
      },
      'QST_Scos_Hills_Strand_Breadcrumb_Item': {
-       'flavor': 'A burlap sack filled with loaves of bread, meats, cheese and other foods. Whoever filled this sack did so with love for its intended recipients.',
+       'flavor': 'A burlap sack filled with loaves of bread, meats, cheese, and other food. Whoever filled this sack did so with love for its intended recipients.',
        'name': 'Bag of Foodstuffs',
      },
      'QST_Scos_Item_DaughterOak': {
        'flavor': 'A clean cutting from the roots of the Great Oak. You can almost feel it move in your hand.',
        'name': 'Root Cutting',
      'QST_Scos_TendingNature_Medicine': {
        'flavor': 'A mixture of rare ingredients combined into a potion.',
        'name': 'Bear Medicine',
      },
      'QST_Scos_TheAnthropomancer_Item_Entrails': {
-       'desc': 'The innards of a deceased goatman.',
        'name': 'Goatman Entrails',
+       'flavor': 'Plump, stinking goatman innards. What might the old seer divine from these?',
      },
      'QST_Scos_TheDiviner_RuneStone': {
        'flavor': 'A powerful druidic focus, able to draw out the natural magic of Scosglen and channel it where it is needed. This may be the only one that survived the Days of Ash.',
        'name': 'Túr Dúlra Runestone',
      },
        'desc': 'A bloodied letter from a slain merchant',
        'flavor': 'Thank you for helping Cousin Genbar. Times are hard for his stone-carving, but he is too stubborn to move his family and too proud to take charity. Give him a deal and I will pay the difference.',
        'name': "Merchant's Letter",
      },
      'QST_Step_Act_Pants': {
-       'desc': 'TBD',
        'flavor': 'Resplendent regalia tainted with the power of the corrupt which permeates the very fibers of its fabric and thread. These serve as an integral part of the ceremonial dress of the Primus.',
        'name': 'Breeches of the Primus',
      },
      'QST_Step_BloodAndSweat_doll_item': {
        'flavor': "A worn and well-loved doll. The word 'Tuya' is carved into it.",
      },
      'QST_Step_FiendSoFamiliar_Reward_Curio': {
        'affixes': [
          'INHERENT_CD_Reduction',
        ],
-       'desc': 'A focus to channel demonic essence into powerful enhancing energies gifted to you by Rakhaan, a strange demon who wishes to co-exist.',
        'name': "Rakhaan's Favor",
+       'flavor': 'A focus to channel demonic essence into powerful enhancing energies gifted to you by Rakhaan, a strange demon who wishes to co-exist.',
      },
      'QST_Step_ForgingTheMaul_Ore': {
        'flavor': 'A rare ore coveted by Oxen Tribe blacksmiths for its malleability and resilience.',
        'name': 'Silver Quartz',
      },
        'desc': 'Written by Guulrahn Prisoner',
        'flavor': 'A small journal stained with blood.',
        'name': 'Battered Journal',
      },
      'QST_Step_HungerforaNewLife_ContainerEmpty': {
-       'desc': 'Empty container from Zolaya, to be filled with herbs.',
        'name': 'Empty Tea Infuser',
+       'flavor': 'Empty container from Zolaya, to be filled with herbs. Zolaya would often brew herbal teas for Oyuun, and hopes that one of these familiar brews will calm her.',
      },
      'QST_Step_HungerforaNewLife_ContainerFilled': {
-       'desc': 'A container from Zolaya, filled with medicinal herbs from her hideout.',
        'name': 'Filled Tea Infuser',
+       'flavor': "A container from Zolaya, filled with medicinal herbs from her hideout. Perhaps a familiar scent from happier times will soothe Oyuun's nerves.",
      },
      'QST_Step_HungerforaNewLife_Lorebook': {
        'desc': 'Written by Oyuun while held captive in Guulrahn',
        'name': "Oyuun's Journals",
      },
      'QST_Step_Jirandai_FetchMinor_06_SpiderHeart': {
        'flavor': 'This spider "heart" is naught but a blood filled sack-like organ collected from the abdomen.',
        'name': 'Spider Queen Heart',
      },
      'QST_Step_NameofLove_Cleaver': {
-       'desc': 'A cleaver once used by the butcher, Khaliun, ultimately recovered by the mages of The Whispering Vault.',
        'drop_level': 12,
        'drop_weight': 10,
-       'flavor': 'It remains oddly sharp, despite years of disuse.',
+       'flavor': 'A cleaver once used by the butcher, Khaliun, recovered by the mages of Whispering Vault, following her death. It remains disturbingly sharp, despite years of disuse.',
        'name': 'Cleaver of Undying Love',
      },
      'QST_Step_Onyx_FetchMinor_02': {
        'flavor': 'Personal effects taken from undead. These include arm bands, talismans, holy symbols, rings and jewelry as well as a few written notes and other various trinkets.',
        'name': 'Personal Effects',
        'flavor': 'A tome written by Elias, describing the teachings and wisdom of Lilith.',
        'name': 'Gospel of the Mother',
      },
      'QST_Step_Orbei_ScholarsJournal': {
        'desc': 'A blood-stained journal bearing the Zakarum crest',
-       'flavor': "I was so excited when I walked into the Sacristy that day. Finally, my turn to speak the words and enter the Archive. Now I'd give anything to forget what I've learned. I don't think I'll ever sleep again.",
        'name': "Scholar's Journal",
      },
      'QST_Step_PoundofFlesh_GibbetKey': {
        'flavor': 'An old brass key, worn from years of use.',
        'name': 'Gibbet Key',
      'QST_Step_SaltBegetsSalt_GoatBody': {
        'flavor': "The lifeless body of Jargal's beloved goat, Tuji. The goat's eyes are glazed over, and its muzzle covered with salt",
        'name': "Tuji's Body",
      },
      'QST_Step_SentimentalValue_Heirloom': {
-       'desc': "A ring once belonging to Ulagan's uncle",
-       'flavor': 'Some of the gold-like finish has chipped away to reveal a dull surface underneath.',
+       'flavor': "A ring once given by Ulagan's uncle to his wife; it was promised to Ulagan upon his uncle's death. Some of the gold-like finish has chipped away to reveal a dull surface underneath.",
        'name': "Ulagan's Uncle's Ring",
      },
      'QST_Step_Sooth_DropGift_Gesur02': {
        'flavor': 'A pouch filled with worn old coins from a variety of different cities.',
        'name': 'Bag of Old Coins',
      'QST_Step_South_DropGift_Gesur01': {
        'flavor': "An old discolored silver amulet. This amulet's prayer of protection didn't help the traveler who owned it.",
        'name': 'Tarnished Amulet',
      },
      'QST_Step_WeightofSin_Bracelet01': {
-       'flavor': 'A hand-carved bracelet tarnished by ash. Eagle wings span the underside of the bangle',
+       'flavor': 'A hand-carved bracelet tarnished by ash. Eagle wings span the underside of the bangle. "Dawa" is carved beneath the wings.',
-       'name': 'Carved Bracelet',
+       'name': "Dawa's Bracelet",
      },
      'QST_Step_WeightofSin_Bracelet02': {
-       'flavor': 'A hand-carved bracelet tarnished by ash. Eagle wings span the underside of the bangle',
+       'flavor': 'A hand-carved bracelet tarnished by ash. Eagle wings span the underside of the bangle. "Naraa" is carved beneath the wings.',
-       'name': 'Carved Bracelet',
+       'name': "Naraa's Bracelet",
      },
      'QST_Step_WhatRemains_remains': {
        'flavor': 'The grisly remains of a cannibal victim.',
        'name': "Erdene's Remains",
      },
        'desc': 'The Soul of a Warrior lost to Terror',
        'flavor': "From the exterior, you'd never know who's soul this was or what their life was like.",
        'name': 'Tainted Soul',
      },
      'QST_ZakarumsPlight_Water': {
-       'flavor': 'Bottle filled with water from the oasis for Zakarum Novitiate.',
+       'flavor': 'Bottle filled with fresh water from the oasis for Tameon.',
        'name': 'Water-filled bottle',
      },
      'Recipe_Elixir_Curative': {
        'desc': 'Bring to an Alchemist to teach them to craft Curative Elixirs.',
        'name': 'Recipe: Curative Elixir',
      },
      'Scroll_Of_Summoning': {
        'desc': 'PHSummons party members to your location.',
        'name': 'Scroll of Summoning',
      },
-     'Scroll_Of_Wayfinding': {
-       'desc': 'Returns you to the entrance of a Dungeon, and is consumed in the process.',
-       'name': 'Scroll of Wayfinding',
-     },
      'Scroll_TownPortal': {
        'desc': 'PHReturns you to your bound flame.',
        'name': 'Scroll of Town Portal',
      },
      'SkillPointTome': {
        'drop_level': 8,
        'drop_weight': 10,
        'flavor': 'The scepter glows white hot, but a skilled wielder fears no pain.',
        'name': 'Scepter of Scorched Flesh',
      },
+     'Axe_stor006': {
+       'drop_weight': 100,
+     },
+     'Axe_stor006_static': {
+       'drop_weight': 100,
+     },
+     'DGN_Hawe_schewTestDungeon_Key': {
+       'desc': 'Bound to Doomed Caverns',
+       'flavor': 'Key dropped from the Mega Skeleton',
+       'name': 'Blood Key',
+     },
+     'DGN_Hawe_schewTestDungeon_McGuffin': {
+       'desc': 'Bound to Doomed Caverns',
+       'flavor': 'McGuffin dropped from the Mega Skeleton',
+       'name': 'McGuffin',
+     },
+     'DO_NOT_USE_Crafting_Elite_01': {
+       'desc': 'Obtained by slaying the strongest monsters in Sanctuary.',
+       'name': '{c_specialcraftingmat}Fragment of Hatred{/c}',
+     },
+     'DO_NOT_USE_Crafting_Magic_01': {
+       'desc': 'Obtained by using the Blacksmith to salvage magic weapons and armor.',
+       'name': 'Arcane Dust',
+     },
+     'Elixir_Cheat_Death': {
+       'desc': 'For the next 30 minutes, prevent death once and become Immune for 2 seconds. Once this takes place, you cannot benefit from it again for 5 minutes.',
+       'flavor': 'This Elixir is special, and may be used alongside any other Elixir.',
+       'name': 'Elixir of Death Evasion',
+     },
+     'LE_AWhetton_Key': {
+       'desc': 'Bound to Iron Hold',
+       'flavor': 'This key keeps traitors of the faith and demon worshipers locked away to rot in their cells.',
+       'name': "Jailer's Key",
+     },
+     'QST_Kehj_Reward_PinchOfPoison_Cache': {
+       'desc': 'Contains Curative Elixirs and the knowledge to make more.',
+       'flavor': 'One of the oldest forms of magic is the brewing of potions. In this case, a tonic versus poisons and other hazardous conditions.',
+       'name': 'Curative Cache',
+     },
+     'Recipe_Elixir_CheatDeath': {
+       'desc': 'Bring to an Alchemist to teach them to craft Elixirs of Death Evasion.',
+       'name': 'Recipe: Elixir of Death Evasion',
+     },
+     'mnt_stor009_horse': {
+       'drop_weight': 100,
+     },
+     'offHandsSorc_stor003': {
+       'drop_weight': 100,
+     },
+     'trophy_bar001_stor': {
+       'drop_weight': 100,
+     },
+     'trophy_bar004_stor': {
+       'drop_weight': 100,
+     },
+     'trophy_rog005_stor': {
+       'drop_weight': 100,
+     },
+     'twoHandMace_stor002': {
+       'drop_weight': 100,
+     },
+     'twoHandMace_stor005': {
+       'drop_weight': 100,
+     },
+     'twoHandMace_stor006': {
+       'drop_weight': 100,
+     },
+     'twoHandSorcStaff_stor002': {
+       'drop_weight': 100,
+     },
    },
    'Item Affix': {
      'Armor': {
        'affix_family': 119253633,
        'min_ipower': 150,
        'name_prefix': 'Keen',
        'name_suffix': 'of Keenness',
      },
      'AttackSpeed_Basics': {
        'affix_family': 1647315560,
-       'min_ipower': 300,
+       'min_ipower': 460,
        'name_prefix': 'Keen',
        'name_suffix': 'of Keenness',
      },
      'AttackSpeed_Fireball': {
        'affix_family': 1647315560,
        'min_ipower': 625,
        'name_prefix': 'Keen',
        'name_suffix': 'of Keenness',
      },
-     'AttackSpeed_Greater': {
-       'affix_family': 1647315560,
-     },
      'Block': {
        'affix_family': 120225707,
        'affix_formulas': [
          0.2,
          0,
        'name_prefix': 'Blocking',
        'name_suffix': 'of Blocking',
      },
      'CC_Duration': {
        'affix_family': 3862682955,
-       'min_ipower': 200,
+       'min_ipower': 150,
        'name_prefix': 'Ensnaring',
        'name_suffix': 'of Ensnaring',
      },
      'CC_Duration_Reduction': {
        'affix_family': 98079159,
-       'min_ipower': 340,
+       'min_ipower': 150,
        'name_prefix': 'Unbound',
-       'name_suffix': 'of Unbounding',
+       'name_suffix': 'of the Unbound',
      },
      'CC_Duration_Reduction_Slow': {
        'min_ipower': 340,
        'name_prefix': 'Unhindered',
        'name_suffix': 'of the Unhindered',
      },
      'CD_Reduction': {
        'affix_family': 3314500755,
        'name_prefix': 'Swift',
        'name_suffix': 'of Swiftness',
+       'min_ipower': 150,
      },
      'CoreStat_Dexterity': {
        'name_prefix': 'Adroit',
        'name_suffix': 'of the Adroit',
      },
      'CoreStat_DexterityPercent': {
        'affix_formulas': [
          0.02,
        ],
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': 'Nimble',
        'name_suffix': 'of the Nimble',
      },
      'CoreStat_Intelligence': {
        'name_prefix': 'Wise',
      },
      'CoreStat_IntelligencePercent': {
        'affix_formulas': [
          0.02,
        ],
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': 'Astute',
        'name_suffix': 'of the Astue',
      },
      'CoreStat_Strength': {
        'name_prefix': 'Powerful',
      },
      'CoreStat_StrengthPercent': {
        'affix_formulas': [
          0.02,
        ],
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': 'Sturdy',
        'name_suffix': 'of the Sturdy',
      },
      'CoreStat_Willpower': {
        'name_prefix': 'Determined',
      },
      'CoreStat_WillpowerPercent': {
        'affix_formulas': [
          0.02,
        ],
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': 'Tenacious',
        'name_suffix': 'of the Tenacious',
      },
      'CoreStats_All': {
        'name_prefix': 'Harmonious',
        'min_ipower': 625,
        'name_prefix': 'Transient',
        'name_suffix': 'of Transience',
      },
      'CritDamage': {
-       'name_prefix': 'Malicious',
+       'name_prefix': 'Focused',
-       'name_suffix': 'of Malice',
+       'name_suffix': 'of the Focused',
      },
      'Damage': {
        'name_prefix': 'Ferocious',
        'name_suffix': 'of Ferocity',
      },
      'Damage_Basics': {
        'name_prefix': 'Fundamental',
        'name_suffix': 'of Fundamentals',
      },
      'Damage_DoT': {
-       'min_ipower': 200,
+       'min_ipower': 150,
        'name_prefix': 'Lingering',
        'name_suffix': 'of Lingering',
      },
      'Damage_FullScaling': {
        'name_prefix': 'Ferocious',
      'Damage_Spenders': {
        'name_prefix': 'Brutal',
        'name_suffix': 'of Brutality',
      },
      'Damage_Ultimate': {
-       'min_ipower': 350,
+       'min_ipower': 460,
        'name_prefix': 'Pinnacle',
        'name_suffix': 'of the Pinnacle',
      },
      'Damage_to_CCd': {
-       'min_ipower': 85,
+       'min_ipower': 150,
-       'name_prefix': 'Exploitive',
+       'name_prefix': 'Punishing',
-       'name_suffix': 'of Exploit',
+       'name_suffix': 'of Punishing',
      },
      'Damage_to_Elite': {
        'affix_family': 2651786116,
        'name_prefix': "Hunter's",
-       'name_suffix': 'of Hunters',
+       'name_suffix': 'of the Hunter',
      },
      'Damage_to_HighLife': {
        'affix_family': 2651786116,
        'name_prefix': "Opportunist's",
        'name_suffix': 'of Opportunity',
      'Damage_to_Near': {
        'name_prefix': 'Riposting',
        'name_suffix': 'of Riposte',
      },
      'Damage_to_Slowed': {
-       'min_ipower': 85,
+       'min_ipower': 150,
        'name_prefix': "Poacher's",
        'name_suffix': 'of the Poacher',
      },
      'Damage_to_Stunned': {
-       'min_ipower': 625,
+       'min_ipower': 150,
        'name_prefix': 'Imposing',
        'name_suffix': 'of Imposing',
      },
      'Damage_to_Vulnerable': {
-       'min_ipower': 85,
+       'min_ipower': 150,
        'name_prefix': 'Cruel',
        'name_suffix': 'of Cruelty',
      },
      'Dodge': {
        'affix_family': 122693507,
      'Elite_Kill_Damage': {
        'affix_formulas': [
          0,
          4,
        ],
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': "Conqueror's",
        'name_suffix': 'of the Conqueror',
      },
      'Elite_Kill_Movement_Speed': {
        'affix_formulas': [
          0,
          4,
        ],
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': 'Triumphant',
        'name_suffix': 'of Triumph',
      },
      'Evade_Attack_Reset': {
        'affix_family': 718312459,
        'min_ipower': 215,
        'name_prefix': 'Jeweled',
        'name_suffix': 'of Jewels',
      },
      'HealingPercent': {
-       'name_prefix': 'Coalescent',
+       'name_prefix': 'Remedial',
-       'name_suffix': 'of Coalescence',
+       'name_suffix': 'of Remedies',
      },
      'Health': {
        'name_prefix': 'Vigorous',
        'name_suffix': 'of Vigor',
      },
      'HealthPercent': {
-       'min_ipower': 300,
+       'min_ipower': 340,
        'name_prefix': 'Enormous',
        'name_suffix': 'of Enormity',
      },
      'HealthPercent_Double': {
        'min_ipower': 300,
      'INHERENT_Thorns': {
        'affix_family': 372190974,
        'name_prefix': 'Thorned',
        'name_suffix': 'of Thorns',
      },
-     'Indestructible': {
-       'affix_family': 1304397498,
-       'affix_formulas': [
-         1,
-       ],
-     },
      'LifeRegen': {
-       'min_ipower': 250,
+       'min_ipower': 150,
        'name_prefix': 'Regenerating',
        'name_suffix': 'of Regeneration',
      },
      'Luck': {
-       'min_ipower': 10,
+       'min_ipower': 150,
        'name_prefix': 'Lucky',
        'name_suffix': 'of Luck',
      },
      'LuckJewelry': {
-       'min_ipower': 10,
+       'min_ipower': 150,
        'name_prefix': 'Lucky',
        'name_suffix': 'of Luck',
      },
      'Lucky_Crit_Daze': {
        'affix_family': 805302519,
      'Lucky_Hit_Daze': {
        'affix_family': 805302519,
        'name_prefix': 'Dazing',
        'name_suffix': 'of Dazing',
      },
-     'Lucky_Hit_Fear': {
-       'affix_family': 805302519,
-       'min_ipower': 725,
-     },
      'Lucky_Hit_Heal_Life': {
        'min_ipower': 725,
        'name_prefix': "Vampire's",
        'name_suffix': 'of the Vampire',
      },
        'affix_family': 805302519,
        'name_prefix': 'Immobilizing',
        'name_suffix': 'of Immobilizing',
      },
      'Lucky_Hit_Resource': {
-       'min_ipower': 625,
+       'min_ipower': 725,
-       'name_prefix': 'Resourceful',
+       'name_prefix': 'Perpetual',
-       'name_suffix': 'of Resource',
+       'name_suffix': 'of Perpetuity',
      },
      'Lucky_Hit_Slow': {
        'min_ipower': 625,
        'name_prefix': 'Slowing',
        'name_suffix': 'of Slowing',
        'min_ipower': 300,
        'name_prefix': 'Overpowering',
        'name_suffix': 'of Overpowering',
      },
      'OverpowerDamage': {
-       'min_ipower': 300,
+       'min_ipower': 150,
        'name_prefix': 'Demolition',
        'name_suffix': 'of Demolition',
      },
      'OverpowerDamage_Jewelry': {
-       'min_ipower': 300,
+       'min_ipower': 150,
        'name_prefix': 'Demolition',
        'name_suffix': 'of Demolition',
      },
      'PotionBarrier': {
        'affix_family': 2964756154,
        'affix_formulas': [
-         0.3,
+         0.25,
        ],
        'min_ipower': 200,
        'name_prefix': '(PH)',
        'name_suffix': '(PH)',
      },
        'name_suffix': 'of Siphoning',
      },
      'PotionGrantsMoveSpeed': {
        'affix_family': 2964756154,
        'affix_formulas': [
-         0.3,
+         0.25,
        ],
        'min_ipower': 200,
        'name_prefix': 'Vaporous',
        'name_suffix': 'of Vapor',
      },
      'PotionGrantsResource': {
        'affix_family': 2964756154,
        'affix_formulas': [
-         30,
+         25,
        ],
        'min_ipower': 200,
        'name_prefix': 'Invigorating',
        'name_suffix': 'of Invigoration',
      },
      },
      'SMP_WishingWell_Ring': {
        'desc': 'Lucky Hit: Up to a 100.0% chance to lose all of your Resource.',
        'name': 'Ring of Misfortune',
      },
-     'SMP_WishingWell_Stat_Dex': {
-       'affix_formulas': [
-         6,
-       ],
-     },
-     'SMP_WishingWell_Stat_Int': {
-       'affix_formulas': [
-         6,
-       ],
-     },
-     'SMP_WishingWell_Stat_Str': {
-       'affix_formulas': [
-         6,
-       ],
-     },
-     'SMP_WishingWell_Stat_Wil': {
-       'affix_formulas': [
-         6,
-       ],
-     },
-     'Shield_Damage_Bonus': {
-       'affix_family': 3396802493,
-       'affix_formulas': [
-         0.8,
-       ],
-     },
      'ShrineDuration': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Blessed',
        'name_suffix': 'of Blessings',
      },
      'SkillRankBonus_Generic_Category_Basic': {
        'min_ipower': 180,
        'name_prefix': 'Principal',
        'name_suffix': 'of Principals',
      },
      'Thorns': {
        'affix_family': 372190974,
-       'min_ipower': 120,
+       'min_ipower': 150,
        'name_prefix': 'Thorned',
        'name_suffix': 'of Thorns',
      },
      'Thorns_Shields': {
        'affix_family': 372190974,
        'name_prefix': 'Thorned',
        'name_suffix': 'of Thorns',
+       'min_ipower': 150,
      },
-     'UtilityFind': {
-       'min_ipower': 725,
-     },
      'performance_test_rogue_imbue_cold': {
        'affix_formulas': [
          'array([4,6])',
        ],
        'desc': 'You are permanently Cold Imbued.',
          30,
          50,
        ],
        'desc': 'You take 30% less damage when you are below half Life.\nYou deal 50% more damage to enemies below half Life.',
      },
+     'ShrineDuration_Lesser': {
+       'min_ipower': 340,
+       'name_prefix': 'Blessed',
+       'name_suffix': 'of Blessings',
+     },
    },
    'Legendary': {
      'Legendary_Generic_110': {
        'category': 0,
-       'desc': 'Critical Strikes with Core Skills increase your Attack Speed by +{20/40}% for 3.0 seconds.',
+       'desc': 'Critical Strikes with Core Skills increase your Attack Speed by +{15/25}% for 5.0 seconds.',
        'name': 'Accelerating',
      },
      'Legendary_Generic_111': {
        'category': 2,
-       'desc': 'You have +20.0% increased Crowd Control Duration and deal x{20/50}% increased damage to Unstoppable enemies.',
+       'desc': 'You have +20.0% increased Crowd Control Duration. While enemies are Unstoppable, you deal x{20/50}% increased damage to them.',
        'name': "Exploiter's",
      },
      'legendary_generic_006': {
        'category': 3,
-       'desc': 'Gain {10/20} of your Primary Resource for every 20.0% of your Life that you Heal.',
+       'desc': 'Gain {10/20} of your Primary Resource for every 25.0% of your Life that you Heal.',
        'name': 'Starlight',
      },
      'legendary_generic_009': {
        'category': 1,
-       'desc': 'Basic Skills grant 25.0% Damage Reduction for {4/8} seconds.',
+       'desc': 'Basic Skills grant 20.0% Damage Reduction for {2/6} seconds.',
        'name': 'of Might',
      },
      'legendary_generic_011': {
        'category': 1,
-       'desc': 'Damaging an Elite enemy grants you a Barrier absorbing up to {375/750} damage for 10.0 seconds. This effect can only happen once every 30 seconds.',
+       'desc': 'Damaging an Elite enemy grants you a Barrier absorbing up to {#}% damage for 10.0 seconds. This effect can only happen once every 30 seconds.',
        'name': 'of the Protector',
      },
      'legendary_generic_014': {
        'category': 0,
-       'desc': 'Deal x{3/10}% increased damage for each second you stand still, up to x30.0%.',
+       'desc': 'Deal x{5/10}% increased damage for each second you stand still, up to x30.0%.',
        'name': 'of Inner Calm',
      },
      'legendary_generic_016': {
        'category': 4,
        'desc': 'Critical Strikes grant +{8/16}% Movement Speed for 1.0 second, up to 6 seconds.',
        'desc': 'Restore {1/4} of your Primary Resource when you Crowd Control an enemy.',
        'name': 'of the Umbral',
      },
      'legendary_generic_027': {
        'category': 0,
-       'desc': 'Deal x{23/33}% increased damage while you have a Barrier active.',
+       'desc': 'Deal x{15/25}% increased damage while you have a Barrier active.',
        'name': 'Conceited',
      },
      'legendary_generic_034': {
        'category': 1,
        'desc': 'When hit while not Healthy, a magical bubble is summoned around you for {3/5} seconds. While standing in the bubble players are Immune. Can only occur once every 90.0 seconds.',
        'desc': 'You gain x{0.25/0.5}% increased Armor for 4.0 seconds when you deal any form of damage, stacking up to x{25/50}%.',
        'name': 'of Disobedience',
      },
      'legendary_generic_038': {
        'category': 0,
-       'desc': 'Distant enemies have a 15.0% chance to be Stunned for 2.0 seconds when they hit you. You deal x{30/50}% increased damage to Stunned enemies.',
+       'desc': 'Distant enemies have a 8.0% chance to be Stunned for 2.0 seconds when they hit you. You deal x{20/40}% increased damage to Stunned enemies.',
        'name': 'of Retribution',
      },
      'legendary_generic_043': {
        'category': 0,
-       'desc': 'Basic Skills gain +{23/33}% Attack Speed.',
+       'desc': 'Basic Skills gain +{15/30}% Attack Speed.',
        'name': 'Rapid',
      },
      'legendary_generic_063': {
        'category': 0,
-       'desc': 'Skills deal up to x{24/34}% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.',
+       'desc': 'Skills deal up to x{10/20}% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.',
        'name': "Edgemaster's",
      },
      'legendary_generic_065': {
        'category': 1,
-       'desc': 'You Heal for {2.5/10} Life per second for each Close enemy, up to 50 Life per second.',
+       'desc': 'You Heal for {#} Life per second for each Close enemy, up to 50 Life per second.',
        'name': 'of the Crowded Sage',
      },
      'legendary_generic_067': {
        'category': 0,
-       'desc': 'Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by x{5/10}%, up to x50.0%.',
+       'desc': 'Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by x{5/10}%, up to x30.0%.',
        'name': 'of the Expectant',
      },
      'legendary_generic_100': {
        'category': 4,
-       'desc': 'While Unstoppable and for 2.0 seconds after, you gain +{10/25}% increased Movement Speed and can move freely through enemies.',
+       'desc': 'While Unstoppable and for 4.0 seconds after, you gain +{10/25}% increased Movement Speed and can move freely through enemies.',
        'name': 'Ghostwalker',
      },
      'legendary_generic_102': {
        'category': 2,
        'desc': 'Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a {30/50}% chance for that Crowd Control effect to spread to another unaffected enemy.',
        'desc': 'Thorns damage dealt has a {20/40}% chance to deal damage to all enemies around you.',
        'name': 'Needleflare',
      },
      'legendary_generic_107': {
        'category': 1,
-       'desc': 'While you have a Barrier active, there is a {20/30}% chance to ignore incoming direct damage from Distant enemies.',
+       'desc': 'While you have a Barrier active, there is a {7/13}% chance to ignore incoming direct damage from Distant enemies.',
        'name': 'of the Deflecting Barrier',
      },
      'legendary_generic_109': {
        'category': 0,
-       'desc': 'You have x{12.5/25}% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x{25/50}% increased Crowd Control Duration.',
+       'desc': 'You have x{10/20}% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x{20/40}% increased Crowd Control Duration.',
        'name': 'Smiting',
      },
    },
    'Loadscreen Tips': {
      'TIP001': 'Remember to spend your Skill Points when you level up to unlock new Skills and Passives or improve existing ones!',
      'TIP006': 'You can revive other Players by clicking on their spirits. They can rejoin the fight immediately!',
      'TIP007': 'Activate any waypoints that you encounter on your travels to unlock a new fast travel location.',
      'TIP008': 'When you grow powerful enough an Occultist can extract and replace the powers on your Legendary items.',
      'TIP009': 'Realm Rewards are shared with every character of yours on that realm. Open your map and check out the Renown panel to see what you can earn while exploring Sanctuary!',
      'TIP010': "The state of Sanctuary is based on the party leader's progress.",
-     'TIP011': 'Combat damage text is colored to mean different things: Critical Strike, Overpower, and Critical Hit combined with Overpower.',
+     'TIP011': 'Combat damage text is colored to mean different things: Critical Strike, Overpower, and Critical Strike combined with Overpower.',
      'TIP012': 'You can increase the potency of your Healing Potions by visiting the Alchemist',
      'TIP013': 'After finishing the Campaign, new challenges and rewards await in the Nightmare and Torment World Tiers!',
      'TIP014': 'Elite enemies include Champions, Elites, Bosses, and Bloodmarked Players.',
      'TIP015': 'Higher World Tiers grant you much more Experience from killing monsters.',
      'TIP016': 'The Vulnerable status effect increases the damage taken by enemies for a short duration. It is represented by a purple glow around the Health Bar for enemies and a cracked Health Globe for you.',
      'TIP032': 'Attacks have a 3% chance to Overpower. This chance cannot be passively improved, but some effects can cause attacks to be guaranteed to Overpower.',
      'TIP033': 'Necromancer Minions inherit 30% of most stats such as Critical Strike Chance and Attack Speed.',
      'TIP034': 'Necromancers have various ways to drop Blood Orbs, which fall on the ground and heal them instantly when picked up.',
      'TIP035': 'Necromancers have the ability to see and interact with Corpses. Kill enemies to spawn their Corpse, and use that Corpse to raise Skeletons to fight for you!',
      'TIP036': 'Necromancers can use the Book of the Dead to sacrifice the ability to summon their Minions for personal power.',
-     'TIP037': 'If all other Skeletons have been summoned, then Raise Skeleton will instead summon a Skeletal Priest who will temporarily buff all nearby Minions.',
+     'TIP037': "If all other Skeletons have been summoned, then a Necromancer's Raise Skeleton will instead summon a Skeletal Priest who will temporarily buff all nearby Minions.",
      'TIP038': 'Druids Shapeshift when they change into a different form, which can often grant them additional bonuses.',
      'TIP039': 'Upon reaching Level 15 as a Druid, Druidic Spirit Offerings will begin dropping from enemies, which you can turn in at Túr Dúlra to increase your power.',
      'TIP040': 'The Barbarian carries an entire Arsenal consisting of 4 weapons with them at all times. Which weapon you use for a Skill can be chosen while the Skill is assigned to your hotbar.',
      'TIP041': 'Upon reaching Level 5 as a Barbarian, you will gain Expertise with the weapon type you are using. This grants you bonuses for every attack using that weapon type.',
      'TIP042': 'The more a Barbarian uses a particular weapon type, the more benefit they will gain from their Expertise.',
      'Generic_Magic_ArmorWhileBear': {
        'desc': '+1% Total Armor while in Werebear Form',
        'name': 'Armor While Bear',
      },
      'Generic_Magic_AttackSpeed': {
-       'desc': '+5% Attack Speed',
+       'desc': '+2.5% Attack Speed',
        'name': 'Attack Speed',
      },
      'Generic_Magic_BonusFortify': {
-       'desc': '+3.3% Fortify Generation',
+       'desc': '+3.2% Fortify Generation',
        'name': 'Bonus Fortify',
      },
      'Generic_Magic_CCDurationReduction': {
        'desc': '4% Control Impaired Duration Reduction',
        'name': 'CC Duration Reduction',
      'Generic_Magic_Damage2HSlashing': {
        'desc': '+5% Damage with Two-Handed Slashing',
        'name': 'Damage 2H Slashing',
      },
      'Generic_Magic_DamageAfterDodge': {
-       'desc': '+5% Damage for {#} Seconds After Dodging an Attack',
+       'desc': '+6.2% Damage for {#} Seconds After Dodging an Attack',
        'name': 'Damage After Dodge',
      },
      'Generic_Magic_DamageBleed': {
        'desc': '+5% Physical Damage Over Time',
        'name': 'Damage Bleed',
      'Generic_Magic_DamageReductionFromChilledTarget': {
        'desc': '3% Damage Reduction from Chilled Enemies',
        'name': 'Damage Reduction From Chilled Target',
      },
      'Generic_Magic_DamageReductionFromDot': {
-       'desc': '3.3% Damage Taken Over Time Reduction',
+       'desc': '3.2% Damage Taken Over Time Reduction',
        'name': 'Damage Reduction From DoT',
      },
      'Generic_Magic_DamageReductionFromElite': {
-       'desc': '3.3% Damage Reduction from Elites',
+       'desc': '3.2% Damage Reduction from Elites',
        'name': 'Damage Reduction From Elite',
      },
      'Generic_Magic_DamageReductionFromFar': {
        'desc': '3% Damage Reduction from Distant Enemies',
        'name': 'Damage Reduction From Far',
      },
      'Generic_Magic_DamageReductionFromNear': {
-       'desc': '2.4% Damage Reduction from Close Enemies',
+       'desc': '2.2% Damage Reduction from Close Enemies',
        'name': 'Damage Reduction From Near',
      },
      'Generic_Magic_DamageReductionFromPoisonedTarget': {
        'desc': '2% Damage Reduction from Enemies That Are Poisoned',
        'name': 'Damage Reduction From Poisoned Target',
      'Generic_Magic_DamageToChill': {
        'desc': '+7.5% Damage to Chilled Enemies',
        'name': 'Damage To Chill',
      },
      'Generic_Magic_DamageToElite': {
-       'desc': '+8.3% Damage to Elites',
+       'desc': '+8% Damage to Elites',
        'name': 'Damage To Elite',
      },
      'Generic_Magic_DamageToFar': {
        'desc': '+7.5% Damage to Distant Enemies',
        'name': 'Damage To Far',
      'Generic_Magic_Dex': {
        'desc': '+7 Dexterity',
        'name': 'Dexterity',
      },
      'Generic_Magic_Essence': {
-       'desc': '+8 Maximum Essence',
+       'desc': '+4 Maximum Essence',
        'name': 'Essence',
      },
      'Generic_Magic_EssenceOnKill': {
        'desc': '1 Essence On Kill',
        'name': 'Essence On Kill',
      'Generic_Magic_LuckyHitBonus': {
        'desc': '+2.5% Lucky Hit Chance',
        'name': 'Lucky Hit Bonus',
      },
      'Generic_Magic_Mana': {
-       'desc': '+8 Maximum Mana',
+       'desc': '+4 Maximum Mana',
        'name': 'Mana',
      },
      'Generic_Magic_MinionArmor': {
        'desc': '+2% Minion Armor',
        'name': 'Minion Armor',
      },
      'Generic_Magic_MinionAttackSpeed': {
-       'desc': '+5% Minion Attack Speed',
+       'desc': '+2.5% Minion Attack Speed',
        'name': 'Minion Attack Speed',
      },
      'Generic_Magic_MinionDamage': {
        'desc': '+5% Minion Damage',
        'name': 'Minion Damage',
        'desc': '4% Resistance to All Elements\n+4% Life',
        'name': 'Resilience',
        'threshold_bonus': '4% Resistance to All Elements',
      },
      'Generic_Rare_002': {
-       'desc': '+10% Attack Speed\n+10% Damage',
+       'desc': '+5% Attack Speed\n+10% Damage',
        'name': 'Nimble',
-       'threshold_bonus': '+10% Attack Speed',
+       'threshold_bonus': '+5% Attack Speed',
      },
      'Generic_Rare_006': {
-       'desc': '8% Control Impaired Duration Reduction\n6.7% Damage Taken Over Time Reduction',
+       'desc': '8% Control Impaired Duration Reduction\n6.5% Damage Taken Over Time Reduction',
        'name': 'Fleeting',
        'threshold_bonus': '8% Control Impaired Duration Reduction',
      },
      'Generic_Rare_007': {
-       'desc': '+16.7% Damage to Elites\n+10 Dexterity',
+       'desc': '+16% Damage to Elites\n+10 Dexterity',
        'name': 'Focused',
-       'threshold_bonus': '+16.7% Damage to Elites',
+       'threshold_bonus': '+16% Damage to Elites',
      },
      'Generic_Rare_009': {
        'desc': '+15% Damage to Crowd Controlled Enemies\n+15% Critical Strike Damage to Crowd Controlled Enemies',
        'name': 'Oppress',
        'threshold_bonus': '+15% Damage to Crowd Controlled Enemies',
        'desc': '+15% Damage to Crowd Controlled Enemies\n+10 Dexterity',
        'name': 'Devious',
        'threshold_bonus': '+15% Damage to Crowd Controlled Enemies',
      },
      'Generic_Rare_017': {
-       'desc': '+10% Damage for {#} Seconds After Dodging an Attack\n+10 Dexterity',
+       'desc': '+12.5% Damage for {#} Seconds After Dodging an Attack\n+10 Dexterity',
        'name': 'Feint',
-       'threshold_bonus': '+10% Damage for {#} Seconds After Dodging an Attack',
+       'threshold_bonus': '+12.5% Damage for {#} Seconds After Dodging an Attack',
      },
      'Generic_Rare_018': {
-       'desc': '6.7% Damage Reduction from Elites\n+100 Armor',
+       'desc': '6.5% Damage Reduction from Elites\n+100 Armor',
        'name': 'Safeguard',
-       'threshold_bonus': '6.7% Damage Reduction from Elites',
+       'threshold_bonus': '6.5% Damage Reduction from Elites',
      },
      'Generic_Rare_019': {
-       'desc': '6.7% Damage Taken Over Time Reduction\n4% Resistance to All Elements',
+       'desc': '6.5% Damage Taken Over Time Reduction\n4% Resistance to All Elements',
        'name': 'Suffused Resilience',
-       'threshold_bonus': '6.7% Damage Taken Over Time Reduction',
+       'threshold_bonus': '6.5% Damage Taken Over Time Reduction',
      },
      'Generic_Rare_021': {
        'desc': '+15% Damage to Crowd Controlled Enemies\n+100 Armor',
        'name': 'Calculated',
        'threshold_bonus': '+15% Damage to Crowd Controlled Enemies',
      },
      'Generic_Rare_022': {
-       'desc': '+16.7% Damage to Elites\n+14% Movement Speed for {#} Seconds After Killing an Elite',
+       'desc': '+16% Damage to Elites\n+14% Movement Speed for {#} Seconds After Killing an Elite',
        'name': 'Hunter Killer',
-       'threshold_bonus': '+16.7% Damage to Elites',
+       'threshold_bonus': '+16% Damage to Elites',
      },
      'Generic_Rare_023': {
        'desc': '+25% Damage to Injured Enemies\n+100 Armor',
        'name': 'Deathbringer',
        'threshold_bonus': '+25% Damage to Injured Enemies',
        'desc': '+10% Non-Physical Damage\n+4% Life',
        'name': 'Elementalist',
        'threshold_bonus': '+10% Non-Physical Damage',
      },
      'Generic_Rare_030': {
-       'desc': 'Lucky Hit: Up to a +10% Chance to Execute Injured Non-Elites\n+10% Attack Speed',
+       'desc': 'Lucky Hit: Up to a +10% Chance to Execute Injured Non-Elites\n+5% Attack Speed',
        'name': 'Culler',
        'threshold_bonus': 'Lucky Hit: Up to a +10% Chance to Execute Injured Non-Elites',
      },
      'Generic_Rare_031': {
        'desc': '12% Fire Resistance\n+4% Life',
        'name': 'Fire Resilience',
        'threshold_bonus': '12% Fire Resistance',
      },
      'Generic_Rare_032': {
-       'desc': '4% Damage Reduction while Fortified\n+6.7% Fortify Generation',
+       'desc': '4% Damage Reduction while Fortified\n+6.5% Fortify Generation',
        'name': 'Bulwark',
        'threshold_bonus': '4% Damage Reduction while Fortified',
      },
      'Generic_Rare_033': {
        'desc': '+4% Potion Healing\n+10 Life Regeneration while Not Damaged Recently',
        'desc': '12% Lightning Resistance\n+4% Life',
        'name': 'Lightning Resilience',
        'threshold_bonus': '12% Lightning Resistance',
      },
      'Generic_Rare_035': {
-       'desc': '+10% Non-Physical Damage\n+16.7% Damage to Elites',
+       'desc': '+10% Non-Physical Damage\n+16% Damage to Elites',
        'name': 'Ruinous',
        'threshold_bonus': '+10% Non-Physical Damage',
      },
      'Generic_Rare_036': {
-       'desc': '+16 Maximum Mana\n+4% Life',
+       'desc': '+8 Maximum Mana\n+4% Life',
        'name': 'Reservoir',
-       'threshold_bonus': '+16 Maximum Mana',
+       'threshold_bonus': '+8 Maximum Mana',
      },
      'Generic_Rare_038': {
-       'desc': '+16 Maximum Fury\n+4% Life',
+       'desc': '+8 Maximum Fury\n+4% Life',
        'name': 'Core Reserve',
-       'threshold_bonus': '+16 Maximum Fury',
+       'threshold_bonus': '+8 Maximum Fury',
      },
      'Generic_Rare_041': {
        'desc': '12% Poison Resistance\n+4% Life',
        'name': 'Poison Resilience',
        'threshold_bonus': '12% Poison Resistance',
        'desc': '+10% Damage\n+10 Dexterity',
        'name': 'Skillful',
        'threshold_bonus': '+10% Damage',
      },
      'Generic_Rare_052': {
-       'desc': '+16 Maximum Essence\n2 Essence On Kill',
+       'desc': '+8 Maximum Essence\n2 Essence On Kill',
        'name': 'Reinvigorate',
-       'threshold_bonus': '+16 Maximum Essence',
+       'threshold_bonus': '+8 Maximum Essence',
      },
      'Generic_Rare_054': {
        'desc': '4% Resistance to All Elements\n+10 Intelligence',
        'name': 'Erudite',
        'threshold_bonus': '4% Resistance to All Elements',
      },
      'Generic_Rare_057': {
-       'desc': '+10% Damage to Bleeding Enemies\n+16.7% Damage to Elites',
+       'desc': '+10% Damage to Bleeding Enemies\n+16% Damage to Elites',
        'name': 'Craving',
        'threshold_bonus': '+10% Damage to Bleeding Enemies',
      },
      'Generic_Rare_058': {
        'desc': '+10% Damage to Bleeding Enemies\n+10 Strength',
        'name': 'Revel',
        'threshold_bonus': '+10% Damage to Bleeding Enemies',
      },
      'Generic_Rare_059': {
-       'desc': '4.8% Damage Reduction from Close Enemies\n+10 Strength',
+       'desc': '4.5% Damage Reduction from Close Enemies\n+10 Strength',
        'name': 'Brash',
-       'threshold_bonus': '4.8% Damage Reduction from Close Enemies',
+       'threshold_bonus': '4.5% Damage Reduction from Close Enemies',
      },
      'Generic_Rare_060': {
-       'desc': '+10% Physical Damage\n+10% Attack Speed',
+       'desc': '+10% Physical Damage\n+5% Attack Speed',
        'name': 'Brute',
        'threshold_bonus': '+10% Physical Damage',
      },
      'Generic_Rare_061': {
        'desc': '+100 Armor\n+10 Willpower',
        'desc': '+100 Armor\n+10 Dexterity',
        'name': 'Lawless',
        'threshold_bonus': '+100 Armor',
      },
      'Generic_Rare_065': {
-       'desc': '+10% Damage for {#} Seconds After Dodging an Attack\n+16.7% Damage to Elites',
+       'desc': '+12.5% Damage for {#} Seconds After Dodging an Attack\n+16% Damage to Elites',
        'name': 'Discerning',
-       'threshold_bonus': '+10% Damage for {#} Seconds After Dodging an Attack',
+       'threshold_bonus': '+12.5% Damage for {#} Seconds After Dodging an Attack',
      },
      'Generic_Rare_066': {
        'desc': '+10% Physical Damage\n+10 Strength',
        'name': 'Raw Power',
        'threshold_bonus': '+10% Physical Damage',
        'desc': '+10% Werewolf Skill Damage\n+10 Willpower',
        'name': 'Feral',
        'threshold_bonus': '+10% Werewolf Skill Damage',
      },
      'Generic_Rare_080': {
-       'desc': '+10% Damage to Poisoned Enemies\n+16.7% Damage to Elites',
+       'desc': '+10% Damage to Poisoned Enemies\n+16% Damage to Elites',
        'name': 'Overturn',
        'threshold_bonus': '+10% Damage to Poisoned Enemies',
      },
      'Generic_Rare_081': {
        'desc': '+4% Potion Healing\n+10 Dexterity',
        'desc': '+100 Armor\n+10 Intelligence',
        'name': 'Preservation',
        'threshold_bonus': '+100 Armor',
      },
      'Generic_Rare_086': {
-       'desc': '+16.7% Damage to Elites\n+10 Intelligence',
+       'desc': '+16% Damage to Elites\n+10 Intelligence',
        'name': 'Targeted',
-       'threshold_bonus': '+16.7% Damage to Elites',
+       'threshold_bonus': '+16% Damage to Elites',
      },
      'Generic_Rare_087': {
        'desc': '+15% Critical Strike Damage\n+4% Potion Healing',
        'name': 'Corrective',
        'threshold_bonus': '+15% Critical Strike Damage',
        'desc': '4% Damage Reduction from Enemies That Are Shadow DoTed\n12% Shadow Resistance',
        'name': 'Dragging Shadows',
        'threshold_bonus': '4% Damage Reduction from Enemies That Are Shadow DoTed',
      },
      'Generic_Rare_092': {
-       'desc': '+10% Damage to Shadow DoTed Enemies\n+16.7% Damage to Elites',
+       'desc': '+10% Damage to Shadow DoTed Enemies\n+16% Damage to Elites',
        'name': 'Gnawing Darkness',
        'threshold_bonus': '+10% Damage to Shadow DoTed Enemies',
      },
      'Generic_Rare_093': {
        'desc': '+10% Shadow Damage\n+10 Intelligence',
        'flavor': 'Those foolish few Monks who abuse their training for personal gain are banished from the Floating Sky Monastery and forced to wander the harsh and unforgiving lands beyond.',
        'name': "Outcast's Handwraps",
      },
      'Rarespawn_Reward_Helm_BarbarianGhost': {
        'affixes': [
-         'SkillRankBonus_Barb_Special_Rupture',
+         'Berserk_Damage',
-         'On_Kill_Health',
+         'SkillRankBonus_Barb_Special_Rupture',
-         'On_Kill_Resource_Fury',
+         'On_Kill_Health',
        ],
        'flavor': '"There is nothing better in life than to stand alone, painted red, atop a hill made from the bodies of your enemies."\n- Zarozar the Mighty',
        'name': "Bloodspiller's Helm",
      },
      'Rarespawn_Reward_Pants_WerewolfMelee': {
    'Unique': {
      '1HAxe_Unique_Generic_001': {
        'affixes': [
          'INHERENT_Damage_to_HighLife',
          '1HAxe_Unique_Generic_001',
-         'Damage_to_CCd',
+         'Damage_Type_Bonus_Physical',
-         'CritDamage',
+         'Damage_to_CCd',
-         'CritChance_To_LowLife',
+         'CritDamage',
-         'Damage_to_LowLife',
+         'CritChance_To_LowLife',
        ],
        'category': 0,
        'desc': 'Lucky Hit: When you Critically Strike an enemy you have up to a 100.0% chance to Fear and Slow them by {40/75}% for 4.0 seconds.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': 'A nightmarish amalgam of blood, bone and steel, this axe is as horrific, and as deadly, as its creator.',
        'name': "The Butcher's Cleaver",
      },
      '1HSword_Unique_Generic_001': {
          'Damage_FullScaling',
          'Lucky_Hit_Heal_Life',
          'HealthPercent_Double',
        ],
        'category': 0,
-       'desc': 'Lucky Hit: Up to a {15/25}% chance to deal 350 Shadow damage to surrounding enemies and reduce their damage done by 20.0% for 3.0 seconds.',
+       'desc': 'Lucky Hit: Up to a {15/25}% chance to deal {#} Shadow damage to surrounding enemies and reduce their damage done by 20.0% for 5.0 seconds.',
        'drop_ipower': 820,
        'drop_level': 85,
        'drop_weight': 1,
        'drop_worldtier': 4,
        'flavor': 'Whenever this ancient sword has reappeared throughout history, it portends a time of great strife, as well as a devastating loss of life.',
          'Damage_Spenders',
          'DamageHealthy',
          'ResourceGain',
        ],
        'category': 2,
-       'desc': 'Gain 100.0% Maximum Resource. In addition, when you take damage, drain {3/6} Resource for every 1.0% of Life you would have lost instead.',
+       'desc': 'Gain 30.0% Maximum Resource. In addition, when you take damage, drain {3/8} Resource for every 1.0% of Life you would have lost instead.',
-       'drop_level': 60,
+       'drop_level': 85,
-       'drop_weight': 5000,
+       'drop_weight': 1,
        'drop_worldtier': 4,
        'flavor': '"Do not allow your passions to become obsessions. Fuel the fire that burns within you, but it is madness to allow yourself to become ash to please an uncaring universe."\n- Last words of Master Selig',
        'name': 'Melted Heart of Selig',
+       'drop_ipower': 820,
      },
      'Boots_Unique_Generic_001': {
        'affixes': [
          'Evade_Dodge',
          'Boots_Unique_Generic_001',
          'Resistance_Single_Frost',
        ],
        'category': 2,
        'desc': 'You leave behind a trail of frost that Chills enemies. You deal x{7/10}% more damage to Chilled enemies.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': 'Remorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.',
        'name': 'Penitent Greaves',
      },
      'Chest_Unique_Generic_100': {
        'affixes': [
          'Chest_Unique_Generic_100',
        ],
        'category': 0,
-       'desc': 'Gain {1000/2000} Thorns',
+       'desc': 'Gain {#} Thorns',
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': "Crafted by the cannibal Armoda, each piece of this interlocking armor has been sharpened into a knife's edge. Even a century after death, the plate remained on her corpse, unable to be removed safely.",
        'name': 'Razorplate',
      },
      'Gloves_Unique_Generic_002': {
          'Lucky_Hit_Daze',
        ],
        'category': 0,
        'desc': 'Your attacks randomly deal 1% to {200/300}% of their normal damage.',
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': '"Will you let fear cheat you, or will you risk everything to find understanding? After all, death is simply the coin with which we purchase life."\n- Zurke',
        'name': 'Fists of Fate',
      },
      'Gloves_Unique_Generic_003': {
          'Lucky_Hit_Resource',
        ],
        'category': 2,
        'desc': 'Lucky Hit: Up to a {15/25}% chance to Freeze enemies for 2.0 seconds.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': 'A touch so frigid it stops the heart and chills the very soul.',
        'name': 'Frostburn',
      },
      'Helm_Unique_Generic_001': {
          'AttackSpeed',
          'Lifesteal',
          'Resistance_Single_Poison',
        ],
        'category': 0,
-       'desc': 'Lucky Hit: Up to a {10/20}% chance to trigger a poison nova that applies 1125 Poisoning damage over 5.0 seconds to enemies in the area.',
+       'desc': 'Lucky Hit: Up to a {15/20}% chance to trigger a poison nova that applies {#} Poisoning damage over 5.0 seconds to enemies in the area.',
        'drop_ipower': 820,
        'drop_level': 85,
        'drop_weight': 1,
        'drop_worldtier': 4,
        'flavor': 'The horrific whispers of the Maiden of Anguish flicker through your mind, pushing you ever closer to madness...',
      'Helm_Unique_Generic_002': {
        'affixes': [
          'Helm_Unique_Generic_002',
          'Health_Greater',
          'CD_Reduction',
-         'UtilityFind',
+         'ResourceGain',
          'CoreStats_All_Weapon',
        ],
        'category': 2,
-       'desc': 'Gain {5/8}% Damage Reduction.\nIn addition, gain +2.0 Ranks to all Skills.',
+       'desc': 'Gain {10/20}% Damage Reduction.\nIn addition, gain +4.0 Ranks to all Skills.',
        'drop_ipower': 820,
        'drop_level': 85,
        'drop_weight': 1,
        'drop_worldtier': 4,
        'flavor': '"This headdress was once worn by an assassin disguised as a court mage. Her treachery was unveiled, but not before she used its magic to curse the king\'s entire lineage."\n- The Fall of House Aston',
      },
      'Pants_Unique_Generic_100': {
        'affixes': [
          'PotionGrantsMoveSpeed',
          'Pants_Unique_Generic_100',
-         'PotionCharges',
+         'CoreStats_All',
          'PotionDropBonus',
          'Lucky_Hit_Heal_Life',
          'HealingPercent',
        ],
        'category': 1,
-       'desc': 'Effects that Heal you beyond 100.0% Life grant you a Barrier up to {50/100}% of your Maximum Life that lasts for 30.0 seconds.',
+       'desc': 'Effects that Heal you beyond 100.0% Life grant you a Barrier up to {40/80}% of your Maximum Life that lasts for 8.0 seconds.',
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': '"The revelation that master tailor Callas was in fact a witch only served to further fuel the desire for her uniquely enchanted legwraps."\n- Barrett\'s Book of Implements',
        'name': 'Temerity',
      },
      'Ring_Unique_Generic_100': {
        'affixes': [
-         'Resistance_Jewelry_Dual_FireCold',
+         'Resistance_Jewelry_Dual_FireShadow',
          'Ring_Unique_Generic_100',
-         'CritChanceJewelry',
+         'CoreStats_All',
-         'CritDamage',
+         'LuckJewelry',
-         'OverpowerDamage',
+         'CritDamage',
-         'Damage_Spenders',
+         'OverpowerDamage_Jewelry',
        ],
        'category': 3,
        'desc': 'If a Core Skill hits 5.0 or more enemies, {20/40}% of the Resource cost is refunded.',
-       'drop_ipower': 820,
-       'drop_level': 85,
+       'drop_level': 60,
-       'drop_weight': 1,
+       'drop_weight': 600000,
-       'drop_worldtier': 4,
+       'drop_worldtier': 3,
        'flavor': '"Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith."\n- Elias',
        'name': "Mother's Embrace",
      },
      'Ring_Unique_Generic_101': {
        'affixes': [
-         'Resistance_Jewelry_Dual_LightningShadow',
+         'Resistance_Jewelry_Dual_FireCold',
          'Ring_Unique_Generic_101',
-         'CoreStats_All',
+         'LuckJewelry',
-         'LuckJewelry',
+         'CritChanceJewelry',
-         'Damage_to_CCd',
+         'CritDamage',
          'Damage_Spenders',
        ],
        'category': 3,
-       'desc': 'Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by {5/10}%, up to a maximum of 30.0%.',
+       'desc': 'Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by {8/12}%, up to a maximum of 40.0%.',
        'drop_ipower': 820,
        'drop_level': 85,
        'drop_weight': 1,
        'drop_worldtier': 4,
        'flavor': '"Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough."\n- Unknown',
        'desc_extra': {
          'Mod.FocusTarget': 'Command your skeletons to unleash powerful attacks on an enemy and then focus it for 6 seconds.',
          'SF_11': 'Skirmisher: {12.9/13.2/13.5/13.8/14.1/14.4/14.7/15/15.2/15.5}% damage',
          'SF_12': 'Defender: {132.9/133.2/133.5/133.8/134.1/134.4/134.7/135/135.2/135.5}% damage',
          'SF_13': 'Reaper: {15.9/16.2/16.5/16.8/17.1/17.4/17.7/18/18.2/18.5}% damage',
-         'SF_14': 'Shadow Mage: {52.9/53.2/53.5/53.8/54.1/54.4/54.7/55/55.2/55.5}% damage',
+         'SF_14': 'Shadow Mage: {46.4/46.7/47/47.3/47.6/47.9/48.2/48.5/48.7/49}% damage',
-         'SF_15': 'Cold Mage: {52.9/53.2/53.5/53.8/54.1/54.4/54.7/55/55.2/55.5}% damage',
+         'SF_15': 'Cold Mage: {46.4/46.7/47/47.3/47.6/47.9/48.2/48.5/48.7/49}% damage',
-         'SF_16': 'Sacrifice Mage: {77.9/78.2/78.5/78.8/79.1/79.4/79.7/80/80.2/80.5}% damage',
+         'SF_16': 'Sacrifice Mage: {68.1/68.4/68.7/69/69.3/69.6/69.9/70.2/70.4/70.7}% damage',
        },
        'name': 'Command Skeletons',
      },
      'Necromancer_Golem': {
-       'desc': 'Passive: You are protected by a Golem with {#} Life that attacks for {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage.\n\nWhen your Golem dies, it respawns after 20 seconds.',
+       'desc': 'Passive: You are protected by a Golem with {#} Life that attacks for {26.9/29.6/32.3/35/37.7/40.4/43.1/45.8/48.5/51.2}% damage.\n\nWhen your Golem dies, it respawns after 20 seconds.',
        'desc_extra': {
          'SF_16': 'Cooldown: {#} seconds',
          'SF_16_2': 'The Golem sheds Corpses as it takes damage.',
          'SF_16_3': 'Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds.',
          'SF_17': 'The Golem absorbs 15% of damage you would take, and recovers Life when attacking.',
      'Necromancer_Golem_Iron_Passive_Sacrifice': {
        'desc': 'You deal x30% increased Critical Strike Damage, but you lose the ability to summon a Golem.',
        'name': 'Sacrifice',
      },
      'Necromancer_Golem_Iron_Passive_UpgradeA': {
-       'desc': 'Every 5th Iron Golem attack causes a shockwave, dealing 16% damage to the primary enemy and to enemies behind them.',
+       'desc': 'Every 5th Iron Golem attack causes a shockwave, dealing 30% damage to the primary enemy and to enemies behind them.',
        'name': 'Upgrade A',
      },
      'Necromancer_Golem_Iron_Passive_UpgradeB': {
        'desc': "Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds.",
        'name': 'Upgrade B',
      'Necromancer_SkeletonMage_Cold_Passive_UpgradeA': {
        'desc': 'Each time your Cold Mages damage enemies with their primary attack, you gain 2 Essence.',
        'name': 'Upgrade A',
      },
      'Necromancer_SkeletonMage_Cold_Passive_UpgradeB': {
-       'desc': "Enemies who are Frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 3 seconds.",
+       'desc': "Enemies who are Frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 4 seconds.",
        'name': 'Upgrade B',
      },
      'Necromancer_SkeletonMage_Sacrifice_Passive_Sacrifice': {
-       'desc': 'Your Overpower damage is increased by x30%, but you can no longer raise Skeletal Mages.',
+       'desc': 'Your Overpower damage is increased by x40%, but you can no longer raise Skeletal Mages.',
        'name': 'Sacrifice',
      },
      'Necromancer_SkeletonMage_Sacrifice_Passive_UpgradeA': {
        'desc': "Reduce the Life cost of your Bone Mages' attacks from 15% to 10%. After being alive for 5 seconds, Bone Mages deal x40% increased damage.",
        'name': 'Upgrade A',
      'Necromancer_SkeletonMage_Shadow_Passive_UpgradeA': {
        'desc': 'Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen on the same enemy more than once every 5 seconds.',
        'name': 'Upgrade A',
      },
      'Necromancer_SkeletonMage_Shadow_Passive_UpgradeB': {
-       'desc': 'Shadow Mages fire an additional shadow bolt every 6th attack.',
+       'desc': 'Shadow Mages fire an additional shadow bolt every 5th attack.',
        'name': 'Upgrade B',
      },
      'Necromancer_SkeletonWarrior_Defender_Passive_Sacrifice': {
        'desc': 'You gain 15% Non-Physical Resistance, but you can no longer raise Skeletal Warriors.',
        'name': 'Sacrifice',
      },
      'Necromancer_SkeletonWarrior_Defender_Passive_UpgradeA': {
-       'desc': 'Every 8 seconds your Skeletal Defenders negate the next instance of Direct Damage they would take.',
+       'desc': 'Every 6 seconds your Skeletal Defenders negate the next instance of Direct Damage they would take.',
        'name': 'Upgrade A',
      },
      'Necromancer_SkeletonWarrior_Defender_Passive_UpgradeB': {
-       'desc': 'Increase the amount of Thorns that Defender Warriors inherit from you from 30% to 50%.',
+       'desc': 'Increase the amount of Thorns that Defender Warriors inherit from you from 30% to 40%.',
        'name': 'Upgrade B',
      },
      'Necromancer_SkeletonWarrior_Reaper_Passive_Sacrifice': {
-       'desc': 'You deal x10% increased Shadow Damage, but you can no longer raise Skeletal Warriors.',
+       'desc': 'You deal x15% increased Shadow damage, but you can no longer raise Skeletal Warriors.',
        'name': 'Sacrifice',
      },
      'Necromancer_SkeletonWarrior_Reaper_Passive_UpgradeA': {
        'desc': 'Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.',
        'name': 'Upgrade A',
        'min_ipower': 625,
        'name_prefix': 'Shadewall',
        'name_suffix': 'of the Shadewall',
      },
      'Damage_Tag_Blood': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Drowned',
        'name_suffix': 'of the Drowned',
      },
      'Damage_Tag_Bone': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Withered',
        'name_suffix': 'of the Withered',
      },
      'Damage_Tag_Darkness': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Corrupted',
        'name_suffix': 'of the Corrupted',
      },
      'Damage_Type_Bonus_Cold': {
        'name_prefix': 'Frost',
        'name_suffix': 'of Frost',
      },
-     'Damage_Type_Bonus_Pet_Necro': {
-       'min_ipower': 350,
-       'name_prefix': 'Commanding',
-       'name_suffix': 'of Command',
-     },
      'Damage_Type_Bonus_Physical': {
        'name_prefix': 'Painful',
        'name_suffix': 'of Pain',
      },
      'Damage_Type_Bonus_Shadow': {
        'name_prefix': 'Degrading',
        'name_suffix': 'of Degrading',
      },
      'Damage_to_Far': {
        'name_prefix': 'Reaching',
-       'name_suffix': 'of Reach',
+       'name_suffix': 'of Reaching',
      },
      'Damage_to_Shadow_DoT': {
-       'min_ipower': 625,
+       'min_ipower': 460,
-       'name_prefix': 'Drowning',
+       'name_prefix': 'Suffocating',
-       'name_suffix': 'of Drowning',
+       'name_suffix': 'of Suffocation',
      },
      'FortifyBonus': {
-       'min_ipower': 300,
+       'min_ipower': 340,
        'name_prefix': 'Fortifying',
        'name_suffix': 'of Fortitude',
      },
      'FortifyDamageReduction': {
-       'min_ipower': 300,
+       'min_ipower': 340,
-       'name_prefix': 'Secure',
-       'name_suffix': 'of Secured',
+       'name': 'Secure',
      },
      'FrostDamage_MaxLevelOnly': {
        'affix_family': 4271356283,
        'min_ipower': 600,
        'name_prefix': 'Frost',
        'name_suffix': 'of the All-Consuming',
      },
      'PetAttackSpeed_Necro': {
        'name_prefix': "Horde's",
        'name_suffix': 'of the Horde',
+       'min_ipower': 340,
      },
      'PetHealth_Necro': {
-       'min_ipower': 340,
+       'min_ipower': 150,
        'name_prefix': "Undead Horde's",
        'name_suffix': 'of the Undead Horde',
      },
      'PetThorns_NecroGolem': {
        'min_ipower': 625,
      'SkillRankBonus_Necro_Special_IronMaiden': {
        'min_ipower': 180,
        'name_prefix': 'Incarcerating',
        'name_suffix': 'of Incarceration',
      },
+     'Damage_Tag_Summoning': {
+       'min_ipower': 340,
+       'name_prefix': 'Commanding',
+       'name_suffix': 'of Command',
+     },
+     'MaxEssence_Jewelry': {
+       'name_prefix': 'Ritual',
+       'name_suffix': 'of Rituals',
+     },
    },
    'Legendary': {
      'Legendary_Necro_121': {
        'category': 0,
-       'desc': 'Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:\n• Enemies damaged by Bone Storm take {80/110} Shadow damage over 2.0 seconds.\n• Blood Wave desecrates the ground it travels over, dealing {1280/1760} Shadow damage over 4.0 seconds',
+       'desc': 'Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:\n• Enemies damaged by Bone Storm take {#} Shadow damage over 2.0 seconds.\n• Blood Wave desecrates the ground it travels over, dealing {#} Shadow damage over 4.0 seconds',
        'name': 'of Ultimate Shadow',
      },
      'Legendary_Necro_122': {
-       'category': 0,
+       'category': 2,
-       'desc': 'Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by {0.5/1.5} seconds.',
+       'desc': 'Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by {0.2/0.5} seconds.',
        'name': 'of Explosive Mist',
      },
      'legendary_necro_002': {
        'category': 0,
        'desc': 'Each time one of your Summoning Minions damages an enemy, they gain +{10/14}% Attack Speed for 3.0 seconds, up to +{30/42}%.',
        'desc': 'Critical Strikes from Sever have a {10/20}% chance to spawn a pool of Blight under the target that deals {20/60}% bonus damage. This effect can only happen once every 3.0 seconds.',
        'name': 'of Empowering Reaper',
      },
      'legendary_necro_023': {
        'category': 2,
-       'desc': 'Every 10.0 seconds, your Cold Skeletal Mages cast a blizzard that deals {250/300} Cold damage and continuously Chills enemies for 8% over 6.0 seconds.',
+       'desc': 'Every 10.0 seconds, your Cold Skeletal Mages cast a blizzard that deals {#} Cold damage and continuously Chills enemies for 8% over 6.0 seconds.',
        'name': "Coldbringer's",
      },
      'legendary_necro_028': {
        'category': 0,
        'desc': 'Blood Lance deals x{15/25}% increased damage to its primary target per lanced enemy.',
        'desc': 'Your maximum number of Skeletal Mages is increased by 2.',
        'name': 'Viscous',
      },
      'legendary_necro_032': {
        'category': 0,
-       'desc': 'Blood Mist leaves a trail that lasts for 4.0 seconds and deals {75/100} Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.',
+       'desc': 'Blood Mist leaves a trail that lasts for 4.0 seconds and deals {#} Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.',
        'name': 'Blood-soaked',
      },
      'legendary_necro_036': {
        'category': 0,
        'desc': 'Bone Spirit deals increased damage based on distance traveled, up to x{15/25}%.',
        'name': 'of Swelling Curse',
      },
      'legendary_necro_038': {
        'category': 0,
-       'desc': 'When a segment of Bone Prison is destroyed or expires, it deals {11/15} damage in an area around itself.',
+       'desc': 'When a segment of Bone Prison is destroyed or expires, it deals {#}% damage in an area around itself.',
        'name': 'of Bursting Bones',
      },
      'legendary_necro_053': {
        'category': 0,
        'desc': 'While Army of the Dead is active, your Minions gain +{70/100}% Attack Speed and take 90% reduced damage.',
        'desc': 'Enemies afflicted by your Iron Maiden have a {15/25}% chance to be Stunned for 1.0 second when they deal direct damage.',
        'name': 'Torturous',
      },
      'legendary_necro_106': {
        'category': 0,
-       'desc': 'You deal x{30/40}% increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden.',
+       'desc': 'You deal x{30/40}% increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.',
        'name': 'of the Damned',
      },
      'legendary_necro_107': {
        'category': 0,
        'desc': "Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10.0 seconds by x{20/40}%, stacking up to 5.0 times.",
        'desc': 'While at full Life, Blood Orbs grant {10/20} Essence.',
        'name': 'of Potent Blood',
      },
      'legendary_necro_114': {
        'category': 3,
-       'desc': 'Your Golem has a {10/30}% chance to reduce its active Cooldown by 2.0 seconds and a {5/15}% chance to spawn a Corpse each time it damages an enemy with its normal attack.',
+       'desc': 'Your Golem has a {1/4}% chance to reduce its active Cooldown by 2.0 seconds and a {0.5/2}% chance to spawn a Corpse each time it damages an enemy with its normal attack.',
        'name': 'Hulking',
      },
      'legendary_necro_115': {
        'category': 1,
        'desc': 'While you have 7.0 or more Minions, your Minions gain {15/20}% increased Damage Reduction.',
      },
    },
    'Paragon (Glyph)': {
      'ParagonGlyph_011': {
        'bonus': 'You gain +30% increased Potion Healing.',
-       'desc': 'For every 5 Willpower purchased within range, you deal +{3.75/4.5/5.25/6/6.75/7.5/8.25/9/9.75/10.5/11.25/12/12.75/13.5/14.25/15/15.75/16.5/17.25/18/18.75}% increased damage while Healthy.',
+       'desc': 'For every 5 Willpower purchased within range, you deal +{3.975/4.526/5.078/5.629/6.18/6.731/7.283/7.834/8.385/8.936/9.488/10.039/10.59/11.141/11.693/12.244/12.795/13.346/13.897/14.449/15}% increased damage while Healthy.',
        'name': 'Imbiber',
      },
      'ParagonGlyph_014': {
-       'bonus': 'You gain 12% Damage Reduction against Close enemies.',
+       'bonus': 'You gain 10% Damage Reduction against Close enemies.',
-       'desc': 'For every 5 Dexterity purchased within range, you deal +{4/4.8/5.599/6.399/7.199/7.999/8.799/9.598/10.398/11.198/11.998/12.798/13.598/14.397/15.197/15.997/16.797/17.596/18.396/19.196/19.996}% increased damage to Close targets.',
+       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Close targets.',
        'name': 'Territorial',
      },
      'ParagonGlyph_020_Necro': {
        'bonus': 'You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.',
        'desc': 'For every 5 Intelligence purchased within range, you deal +{4.5/5.4/6.3/7.2/8.1/9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1/18/18.9/19.8/20.7/21.6/22.5}% increased damage to Crowd Controlled targets.',
        'bonus': 'Thorns damage increases all damage an enemy takes from you and your Minions by x1%, up to x10%, for 10 seconds.',
        'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Rare nodes within range.',
        'name': 'Revenge',
      },
      'ParagonGlyph_034': {
-       'bonus': 'You gain up to 12% Damage Reduction the more Fortify you have.',
+       'bonus': 'You gain up to 10% Damage Reduction the more Fortify you have.',
-       'desc': 'For every 5 Willpower purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage while Fortified.',
+       'desc': 'For every 5 Willpower purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage while Fortified.',
        'name': 'Undaunted',
      },
      'ParagonGlyph_035_Necro': {
        'bonus': 'When you Overpower an enemy, all damage they take from you and your Minions is increased by x12% for 5 seconds.',
        'desc': 'For every 5 Willpower purchased within range, you deal +{9/10.8/12.6/14.4/16.2/18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2/36/37.8/39.6/41.4/43.2/45}% increased Overpower damage.',
        'desc': 'For every 5 Willpower purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased Shadow damage.',
        'name': 'Darkness',
      },
      'ParagonGlyph_079': {
        'bonus': 'Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%.',
-       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Vulnerable targets.',
+       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage to Vulnerable targets.',
        'name': 'Exploit',
      },
    },
    'Paragon (Node)': {
      'Necromancer_Legendary_001': {
        'desc': 'Your Minions deal x10% increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem.',
        'name': 'Cult Leader',
      },
-     'Necromancer_Legendary_002': {
-       'desc': 'Lucky Hit: Your Minions have a 10% chance to grant you a Barrier for 6% of your Maximum Life for 5 seconds.',
-     },
-     'Necromancer_Legendary_003': {
-       'desc': 'When your Minions die, they explode and deal 30% of their Maximum Life as Shadow damage to surrounding enemies.',
-     },
-     'Necromancer_Legendary_004': {
-       'desc': 'Your Minions have 25% less Maximum Life but deal x45% increased damage.',
-     },
      'Necromancer_Legendary_005': {
        'desc': 'Your Golem has x30% increased Maximum Life and deals x30% increased damage.',
        'name': 'Hulking Monstrosity',
      },
-     'Necromancer_Legendary_006': {
-       'desc': 'Consuming a Corpse Slows enemies around it by 30% for 6 seconds. Your Corpse Skills deal x30% increased damage to Crowd Controlled enemies.',
-     },
      'Necromancer_Legendary_007': {
        'desc': 'With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.',
        'name': 'Scent of Death',
      },
      'Necromancer_Legendary_008': {
        'desc': 'Consuming 5 Corpses grants x40% increased damage for 6 seconds.',
        'name': 'Flesh-eater',
      },
-     'Necromancer_Legendary_009': {
-       'desc': 'When your Minion is killed, it has a 50% chance to leave a Corpse.',
-     },
      'Necromancer_Legendary_010': {
        'desc': 'Attacks that are guaranteed to Overpower deal x50% increased Overpower damage.',
        'name': 'Bloodbath',
      },
      'Necromancer_Legendary_011': {
        'desc': 'Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.',
        'name': 'Blood Begets Blood',
      },
-     'Necromancer_Legendary_012': {
-       'desc': 'Blood Orbs also restore 35 Essence when picked up.',
-     },
-     'Necromancer_Legendary_013': {
-       'desc': 'Bone Skills grant you 9% damage reduction, up to 45%, for the next 5 seconds.',
-     },
-     'Necromancer_Legendary_014': {
-       'desc': 'Lucky Hit: Your Bone Skills have a 50% chance to make enemies Vulnerable for 2 seconds.',
-     },
-     'Necromancer_Legendary_015': {
-       'desc': 'Whenever you consume a Corpse, a Bone Spirit is spawned at its location.',
-     },
      'Necromancer_Legendary_016': {
        'desc': 'Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x2.5% for each 50 Willpower you have.',
        'name': 'Wither',
      },
      'Necromancer_Legendary_017': {
      'Necromancer_Magic_BloodOrbDamage': {
        'desc': '+5% Damage',
        'name': 'Blood Orb Damage',
      },
      'Necromancer_Magic_BloodOrbHealing': {
-       'desc': '+2.4% Blood Orb Healing',
+       'desc': '+2.5% Blood Orb Healing',
        'name': 'Blood Orb Healing',
      },
      'Necromancer_Magic_CriticalDamageBone': {
        'desc': '+7.5% Critical Strike Damage with Bone Skills',
        'name': 'Critical Damage Bone',
      'Necromancer_Magic_DamageWithActiveGolem': {
        'desc': '+5% Damage while Golem are Active',
        'name': 'Damage With Active Golem',
      },
      'Necromancer_Magic_GolemArmor': {
-       'desc': '+3.3% Golem Armor',
+       'desc': '+3.2% Golem Armor',
        'name': 'Golem Armor',
      },
      'Necromancer_Magic_GolemAttackSpeed': {
-       'desc': '+8.3% Golem Attack Speed',
+       'desc': '+4% Golem Attack Speed',
        'name': 'Golem Attack Speed',
      },
      'Necromancer_Magic_GolemDamage': {
-       'desc': '+8.3% Golem Damage',
+       'desc': '+8.5% Golem Damage',
        'name': 'Golem Damage',
      },
      'Necromancer_Magic_GolemHP': {
        'desc': '7% Golem Maximum Life',
        'name': 'Golem HP',
      'Necromancer_Magic_GolemResistAll': {
        'desc': '8% Golem Resistance to All Elements',
        'name': 'Golem Resist All',
      },
      'Necromancer_Magic_SkeletonMageDamage': {
-       'desc': '+8.3% SkeletonMage Damage',
+       'desc': '+8.5% SkeletonMage Damage',
        'name': 'Skeleton Mage Damage',
      },
      'Necromancer_Magic_SkeletonMageResistAll': {
        'desc': '8% SkeletonMage Resistance to All Elements',
        'name': 'Skeleton Mage Resist All',
      },
      'Necromancer_Magic_SkeletonWarriorArmor': {
-       'desc': '+3.3% SkeletonWarrior Armor',
+       'desc': '+3.2% SkeletonWarrior Armor',
        'name': 'Skeleton Warrior Armor',
      },
      'Necromancer_Magic_SkeletonWarriorDamage': {
-       'desc': '+8.3% SkeletonWarrior Damage',
+       'desc': '+8.5% SkeletonWarrior Damage',
        'name': 'Skeleton Warrior Damage',
      },
      'Necromancer_Rare_001': {
        'desc': '+10% Bone Skill Damage\n+10 Intelligence',
        'name': 'Shaper of Bone',
        'desc': '+10% Damage while Fortified\n+4% Life',
        'name': 'Thick Hide',
        'threshold_bonus': '+10% Damage while Fortified',
      },
      'Necromancer_Rare_003': {
-       'desc': '+4.8% Blood Orb Healing\n+10 Intelligence',
+       'desc': '+5% Blood Orb Healing\n+10 Intelligence',
        'name': 'Blooddrinker',
-       'threshold_bonus': '+4.8% Blood Orb Healing',
+       'threshold_bonus': '+5% Blood Orb Healing',
      },
      'Necromancer_Rare_005': {
        'desc': '+15% Critical Strike Damage with Bone Skills\n+10% Bone Skill Damage',
        'name': 'Calcified',
        'threshold_bonus': '+15% Critical Strike Damage with Bone Skills',
        'desc': '4% Damage Reduction from Vulnerable Enemies\n+100 Armor',
        'name': 'Unassailable',
        'threshold_bonus': '4% Damage Reduction from Vulnerable Enemies',
      },
      'Necromancer_Rare_013': {
-       'desc': '+4.8% Blood Orb Healing\n+4% Life',
+       'desc': '+5% Blood Orb Healing\n+4% Life',
        'name': 'Vampiric',
-       'threshold_bonus': '+4.8% Blood Orb Healing',
+       'threshold_bonus': '+5% Blood Orb Healing',
      },
      'Necromancer_Rare_017': {
        'desc': '+10% Damage while Golem are Active\n+2% Total Armor while Golem are Active',
        'name': 'Borrowed Strength',
        'threshold_bonus': '+10% Damage while Golem are Active',
        'desc': '+10% Minion Damage\n+10 Intelligence',
        'name': 'Overlord',
        'threshold_bonus': '+10% Minion Damage',
      },
      'Necromancer_Rare_022': {
-       'desc': '+16.7% Golem Damage\n+10 Intelligence',
+       'desc': '+17% Golem Damage\n+10 Intelligence',
        'name': 'Mutation',
-       'threshold_bonus': '+16.7% Golem Damage',
+       'threshold_bonus': '+17% Golem Damage',
      },
      'Necromancer_Rare_024': {
-       'desc': '+16.7% Golem Damage\n+16.7% Golem Attack Speed',
+       'desc': '+17% Golem Damage\n+17% Golem Attack Speed',
        'name': 'Frenzied Golem',
-       'threshold_bonus': '+16.7% Golem Damage',
+       'threshold_bonus': '+17% Golem Damage',
      },
      'Necromancer_Rare_025': {
-       'desc': '+6.7% Golem Armor\n+10 Intelligence',
+       'desc': '+6.5% Golem Armor\n+10 Intelligence',
        'name': 'Miscreation',
-       'threshold_bonus': '+6.7% Golem Armor',
+       'threshold_bonus': '+6.5% Golem Armor',
      },
      'Necromancer_Rare_026': {
-       'desc': '+10% Minion Damage\n+10% Minion Attack Speed',
+       'desc': '+10% Minion Damage\n+5% Minion Attack Speed',
        'name': 'Puppeteer',
        'threshold_bonus': '+10% Minion Damage',
      },
      'Necromancer_Rare_027': {
-       'desc': '+16.7% SkeletonMage Damage\n16% SkeletonMage Resistance to All Elements',
+       'desc': '+17% SkeletonMage Damage\n16% SkeletonMage Resistance to All Elements',
        'name': 'Infused Caster',
-       'threshold_bonus': '+16.7% SkeletonMage Damage',
+       'threshold_bonus': '+17% SkeletonMage Damage',
      },
      'Necromancer_Rare_028': {
-       'desc': '+16.7% SkeletonWarrior Damage\n+6.7% SkeletonWarrior Armor',
+       'desc': '+17% SkeletonWarrior Damage\n+6.5% SkeletonWarrior Armor',
        'name': 'Infused Warrior',
-       'threshold_bonus': '+16.7% SkeletonWarrior Damage',
+       'threshold_bonus': '+17% SkeletonWarrior Damage',
      },
      'Necromancer_Rare_029': {
-       'desc': '+16.7% Golem Damage\n14% Golem Maximum Life',
+       'desc': '+17% Golem Damage\n14% Golem Maximum Life',
        'name': 'Infused Golem',
-       'threshold_bonus': '+16.7% Golem Damage',
+       'threshold_bonus': '+17% Golem Damage',
      },
      'Necromancer_Rare_031': {
-       'desc': '+6.7% Golem Armor\n16% Golem Resistance to All Elements',
+       'desc': '+6.5% Golem Armor\n16% Golem Resistance to All Elements',
        'name': 'Flesh-horror',
-       'threshold_bonus': '+6.7% Golem Armor',
+       'threshold_bonus': '+6.5% Golem Armor',
      },
      'Necromancer_Rare_034': {
        'desc': '+10% Damage for {#} Seconds After Picking Up a Blood Orb\n+10 Intelligence',
        'name': 'Blood-Empowered',
        'threshold_bonus': '+10% Damage for {#} Seconds After Picking Up a Blood Orb',
        },
      },
      '1': {
        'power': {
          'power_name': 'Necromancer_BoneSplinters',
-         'skill_desc': 'Generate Essence: 5\nLucky Hit Chance: 17% (per hit)\nFire 3 bone splinters, dealing {22.5/24.8/27/29.3/31.5/33.8/36/38.2/40.5/42.8}% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.',
+         'skill_desc': 'Generate Essence: 6\nLucky Hit Chance: 17% (per hit)\nFire 3 bone splinters, dealing {8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2}% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.',
          'skill_name': 'Bone Splinters',
        },
      },
      '10': {
        'power': {
        },
      },
      '103': {
        'power': {
          'power_name': 'Necromancer_BoneSplinters',
-         'skill_desc': 'Bone Splinters has a 30% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.',
+         'skill_desc': 'Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.',
          'skill_name': 'Enhanced Bone Splinters',
        },
      },
      '104': {
        'power': {
        },
      },
      '108': {
        'power': {
          'power_name': 'Necromancer_BoneSpear',
-         'skill_desc': 'Bone Spear breaks into 3 shards when it is destroyed, dealing {10/11/12/13/14/15/16/17/18/19}% damage each.',
+         'skill_desc': 'Bone Spear breaks into 3 shards when it is destroyed, dealing {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage each.',
          'skill_name': 'Enhanced Bone Spear',
        },
      },
      '109': {
        'power': {
        },
      },
      '113': {
        'power': {
          'power_name': 'Necromancer_Decrepify',
-         'skill_desc': 'Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to Stun them for 2 seconds.',
+         'skill_desc': 'Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.',
          'skill_name': 'Enhanced Decrepify',
        },
      },
      '114': {
        'power': {
        },
      },
      '15': {
        'power': {
          'power_name': 'Necromancer_CorpseExplosion',
-         'skill_desc': 'Lucky Hit Chance: 40% (per use)\nDetonate a Corpse, dealing {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% damage to surrounding enemies.',
+         'skill_desc': 'Lucky Hit Chance: 40% (per use)\nDetonate a Corpse, dealing {50/55/60/65/70/75/80/85/90/95}% damage to surrounding enemies.',
          'skill_name': 'Corpse Explosion',
        },
      },
      '16': {
        'power': {
        },
      },
      '17': {
        'power': {
          'power_name': 'Necromancer_BloodSurge',
-         'skill_desc': "Essence Cost: 30\nLucky Hit Chance: 20% (per hit)\nDraw blood from enemies, dealing {20/22/24/26/28/30/32/34/36/38}% damage, and expel a blood nova, dealing {50/55/60/65/70/75/80/85/90/95}% damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%.",
+         'skill_desc': "Essence Cost: 30\nLucky Hit Chance: 12% (per hit)\nDraw blood from enemies, dealing {20/22/24/26/28/30/32/34/36/38}% damage, and expel a blood nova, dealing {50/55/60/65/70/75/80/85/90/95}% damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%.",
          'skill_name': 'Blood Surge',
        },
      },
      '18': {
        'power': {
          'power_name': 'Necromancer_Hemorrhage',
-         'skill_desc': "Generate Essence: 8\nLucky Hit Chance: 40% (per hit)\nBurst an enemy's blood, dealing {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage. Hemorrhage has a 20% chance to form a Blood Orb.",
+         'skill_desc': "Generate Essence: 8\nLucky Hit Chance: 35% (per hit)\nBurst an enemy's blood, dealing {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage. Hemorrhage has a 20% chance to form a Blood Orb.",
          'skill_name': 'Hemorrhage',
        },
      },
      '19': {
        'power': {
        },
      },
      '20': {
        'power': {
          'power_name': 'Necromancer_BonePrison',
-         'skill_desc': 'Cooldown: {20/19/18/17/16/15.2/14.4/13.6/12.8/12/11.7/11.4/11.1/10.8/10.5/10.4/10.3/10.2/10.1/10} seconds\nUnearth a prison of bone with {#} Life that surrounds the target area for 6 seconds.',
+         'skill_desc': 'Cooldown: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} seconds\nUnearth a prison of bone with {#} Life that surrounds the target area for 6 seconds.',
          'skill_name': 'Bone Prison',
        },
      },
      '21': {
        'power': {
          'power_name': 'Necromancer_BloodLance',
-         'skill_desc': "While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 2.",
+         'skill_desc': "While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.",
          'skill_name': 'Paranormal Blood Lance',
        },
      },
      '22': {
        'power': {
        },
      },
      '25': {
        'power': {
          'power_name': 'Necromancer_CorpseTendrils',
-         'skill_desc': 'Cooldown: {11/10.45/9.9/9.35/8.8/8.36/7.92/7.48/7.04/6.6/6.435/6.27/6.105/5.94/5.775/5.72/5.665/5.61/5.555/5.5} seconds\nLucky Hit Chance: 20% (per hit)\nVeins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing {20/22/24/26/28/30/32/34/36/38}% damage to them. Does not consume the Corpse.',
+         'skill_desc': 'Cooldown: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds\nLucky Hit Chance: 20% (per hit)\nVeins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing {20/22/24/26/28/30/32/34/36/38}% damage to them. Does not consume the Corpse.',
          'skill_name': 'Corpse Tendrils',
        },
      },
      '26': {
        'power': {
        },
      },
      '27': {
        'power': {
          'power_name': 'Necromancer_CorpseExplosion',
-         'skill_desc': 'Corpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.',
+         'skill_desc': 'Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.',
          'skill_name': 'Plagued Corpse Explosion',
        },
      },
      '28': {
        'power': {
          'power_name': 'Necromancer_ArmyoftheDead',
-         'skill_desc': 'Cooldown: 90 seconds\nLucky Hit Chance: 53.736% (per use)\nCall forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 30% damage.',
+         'skill_desc': 'Cooldown: 90 seconds\nLucky Hit Chance: 63.796% (per use)\nCall forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 30% damage.',
          'skill_name': 'Army of the Dead',
        },
      },
      '29': {
        'power': {
        },
      },
      '30': {
        'power': {
          'power_name': 'Necromancer_BloodWave',
-         'skill_desc': 'Cooldown: 50 seconds\nLucky Hit Chance: 30% (per hit)\nConjure a tidal wave of blood that deals 90% damage and Knocks Back enemies.',
+         'skill_desc': 'Cooldown: 50 seconds\nLucky Hit Chance: 20% (per hit)\nConjure a tidal wave of blood that deals 90% damage and Knocks Back enemies.',
          'skill_name': 'Blood Wave',
        },
      },
      '31': {
        'power': {
        },
      },
      '36': {
        'power': {
          'power_name': 'Necromancer_Talent_Caster_T2_N1',
-         'skill_desc': 'Darkness Skills deal x{3/6/9/12/15/18/21/24/27/30}% bonus damage to enemies who are Slowed, and x{3/6/9/12/15/18/21/24/27/30}% bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by your Minions.',
+         'skill_desc': 'Darkness Skills deal x{3/6/9/12/15/18/21/24/27/30}% bonus damage to enemies who are Slowed, and x{3/6/9/12/15/18/21/24/27/30}% bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow damage dealt by your Minions.',
          'skill_name': 'Terror',
        },
      },
      '37': {
        'power': {
          'power_name': 'Necromancer_Talent_01',
-         'skill_desc': 'When you damage enemies with Darkness Skills, they take x{2/4/6/8/10/12/14/16/18/20}% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.',
+         'skill_desc': 'When you damage enemies with Darkness Skills, they take x{2/4/6/8/10/12/14/16/18/20}% increased Shadow damage from you and your Minions for 2 seconds, stacking up to 3 times.',
          'skill_name': 'Gloom',
        },
      },
      '38': {
        'power': {
        },
      },
      '42': {
        'power': {
          'power_name': 'Necromancer_Talent_Caster_T3_N1',
-         'skill_desc': 'Your Core Skills cost x{5/10/15/20/25/30/35/40/45/50}% more Essence, but deal x{10/20/30/40/50/60/70/80/90/100}% increased damage.',
+         'skill_desc': 'Your Core Skills cost x{3/6/9/12/15/18/21/24/27/30}% more Essence, but deal x{5/10/15/20/25/30/35/40/45/50}% increased damage.',
          'skill_name': 'Imperfectly Balanced',
        },
      },
      '43': {
        'power': {
        },
      },
      '45': {
        'power': {
          'power_name': 'Necromancer_Talent_Caster_T5_N2',
-         'skill_desc': 'Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal x10% bonus damage to enemies with Shadowblight.\n\nEvery 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they take additional 20% Shadow Damage.',
+         'skill_desc': 'Shadow damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal x10% bonus damage to enemies with Shadowblight.\n\nEvery 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 20% Shadow damage.',
          'skill_name': 'Shadowblight',
        },
      },
      '46': {
        'power': {
        },
      },
      '48': {
        'power': {
          'power_name': 'Necromancer_Talent_Summoning_T1_N1',
-         'skill_desc': "Every 5 seconds, your Skeletal Priest's Healing will Heal your skeletons for {20/40/60/80/100/120/140/160/180/200}% of their Maximum Life.",
+         'skill_desc': "Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20/40/60/80/100/120/140/160/180/200}% of their Maximum Life.",
          'skill_name': 'Bonded in Essence',
        },
      },
      '49': {
        'power': {
        },
      },
      '6': {
        'power': {
          'power_name': 'Necromancer_BloodMist',
-         'skill_desc': 'Cooldown: {20/19/18/17/16/15.2/14.4/13.6/12.8/12/11.7/11.4/11.1/10.8/10.5/10.4/10.3/10.2/10.1/10} seconds\nLucky Hit Chance: 8.733% (per use)\nDisperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.7% damage to enemies and Healing for {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% of your Maximum Life.',
+         'skill_desc': 'Cooldown: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} seconds\nLucky Hit Chance: 8.733% (per use)\nDisperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.7% damage to enemies and Heal for {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% of your Maximum Life.',
          'skill_name': 'Blood Mist',
        },
      },
      '60': {
        'power': {
        },
      },
      '64': {
        'power': {
          'power_name': 'Necromancer_BloodLance',
-         'skill_desc': 'Essence Cost: 10\nLucky Hit Chance: 40% (per hit)\nThrow a blood lance that lingers in an enemy for 3 seconds, dealing {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% damage to the enemy and all other lanced enemies.',
+         'skill_desc': 'Essence Cost: 15\nLucky Hit Chance: 33% (per hit)\nThrow a blood lance that lingers in an enemy for 3 seconds, dealing {67.5/74.3/81/87.8/94.5/101.3/108/114.8/121.5/128.2}% damage to the enemy and all other lanced enemies.',
          'skill_name': 'Blood Lance',
        },
      },
      '65': {
        'power': {
          'power_name': 'Necromancer_Decrepify',
-         'skill_desc': 'Essence Cost: 10\nCurse the target area. Enemies afflicted by Decrepify are Slowed by {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% and deal {20/20.9/22/23.1/24.3/25.4/26.6/28/29.4/31.1/31.7/32.4/33.1/33.8/34.6/34.9/35.2/35.4/35.7/36}% less damage for 10 seconds.',
+         'skill_desc': 'Essence Cost: 10\nCurse the target area. Enemies afflicted by Decrepify are Slowed by {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% and deal {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% less damage for 10 seconds.',
          'skill_name': 'Decrepify',
        },
      },
      '66': {
        'power': {
          'power_name': 'Necromancer_Reap',
-         'skill_desc': 'Reap instantly kills targets below 5% Life.\n\nThis does not work on bosses or players.',
+         'skill_desc': 'Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.',
          'skill_name': "Initiate's Reap",
        },
      },
      '67': {
        'power': {
        },
      },
      '78': {
        'power': {
          'power_name': 'Necromancer_CorpseTendrils',
-         'skill_desc': 'Corpse Tendrils has a 20% chance when damaging enemies to drop a Blood Orb.',
+         'skill_desc': 'Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies.',
          'skill_name': 'Blighted Corpse Tendrils',
        },
      },
      '79': {
        'power': {
        },
      },
      '8': {
        'power': {
          'power_name': 'Necromancer_Decompose',
-         'skill_desc': 'Generate Essence: 6 per second\nLucky Hit Chance: 40% (per use)\nTear the flesh from an enemy, dealing {30/33/36/39/42/45/48/51/54/57}% damage per second and forming a usable Corpse with the flesh every 2.5 seconds.',
+         'skill_desc': 'Generate Essence: 7 per second\nLucky Hit Chance: 40% (per use)\nTear the flesh from an enemy, dealing {30/33/36/39/42/45/48/51/54/57}% damage per second and forming a usable Corpse with the flesh every 2.5 seconds.',
          'skill_name': 'Decompose',
        },
      },
      '80': {
        'power': {
        },
      },
      '81': {
        'power': {
          'power_name': 'Necromancer_CorpseExplosion',
-         'skill_desc': 'Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% Shadow Damage over 6 seconds.',
+         'skill_desc': 'Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% Shadow damage over 6 seconds.',
          'skill_name': 'Blighted Corpse Explosion',
        },
      },
      '82': {
        'power': {
        },
      },
      '83': {
        'power': {
          'power_name': 'Necromancer_Talent_SkeletonMage',
-         'skill_desc': 'Increase the damage and Life of your Skeletal Mages by x{15/30/45/60/75/90/105/120/135/150}%.',
+         'skill_desc': 'Increase the damage and Life of your Skeletal Mages by x{20/40/60/80/100/120/140/160/180/200}%.',
          'skill_name': 'Skeletal Mage Mastery',
        },
      },
      '84': {
        'power': {
          'power_name': 'Necromancer_Talent_Golem',
-         'skill_desc': 'Increase the damage and Life of your Golem by x{15/30/45/60/75/90/105/120/135/150}%.',
+         'skill_desc': 'Increase the damage and Life of your Golem by x{25/50/75/100/125/150/175/200/225/250}%.',
          'skill_name': 'Golem Mastery',
        },
      },
      '85': {
        'power': {
        },
      },
      '87': {
        'power': {
          'power_name': 'Necromancer_Talent_02',
-         'skill_desc': 'Your Minions cannot lose more than {75/50/25/0/-25/-50/-75/-100/-125/-150}% of their Maximum Life from a single damage instance.',
+         'skill_desc': 'Your Minions cannot lose more than {75/60/45/30/15/0/-15/-30/-45/-60}% of their Maximum Life from a single damage instance.',
          'skill_name': "Death's Defense",
        },
      },
      '88': {
        'power': {
          'power_name': 'Necromancer_Talent_Summoning_T3_N2',
-         'skill_desc': 'You deal x{4/8/12/16/20/24/28/32/36/40}% increased damage for 4 seconds after consuming a Corpse.',
+         'skill_desc': 'You deal x{3/6/9/12/15/18/21/24/27/30}% increased damage for 6 seconds after consuming a Corpse.',
          'skill_name': 'Fueled by Death',
        },
      },
      '89': {
        'power': {
      '1HScythe_Unique_Necro_100': {
        'affixes': [
          'INHERENT_On_Kill_Health',
          '1HScythe_Unique_Necro_100',
          'CoreStat_Intelligence_Weapon',
-         'Damage_to_HighLife',
+         'Damage_to_Far',
-         'PassiveRankBonus_Necro_Summoning_T3_N2_Always1',
+         'Damage_to_HighLife',
-         'SkillRankBonus_Necro_Special_CorpseExplosion',
+         'PassiveRankBonus_Necro_Summoning_T3_N2_Always1',
        ],
        'category': 0,
        'desc': 'Corpse Explosion consumes up to 4.0 additional Corpses around the initial Corpse, dealing x{122/130}% increased damage and with a {21/25}% larger radius per additional Corpse.',
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': '"The scrolls describe a river of tar that separated the living from the land of the dead. Any unfortunate soul who tried to cross would be dragged down into oblivion."\n- Notes of Scholar Kamien',
        'name': 'Black River',
      },
      '2HScythe_Unique_Necro_100': {
          'Damage_to_Frozen',
          'Resistance_Single_Frost',
        ],
        'category': 2,
        'desc': 'Your Darkness Skills Chill enemies for up to 40.0%.\n\nLucky Hit: Your Darkness Skills have up to a 100.0% chance to generate {2/5} additional Essence against Frozen targets.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever."\n- The Ebon Pages, Canto II, Verse XI',
        'name': 'Bloodless Scream',
      },
      'Amulet_Unique_Necro_100': {
        'affixes': [
          'Resistance_Jewelry_All',
          'Amulet_Unique_Necro_100',
          'Damage_Tag_Blood',
-         'Damage_Type_Bonus_Pet_Necro',
+         'Damage_Tag_Summoning',
-         'PassiveRankBonus_Necro_Caster_T2_N2_CoalescedBlood',
+         'OverpowerDamage',
-         'HealingPercent',
+         'PassiveRankBonus_Necro_Caster_T2_N2_CoalescedBlood',
        ],
        'category': 0,
-       'desc': 'Blood Surge casts a mini nova on your Minions, dealing {50/75} damage. Damage is increased by 10.0% per target drained by the initial cast, up to 50.0%.',
+       'desc': 'Blood Surge casts a mini nova on your Minions, dealing {#}% damage. Damage is increased by 10.0% per target drained by the initial cast, up to 50.0%.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': "Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.",
        'name': "Deathspeaker's Pendant",
      },
      'Boots_Unique_Necro_100': {
          'Resource_Cost_Reduction_Necromancer_Lesser',
          'Luck_Shadow',
          'DamageReduction_ShadowDoT',
        ],
        'category': 0,
-       'desc': 'Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for {150/210} Shadow damage over 2.0 seconds.',
+       'desc': 'Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for {#} Shadow damage over 2.0 seconds.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': '"The massive door to my family\'s crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!"\n-The Ebon Pages, Canto I, Verse VII',
        'name': 'Greaves of the Empty Tomb',
      },
      'Chest_Unique_Necro_101': {
          'Armor',
          'SkillRankBonus_Necro_Special_BoneSpirit',
        ],
        'category': 0,
        'desc': 'When you pick up {5/10} Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"The infamous Necromancer Gaza-Thul\'s mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor."\n- Barrett\'s Book of Implements',
        'name': "Blood Artisan's Cuirass",
      },
      'Gloves_Unique_Necro_100': {
          'Lucky_Hit_Stun',
          'Lucky_Hit_Fear',
        ],
        'category': 0,
        'desc': "Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by x{30/40}%.",
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!"\n- Ravings of Madman Gustav',
        'name': 'Howl from Below',
      },
      'Helm_Unique_Necro_100': {
          'Damage_Type_Bonus_Physical',
          'CritDamage_With_Bone',
          'MaxEssence',
        ],
        'category': 0,
-       'desc': 'Bone Spear leaves behind echoes as it travels that explode, dealing {125/175} damage.',
+       'desc': 'Bone Spear leaves behind echoes as it travels that explode, dealing {#}% damage.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?"\n- Vauntus, Acolyte of Rathma',
        'name': 'Deathless Visage',
      },
      'Ring_Unique_Necro_100': {
          'PetAttackSpeed_Necro',
          'PetHealth_Necro',
          'Thorns',
        ],
        'category': 0,
-       'desc': 'While you have 7.0 or more Minions you gain:\n• Lucky Hit: Up to a 10.0% chance to empower all of your Minions, causing the next attack from each to explode for {1500/2000} Physical damage.',
+       'desc': 'While you have 7.0 or more Minions you gain:\n• Lucky Hit: Up to a 10.0% chance to empower all of your Minions, causing the next attack from each to explode for {#} Physical damage.',
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': 'The signet of Mendeln ul-Diomed, the founder of the Priests of Rathma and the first Necromancer, was lost for over 3,000 years. The immense power over death held within, however, has not diminished.',
        'name': 'Ring of Mendeln',
      },
    },
        'min_ipower': 200,
        'name_prefix': 'Freezing',
        'name_suffix': 'of Freezing',
      },
      'CDR_Imbues': {
-       'affix_family': 3314500755,
        'min_ipower': 625,
        'name_prefix': 'Recoating',
        'name_suffix': 'of Recoating',
      },
      'CDR_Traps': {
-       'affix_family': 3314500755,
        'min_ipower': 625,
        'name_prefix': 'Rearming',
        'name_suffix': 'of Rearming',
      },
      'CoreStat_Dexterity_Weapon': {
        'min_ipower': 625,
        'name_prefix': 'Cloned',
        'name_suffix': 'of Cloning',
      },
      'Damage_Tag_Imbuements': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Alchemic',
        'name_suffix': 'of Alchemy',
      },
      'Damage_Tag_Melee': {
-       'min_ipower': 350,
+       'min_ipower': 340,
-       'name_prefix': "Assassin's",
+       'name_prefix': "Cutthroat's",
-       'name_suffix': 'of the Assassin',
+       'name_suffix': 'of the Cutthroat',
      },
      'Damage_Tag_Ranged': {
-       'min_ipower': 350,
+       'min_ipower': 340,
-       'name_prefix': "Ranger's",
+       'name_prefix': "Marksman's",
-       'name_suffix': 'of the Ranger',
+       'name_suffix': 'of the Marksman',
      },
      'Damage_Tag_Trap': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Beguiled',
        'name_suffix': 'of Guile',
      },
      'Damage_Type_Bonus_Cold': {
        'name_prefix': 'Frost',
      'Damage_Type_Bonus_Shadow': {
        'name_prefix': 'Dark',
        'name_suffix': 'of Darkness',
      },
      'Damage_WeaponSwap': {
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': "Grandmaster's",
        'name_suffix': 'of the Grandmaster',
      },
      'Damage_Weapon_DualWield': {
-       'min_ipower': 350,
+       'min_ipower': 460,
-       'name_prefix': 'Cutthroat',
+       'name_prefix': "Assassin's",
-       'name_suffix': 'of the Cutthroat',
+       'name_suffix': 'of the Assassin',
      },
      'Damage_Weapon_Ranged': {
-       'min_ipower': 350,
+       'min_ipower': 460,
-       'name_prefix': "Marksman's",
+       'name_prefix': "Ranger's",
-       'name_suffix': 'of the Marksman',
+       'name_suffix': 'of the Ranger',
      },
      'Damage_With_Imbued': {
        'min_ipower': 625,
        'name_prefix': 'Synthetic',
        'name_suffix': 'of the Synthesizer',
      },
      'Damage_to_Chilled': {
-       'min_ipower': 625,
+       'min_ipower': 340,
        'name_prefix': 'Gelid',
        'name_suffix': 'of Gelidity',
      },
      'Damage_to_Dazed': {
        'min_ipower': 340,
        'name_prefix': 'Startling',
        'name_suffix': 'of Startling',
      },
      'Damage_to_Far': {
        'name_prefix': 'Reaching',
-       'name_suffix': 'of Reach',
+       'name_suffix': 'of Reaching',
      },
      'Damage_to_Frozen': {
-       'min_ipower': 625,
+       'min_ipower': 340,
        'name_prefix': 'Glacial',
        'name_suffix': 'of the Glacier',
      },
      'Damage_to_Poisoned': {
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': 'Festering',
        'name_suffix': 'of Festering',
      },
      'Damage_to_Trapped': {
        'min_ipower': 625,
        'name_suffix': 'of the Advantaged',
      },
      'Dodge_Gives_AttackSpeed': {
        'affix_formulas': [
          0,
-         2,
+         4,
        ],
        'min_ipower': 625,
        'name_prefix': "Swindler's",
        'name_suffix': 'of Swindling',
      },
      'Dodge_Gives_Damage': {
        'affix_formulas': [
          0,
-         2,
+         4,
        ],
        'min_ipower': 625,
        'name_prefix': 'Skulking',
        'name_suffix': 'of Skulking',
      },
      'Trap_Arm_Time': {
        'min_ipower': 625,
        'name_prefix': "Schemer's",
        'name_suffix': 'of the Schemer',
      },
+     'MaxEnergy_Jewelry': {
+       'name_prefix': 'Flowing',
+       'name_suffix': 'of Flowing',
+     },
    },
    'Legendary': {
      'Legendary_Rogue_124': {
        'category': 0,
        'desc': 'Rapid Fire has a {15/30}% chance to ricochet to another target.',
        'name': 'Repeating',
      },
      'Legendary_Rogue_125': {
        'category': 1,
-       'desc': 'Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs {25/50} damage for 5.0 seconds, absorbing up to a maximum of {125/250} damage.',
+       'desc': 'Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs {#}% damage for 5.0 seconds, absorbing up to a maximum of {#}% damage.',
        'name': 'Snap Frozen',
      },
      'legendary_rogue_003': {
        'category': 0,
        'desc': 'Your Shadow Clones also mimic the Imbuements applied to your Skills.\nCasting an Imbuement Skill grants your active Shadow Clone x{8/16}% increased damage for 5.0 seconds.',
        'desc': 'Gain a free Dark Shroud shadow every 3.0 seconds when standing still. Each Dark Shroud shadow grants {2/4}% increased Damage Reduction.',
        'name': 'Enshrouding',
      },
      'legendary_rogue_010': {
        'category': 0,
-       'desc': "Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal {30/40}% of Penetrating Shot's Base damage and do not split.",
+       'desc': "Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal {10/25}% of Penetrating Shot's Base damage and do not split.",
        'name': 'Trickshot',
      },
      'legendary_rogue_011': {
        'category': 0,
        'desc': 'Flurry damages enemies in a circle around you and deals x{8/15}% increased damage.',
        'name': 'of Encircling Blades',
      },
      'legendary_rogue_013': {
        'category': 0,
-       'desc': 'When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals {54/97} Shadow damage.',
+       'desc': 'When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals {#} Shadow damage.',
        'name': 'of Volatile Shadows',
      },
      'legendary_rogue_014': {
        'category': 3,
-       'desc': 'Damaging an Elite enemy with a Basic Skill generates {5/8} Energy.',
+       'desc': 'Damaging an Elite enemy with a Basic Skill generates {3/7} Energy.',
        'name': 'Energizing',
      },
      'legendary_rogue_018': {
        'category': 0,
-       'desc': 'When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal {50/100} total Physical damage and Stun enemies for 0.5 seconds.',
+       'desc': 'When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal {#} total Physical damage and Stun enemies for 0.5 seconds.',
        'name': 'of Surprise',
      },
      'legendary_rogue_019': {
        'category': 0,
-       'desc': 'Caltrops also throw a cluster of exploding Stun Grenades that deal {100/150} total Physical damage and Stun enemies for 0.5 seconds.',
+       'desc': 'Caltrops also throw a cluster of exploding Stun Grenades that deal {#} total Physical damage and Stun enemies for 0.5 seconds.',
        'name': "Trickster's",
      },
      'legendary_rogue_020': {
        'category': 0,
-       'desc': 'When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing {140/275} damage of the same type.',
+       'desc': 'When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing {#}% damage of the same type.',
        'name': 'of Unstable Imbuements',
      },
      'legendary_rogue_021': {
        'category': 0,
-       'desc': "Twisting Blades orbit for a short time after they return to you, dealing {10/20}% of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to {20/40}% of the return damage.",
+       'desc': "Twisting Blades orbit for a short time after they return to you, dealing {10/15}% of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to {20/30}% of the return damage.",
        'name': "Bladedancer's",
      },
      'legendary_rogue_023': {
        'category': 0,
-       'desc': 'Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies {40/67.5} Poisoning damage over 5.0 seconds to the target and surrounding enemies.',
+       'desc': 'Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies {#} Poisoning damage over 5.0 seconds to the target and surrounding enemies.',
        'name': "Toxic Alchemist's",
      },
      'legendary_rogue_024': {
        'category': 0,
-       'desc': 'Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75.0% chance to release an explosion that deals {110/200} Cold damage to the target and surrounding enemies, Chilling them for 15.0%.',
+       'desc': 'Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75.0% chance to release an explosion that deals {#} Cold damage to the target and surrounding enemies, Chilling them for 15.0%.',
        'name': "Icy Alchemist's",
      },
      'legendary_rogue_026': {
        'category': 0,
        'desc': 'When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing {25/35}% of the Base damage.',
        'name': 'Shadowslicer',
      },
      'legendary_rogue_028': {
        'category': 0,
-       'desc': "Lucky Hit: Your Marksman Skills have up to a 10.0% chance to create an arrow storm at the enemy's location, dealing {540/675} Physical damage over 3.0 seconds. You can have up to 5.0 active arrow storms.",
+       'desc': "Lucky Hit: Your Marksman Skills have up to a 10.0% chance to create an arrow storm at the enemy's location, dealing {#} Physical damage over 3.0 seconds. You can have up to 5.0 active arrow storms.",
        'name': 'of Arrow Storms',
      },
      'legendary_rogue_029': {
        'category': 0,
-       'desc': 'Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10.0% chance to create a toxic pool that deals {540/675} Poisoning damage over 3.0 seconds to enemies within. While standing in the pool Poison Imbuement has no Cooldown and no Charge limit.',
+       'desc': 'Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10.0% chance to create a toxic pool that deals {#} Poisoning damage over 3.0 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.',
        'name': 'of Bursting Venoms',
      },
      'legendary_rogue_100': {
        'category': 0,
        'desc': "Barrage's arrows have a {15/25}% chance to split into 2 arrows whenever they ricochet.",
        'desc': 'Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4.0 seconds. Breaking Stealth with an attack grants you {15/45}% Control Impaired Duration Reduction for 4.0 seconds.',
        'name': 'of Uncanny Treachery',
      },
      'legendary_rogue_104': {
        'category': 1,
-       'desc': 'Explosions from the Victimize Key Passive Heal you for {25/45} Life for each enemy damaged, up to a maximum of {75/135} Life.',
+       'desc': 'Explosions from the Victimize Key Passive Heal you for {#} Life for each enemy damaged, up to a maximum of {#} Life.',
        'name': 'of Cruel Sustenance',
      },
      'legendary_rogue_105': {
        'category': 0,
        'desc': 'Lucky Hit: Making an enemy Vulnerable has up to a {30/50}% chance to grant +3.0% increased Critical Strike Chance for 3.0 seconds, up to +9%.',
        'desc': 'Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next {2/7} attacks within 10.0 seconds. This effect can only occur once every 100.0 seconds.',
        'name': "Escape Artist's",
      },
      'legendary_rogue_108': {
        'category': 1,
-       'desc': 'Each stack of the Momentum Key Passive Heals you for {10/30} Life per second.',
+       'desc': 'Each stack of the Momentum Key Passive Heals you for {#} Life per second.',
        'name': 'of Stolen Vigor',
      },
      'legendary_rogue_109': {
        'category': 0,
-       'desc': 'When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal {360/450} total Physical damage and Stun enemies for 0.5 seconds.',
+       'desc': 'When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal {#} total Physical damage and Stun enemies for 0.5 seconds.',
        'name': "Opportunist's",
      },
      'legendary_rogue_110': {
        'category': 2,
        'desc': "You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by {0.25/0.35} seconds for each enemy Dazed this way, up to {0.75/1.05} seconds.",
        'name': 'Cunning Stratagem',
      },
    },
    'Paragon (Glyph)': {
      'ParagonGlyph_014': {
-       'bonus': 'You gain 12% Damage Reduction against Close enemies.',
+       'bonus': 'You gain 10% Damage Reduction against Close enemies.',
-       'desc': 'For every 5 Strength purchased within range, you deal +{4/4.8/5.599/6.399/7.199/7.999/8.799/9.598/10.398/11.198/11.998/12.798/13.598/14.397/15.197/15.997/16.797/17.596/18.396/19.196/19.996}% increased damage to Close targets.',
+       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Close targets.',
        'name': 'Turf',
      },
      'ParagonGlyph_016': {
        'bonus': 'When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.',
-       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Vulnerable targets.',
+       'desc': 'For every 5 Strength purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage to Vulnerable targets.',
        'name': 'Exploit',
      },
      'ParagonGlyph_020': {
        'bonus': 'You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.',
        'desc': 'For every 5 Intelligence purchased within range, you deal +{4.5/5.4/6.3/7.2/8.1/9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1/18/18.9/19.8/20.7/21.6/22.5}% increased damage to Crowd Controlled targets.',
        'bonus': 'Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.',
        'desc': 'For every 5 Intelligence purchased within range, Skills that are Imbued deal +{4.5/5.4/6.3/7.2/8.1/9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1/18/18.9/19.8/20.7/21.6/22.5}% increased damage.',
        'name': 'Infusion',
      },
      'ParagonGlyph_059': {
-       'bonus': 'When you hit an enemy with a Crowd Controlling effect, they take x2%, up to x10%, increased damage from you for 20 seconds.',
+       'bonus': 'When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds.',
        'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Magic nodes within range.',
        'name': 'Devious',
      },
      'ParagonGlyph_061': {
        'bonus': 'Skills that Critically Strike restore 12% of their Energy cost.',
        'bonus': 'Imbuement Skill effects have x20% increased potency.',
        'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Rare nodes within range.',
        'name': 'Efficacy',
      },
      'ParagonGlyph_065': {
-       'bonus': 'Non-Ultimate Trap Skills have x25% increased area.',
+       'bonus': 'Non-Ultimate Trap Skills have x25% increased radius.',
        'desc': 'For every 5 Intelligence purchased within range, Trap Skills deal +{4/4.8/5.599/6.399/7.199/7.999/8.799/9.598/10.398/11.198/11.998/12.798/13.598/14.397/15.197/15.997/16.797/17.596/18.396/19.196/19.996}% increased damage.',
        'name': 'Snare',
      },
      'ParagonGlyph_067': {
        'bonus': 'You deal x13% increased Physical damage to both Healthy and Injured enemies.',
        'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Rare nodes within range.',
        'name': 'Diminish',
      },
    },
    'Paragon (Node)': {
-     'Rogue_Legendary_001': {
-       'desc': 'After taking Poison, Cold, or Shadow damage, the enemy takes 20% less damage from you from that type, and 50% more damage from the other two types for the next 4 seconds.',
-     },
      'Rogue_Legendary_002': {
        'desc': "When you attack with an Imbued Skill you gain 20% Resistance and x20% increased damage for that Imbuement's element for 6 seconds.",
        'name': 'Eldritch Bounty',
      },
-     'Rogue_Legendary_003': {
-       'desc': 'While any of your Imbuement Skills are on cooldown, your Imbueable attacks have a 25% chance to gain one of those Imbuement effects.',
-     },
-     'Rogue_Legendary_004': {
-       'desc': 'You deal [0.45*100x]% increased damage to Distant enemies but deal x20% decreased damage to Close enemies.',
-     },
-     'Rogue_Legendary_005': {
-       'desc': 'You deal x45% increased damage to Close enemies but deal x20% decreased damage to Distant enemies.',
-     },
      'Rogue_Legendary_006': {
        'desc': 'Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.',
        'name': 'Tricks of the Trade',
      },
      'Rogue_Legendary_007': {
      },
      'Rogue_Legendary_012': {
        'desc': 'Your non-damage Combo Point bonuses are increased by 33.334% when you spend 3 Combo Points.',
        'name': 'Cunning Stratagem',
      },
-     'Rogue_Legendary_013': {
-       'desc': 'For each Close enemy, your Dodge Chance is increased by +5%, up to +25%.',
-     },
-     'Rogue_Legendary_014': {
-       'desc': "When you kill a Poisoned enemy, they leave a pool of poison on the ground that deals 15% of that enemy's Maximum Life as Poison damage over 6 seconds.",
-     },
-     'Rogue_Legendary_015': {
-       'desc': 'For each enemy that is Chilled in the area, you deal x10% increased damage, up to x50%.',
-     },
-     'Rogue_Legendary_016': {
-       'desc': "You deal x30% increased damage to enemies affected by Shadow Imbuement's infection.",
-     },
      'Rogue_Magic_DamageImbued': {
        'desc': '+7.5% Imbued Skill Damage',
        'name': 'Damage Imbued',
      },
      'Rogue_Magic_DamageReductionFromTrapped': {
      'Rogue_Magic_DamageTrap': {
        'desc': '+5% Trap Skill Damage',
        'name': 'Damage Trap',
      },
      'Rogue_Magic_ImbueCDR': {
-       'desc': '1.3% Imbuement Cooldown Reduction',
+       'desc': '1.2% Imbuement Cooldown Reduction',
        'name': 'Imbue CDR',
      },
      'Rogue_Magic_TrapCooldown': {
-       'desc': '1.3% Trap Cooldown Reduction',
+       'desc': '1.2% Trap Cooldown Reduction',
        'name': 'Trap Cooldown',
      },
      'Rogue_Rare_005': {
        'desc': '+14% Core Skill Damage\n+10 Dexterity',
        'name': 'Finisher',
        'threshold_bonus': '+14% Core Skill Damage',
      },
      'Rogue_Rare_008': {
-       'desc': '2.7% Trap Cooldown Reduction',
+       'desc': '2.5% Trap Cooldown Reduction',
        'name': 'Spring-loaded',
-       'threshold_bonus': '2.7% Trap Cooldown Reduction',
+       'threshold_bonus': '2.5% Trap Cooldown Reduction',
      },
      'Rogue_Rare_009': {
        'desc': '+15% Imbued Skill Damage\n+10% Non-Physical Damage',
        'name': 'Imbuer',
        'threshold_bonus': '+15% Imbued Skill Damage',
      },
      'Rogue_Rare_010': {
-       'desc': '+10% Non-Physical Damage\n2.7% Imbuement Cooldown Reduction',
+       'desc': '+10% Non-Physical Damage\n2.5% Imbuement Cooldown Reduction',
        'name': 'Ready Supply',
        'threshold_bonus': '+10% Non-Physical Damage',
      },
      'Rogue_Rare_011': {
-       'desc': '+14% Core Skill Damage\n+33.3% Basic Skill Damage',
+       'desc': '+14% Core Skill Damage\n+35% Basic Skill Damage',
        'name': 'Dominant',
        'threshold_bonus': '+14% Core Skill Damage',
      },
      'Rogue_Rare_012': {
        'desc': '+15% Imbued Skill Damage\n+10 Dexterity',
        'name': 'Potent',
        'threshold_bonus': '+15% Imbued Skill Damage',
      },
      'Rogue_Rare_014': {
-       'desc': '+33.3% Basic Skill Damage\n+10% Damage',
+       'desc': '+35% Basic Skill Damage\n+10% Damage',
        'name': 'Fundamentals',
-       'threshold_bonus': '+33.3% Basic Skill Damage',
+       'threshold_bonus': '+35% Basic Skill Damage',
      },
      'Rogue_Rare_016': {
-       'desc': '+12% Damage to Close Enemies\n4.8% Damage Reduction from Close Enemies',
+       'desc': '+12% Damage to Close Enemies\n4.5% Damage Reduction from Close Enemies',
        'name': 'Brawler',
        'threshold_bonus': '+12% Damage to Close Enemies',
      },
      'Rogue_Rare_018': {
        'desc': '+15% Damage to Distant Enemies\n6% Damage Reduction from Distant Enemies',
    },
    'Skill Tree': {
      '0': {
        'power': {
          'power_name': 'Rogue_Flurry',
-         'skill_desc': 'Energy Cost: {#}\nLucky Hit Chance: 8% (per hit)\nUnleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of {60/66/72/78/84/90/96/102/108/114}% damage to each.\n\nCombo Points increase damage and grant an Attack Speed bonus:\n• 1 Point: {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% damage, +15% bonus\n• 2 Points: {90/99/108/117/126/135/144/153/162/171}% damage, +30% bonus\n• 3 Points: {105/115.5/126/136.5/147/157.5/168/178.5/189/199.5}% damage, +45% bonus',
+         'skill_desc': 'Energy Cost: {#}\nLucky Hit Chance: 10% (per hit)\nUnleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of {60/66/72/78/84/90/96/102/108/114}% damage to each.\n\nCombo Points increase damage and grant an Attack Speed bonus:\n• 1 Point: {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% damage, +15% bonus\n• 2 Points: {90/99/108/117/126/135/144/153/162/171}% damage, +30% bonus\n• 3 Points: {105/115.5/126/136.5/147/157.5/168/178.5/189/199.5}% damage, +45% bonus',
          'skill_name': 'Flurry',
        },
      },
      '1': {
        'power': {
        },
      },
      '101': {
        'power': {
          'power_name': 'Rogue_Stealth',
-         'skill_desc': 'The Skill that breaks Concealment makes enemies Vulnerable for 3 seconds.',
+         'skill_desc': 'The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.',
          'skill_name': 'Subverting Stealth',
        },
      },
      '108': {
        'power': {
        },
      },
      '115': {
        'power': {
          'power_name': 'Rogue_PenetratingShot',
-         'skill_desc': 'Penetrating Shot deals x20% increased damage per enemy it pierces.',
+         'skill_desc': 'Penetrating Shot deals x10% increased damage per enemy it pierces.',
          'skill_name': 'Enhanced Penetrating Shot',
        },
      },
      '116': {
        'power': {
          'power_name': 'Rogue_RapidFire',
-         'skill_desc': 'Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow.',
+         'skill_desc': 'Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow',
          'skill_name': 'Enhanced Rapid Fire',
        },
      },
      '117': {
        'power': {
        },
      },
      '126': {
        'power': {
          'power_name': 'Rogue_ShadowImbue',
-         'skill_desc': 'You have +25% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.',
+         'skill_desc': 'You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.',
          'skill_name': 'Enhanced Shadow Imbuement',
        },
      },
      '127': {
        'power': {
        },
      },
      '16': {
        'power': {
          'power_name': 'Rogue_ShadowStep',
-         'skill_desc': "Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you haven't hit with Shadow Step in the last 4 seconds.",
+         'skill_desc': "Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.",
          'skill_name': 'Disciplined Shadow Step',
        },
      },
      '17': {
        'power': {
          'power_name': 'Rogue_ColdImbue',
-         'skill_desc': 'Cooldown: 9 seconds\nImbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% per hit.',
+         'skill_desc': 'Cooldown: 13 seconds\nImbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% per hit.',
          'skill_name': 'Cold Imbuement',
        },
      },
      '18': {
        'power': {
          'power_name': 'Rogue_PenetratingShot',
-         'skill_desc': 'Energy Cost: 35\nLucky Hit Chance: [ 50 + Round(UISecondaryResourceCurrent() * 3)*10*1% (per hit)]\nFire an arrow that pierces through all enemies in a line, dealing {70/77/84/91/98/105/112/119/126/133}% damage.\n\nCombo Points increase damage and improve Lucky Hit Chance:\n• 1 Point: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% damage, +10% chance\n• 2 Points: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% damage, +20% chance\n• 3 Points: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% damage, +30% chance',
+         'skill_desc': 'Energy Cost: 35\nLucky Hit Chance: 50% (per hit)\nFire an arrow that pierces through all enemies in a line, dealing {70/77/84/91/98/105/112/119/126/133}% damage.\n\nCombo Points increase damage and improve Lucky Hit Chance:\n• 1 Point: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% damage, +10% chance\n• 2 Points: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% damage, +20% chance\n• 3 Points: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% damage, +30% chance',
          'skill_name': 'Penetrating Shot',
        },
      },
      '19': {
        'power': {
          'power_name': 'Rogue_PoisonImbue',
-         'skill_desc': 'Cooldown: 9 seconds\nLucky Hit Chance: 33% (per use)\nImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply {70/77/84/91/98/105/112/119/126/133}% of their Base damage as additional Poisoning damage over 5 seconds.',
+         'skill_desc': 'Cooldown: 13 seconds\nLucky Hit Chance: 33% (per use)\nImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply {100/110/120/130/140/150/160/170/180/190}% of their Base damage as additional Poisoning damage over 5 seconds.',
          'skill_name': 'Poison Imbuement',
        },
      },
      '2': {
        'power': {
        },
      },
      '20': {
        'power': {
          'power_name': 'Rogue_Puncture',
-         'skill_desc': 'Generate Combo Point: 1\nLucky Hit Chance: 50% (per hit)\nThrow blades a short distance, dealing {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.',
+         'skill_desc': 'Generate Combo Point: 1\nLucky Hit Chance: 35% (per hit)\nThrow blades a short distance, dealing {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.',
          'skill_name': 'Puncture',
        },
      },
      '21': {
        'power': {
        },
      },
      '23': {
        'power': {
          'power_name': 'Rogue_DarkShroud',
-         'skill_desc': 'While you have at least 2 active shadows from Dark Shroud, gain +10% Critical Strike Chance.',
+         'skill_desc': 'While you have at least 4 active shadows from Dark Shroud, gain +8% Critical Strike Chance.',
          'skill_name': 'Countering Dark Shroud',
        },
      },
      '24': {
        'power': {
        },
      },
      '30': {
        'power': {
          'power_name': 'Rogue_DarkShroud',
-         'skill_desc': 'Each active shadow from Dark Shroud grants you +3% increased Movement Speed.',
+         'skill_desc': 'Each active shadow from Dark Shroud grants you +4% increased Movement Speed.',
          'skill_name': 'Subverting Dark Shroud',
        },
      },
      '31': {
        'power': {
        },
      },
      '34': {
        'power': {
          'power_name': 'Rogue_Dash',
-         'skill_desc': 'Charges: 2\nCharge Cooldown: {10/9.5/9/8.5/8/7.6/7.2/6.8/6.4/6/5.85/5.7/5.55/5.4/5.25/5.2/5.15/5.1/5.05/5} seconds\nLucky Hit Chance: 25% (per hit)\nDash forward and slash enemies for {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% damage.',
+         'skill_desc': 'Charges: 2\nCharge Cooldown: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} seconds\nLucky Hit Chance: 25% (per hit)\nDash forward and slash enemies for {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% damage.',
          'skill_name': 'Dash',
        },
      },
      '35': {
        'power': {
          'power_name': 'Rogue_ShadowImbue',
-         'skill_desc': 'Enemies damaged by Shadow Imbued Skills take x12% increased Non-Physical damage from you for 8 seconds.',
+         'skill_desc': 'Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.',
          'skill_name': 'Mixed Shadow Imbuement',
        },
      },
      '36': {
        'power': {
          'power_name': 'Rogue_ShadowImbue',
-         'skill_desc': 'Cooldown: 9 seconds\nLucky Hit Chance: 33% (per hit)\nImbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing {40/44/48/52/56/60/64/68/72/76}% damage to all surrounding enemies.\n\nIf the infection expires before the enemy dies, it will deal {40/44/48/52/56/60/64/68/72/76}% damage to only that enemy.',
+         'skill_desc': 'Cooldown: 13 seconds\nLucky Hit Chance: 33% (per hit)\nImbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing {40/44/48/52/56/60/64/68/72/76}% damage to all surrounding enemies.\n\nIf the infection expires before the enemy dies, it will deal {40/44/48/52/56/60/64/68/72/76}% damage to only that enemy.',
          'skill_name': 'Shadow Imbuement',
        },
      },
      '37': {
        'power': {
        },
      },
      '39': {
        'power': {
          'power_name': 'Rogue_ForcefulArrow',
-         'skill_desc': 'Generate Combo Point: 1\nLucky Hit Chance: 50% (per hit)\nFire a powerful arrow at an enemy, dealing {20/22/24/26/28/30/32/34/36/38}% damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.',
+         'skill_desc': 'Generate Combo Point: 1\nLucky Hit Chance: 40% (per hit)\nFire a powerful arrow at an enemy, dealing {20/22/24/26/28/30/32/34/36/38}% damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.',
          'skill_name': 'Forceful Arrow',
        },
      },
      '4': {
        'power': {
        },
      },
      '43': {
        'power': {
          'power_name': 'Rogue_ShadowClone',
-         'skill_desc': 'Cooldown: 60 seconds\nYour shadow mimicks your actions for 15 seconds.\nThe shadow deals 60% of your damage.',
+         'skill_desc': 'Cooldown: 60 seconds\nYour shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.',
          'skill_name': 'Shadow Clone',
        },
      },
      '44': {
        'power': {
        },
      },
      '49': {
        'power': {
          'power_name': 'Rogue_Talent_Cunning_T1_N1',
-         'skill_desc': 'Using a Cooldown increases your Dodge Chance by {3/6/9/12/15/18/21/24/27/30}% for 2 seconds.',
+         'skill_desc': 'Using a Cooldown increases your Dodge Chance by {4/8/12/16/20/24/28/32/36/40}% for 3 seconds.',
          'skill_name': 'Agile',
        },
      },
      '5': {
        'power': {
        },
      },
      '54': {
        'power': {
          'power_name': 'Rogue_Talent_Discipline_T1_N2',
-         'skill_desc': 'While Stealthed, you Heal for {1/2/3/4/5/6/7/8/9/10}% Maximum Life per second.',
+         'skill_desc': 'While Stealthed, you Heal for {3/6/9/12/15/18/21/24/27/30}% Maximum Life per second.',
          'skill_name': 'Mending Obscurity',
        },
      },
      '55': {
        'power': {
        },
      },
      '66': {
        'power': {
          'power_name': 'Rogue_Talent_Discipline_T3_N3',
-         'skill_desc': 'Gain {4.5/9/13.5/18/22.5/27/31.5/36/40.5/45}% Damage Reduction while inflicted with Control Impairing Effects.',
+         'skill_desc': 'Gain {6/12/18/24/30/36/42/48/54/60}% Damage Reduction while inflicted with Control Impairing Effects.',
          'skill_name': 'Reactive Defense',
        },
      },
      '67': {
        'power': {
        },
      },
      '7': {
        'power': {
          'power_name': 'Rogue_Barrage',
-         'skill_desc': "Energy Cost: 30\nLucky Hit Chance: 20% (per hit)\nUnleash a barrage of 5 arrows that expands outwards, each dealing {20.8/22.9/25/27/29.1/31.2/33.3/35.4/37.4/39.5}% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.\n\nCombo Points increase damage and arrows fired:\n• 1 Point: {25/27.5/30/32.4/34.9/37.4/40/42.5/44.9/47.4}% damage, 6 arrows\n• 2 Points: {29.1/32.1/35/37.8/40.7/43.7/46.6/49.6/52.4/55.3}% damage, 7 arrows\n• 3 Points: {33.3/36.6/40/43.2/46.6/49.9/53.3/56.6/59.8/63.2}% damage, 8 arrows",
+         'skill_desc': "Energy Cost: 30\nLucky Hit Chance: 16% (per hit)\nUnleash a barrage of 5 arrows that expands outwards, each dealing {20.8/22.9/25/27/29.1/31.2/33.3/35.4/37.4/39.5}% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.\n\nCombo Points increase damage and arrows fired:\n• 1 Point: {25/27.5/30/32.4/34.9/37.4/40/42.5/44.9/47.4}% damage, 6 arrows\n• 2 Points: {29.1/32.1/35/37.8/40.7/43.7/46.6/49.6/52.4/55.3}% damage, 7 arrows\n• 3 Points: {33.3/36.6/40/43.2/46.6/49.9/53.3/56.6/59.8/63.2}% damage, 8 arrows",
          'skill_name': 'Barrage',
        },
      },
      '70': {
        'power': {
        },
      },
      '71': {
        'power': {
          'power_name': 'Rogue_PoisonTrap',
-         'skill_desc': 'Poison Trap has a 20% chance to reset your Imbuement Skill Cooldowns when activated.',
+         'skill_desc': 'Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.',
          'skill_name': 'Countering Poison Trap',
        },
      },
      '73': {
        'power': {
        },
      },
      '79': {
        'power': {
          'power_name': 'Rogue_TwistingBlades',
-         'skill_desc': 'When your Twisting Blades return, your active Cooldowns are reduced by 1 second per enemy they passed through, up to 3 seconds.',
+         'skill_desc': 'When your Twisting Blades return, your active Cooldowns are reduced by 0.25 second per enemy they passed through, up to 3 seconds.',
          'skill_name': 'Advanced Twisting Blades',
        },
      },
      '8': {
        'power': {
        },
      },
      '81': {
        'power': {
          'power_name': 'Rogue_SmokeBomb',
-         'skill_desc': 'Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 2 seconds instead if the enemy is Vulnerable.',
+         'skill_desc': 'Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.',
          'skill_name': 'Countering Smoke Grenade',
        },
      },
      '82': {
        'power': {
        },
      },
      '85': {
        'power': {
          'power_name': 'Rogue_PoisonImbue',
-         'skill_desc': 'Critical Strikes with Poison Imbued Skills deal x30% increased Poisoning damage.',
+         'skill_desc': 'Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.',
          'skill_name': 'Blended Poison Imbuement',
        },
      },
      '86': {
        'power': {
        },
      },
      '90': {
        'power': {
          'power_name': 'Rogue_Talent_Cunning_T3_N2',
-         'skill_desc': 'Each time you kill an enemy with Shadow Damage, you generate {10/20/30/40/50/60/70/80/90/100} Energy.',
+         'skill_desc': 'Each time you kill an enemy with Shadow damage, you generate {10/20/30/40/50/60/70/80/90/100} Energy.',
          'skill_name': 'Consuming Shadows',
        },
      },
      '91': {
        'power': {
        },
      },
      '95': {
        'power': {
          'power_name': 'Rogue_Talent_Cunning_T4_N3',
-         'skill_desc': 'Imbued Skills gain +{5/10/15/20/25/30/35/40/45/50}% increased Critical Strike Chance.',
+         'skill_desc': 'Imbued Skills gain +{3/6/9/12/15/18/21/24/27/30}% increased Critical Strike Chance.',
          'skill_name': 'Precision Imbuement',
        },
      },
      '96': {
        'power': {
        },
      },
      '99': {
        'power': {
          'power_name': 'Rogue_Stealth',
-         'skill_desc': 'Cooldown: {20/19/18/17/16/15.2/14.4/13.6/12.8/12/11.7/11.4/11.1/10.8/10.5/10.4/10.3/10.2/10.1/10} seconds\nVanish from sight, gaining an advanced form of Stealth for 4 seconds that will not be removed by taking damage.\n\nConcealment also makes you Unstoppable, grants +25% Movement Speed, and allows you to move freely through enemies for its duration.\n\nUsing an attack Skill during Concealment will break Concealment.',
+         'skill_desc': 'Cooldown: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} seconds\nVanish from sight, gaining an advanced form of Stealth for 4 seconds that will not be removed by taking damage.\n\nConcealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.\n\nUsing an attack Skill during Concealment will break Concealment.',
          'skill_name': 'Concealment',
        },
      },
    },
    'Unique': {
          'Damage_Weapon_DualWield',
          'Damage_Spenders',
        ],
        'category': 0,
        'desc': 'Your Core Skills deal x{20/40}% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"I\'ve never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers."\n- Witness to the murder of Sergeant Walcot',
        'name': 'Condemnation',
      },
      '1HDagger_Unique_Rogue_002': {
          'Luck',
        ],
        'category': 5,
        'desc': 'Hits with this weapon increase your Attack Speed by +{4/6}% for 4.0 seconds, up to +{20/30}%.',
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': "When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.",
        'name': "Asheara's Khanjar",
      },
      '2HBow_Unique_Rogue_001': {
          'PassiveRankBonus_Rogue_Cunning_T3_N2_Scaled2H',
        ],
        'category': 0,
        'desc': 'The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain {15/25} Energy, this can only happen once per cast.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
-       'flavor': '"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night.\n- Fable of the Great Sky-Hunt',
+       'flavor': '"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night."\n- Fable of the Great Sky-Hunt',
        'name': 'Skyhunter',
      },
      '2HBow_Unique_Rogue_006': {
        'affixes': [
          'INHERENT_Damage_to_Far',
          'PassiveRankBonus_Rogue_Discipline_T3_N3_Scaled2H',
        ],
        'category': 0,
        'desc': 'Lucky Hit: Hits with this weapon have up to a {10/20}% chance to deal double damage and Knock Back the target.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': '"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors."\n- Barrett\'s Book of Implements',
        'name': 'Windforce',
      },
      'Amulet_Unique_Rogue_100': {
        'affixes': [
-         'Amulet_Unique_Rogue_100',
+         'Resistance_Jewelry_All',
-         'Damage_Type_Bonus_NonPhysical',
+         'Amulet_Unique_Rogue_100',
-         'Damage_Ultimate',
+         'Damage_Type_Bonus_NonPhysical',
-         'CritDamage_With_Imbued',
+         'Damage_Ultimate',
-         'SkillRankBonus_Rogue_Category_Imbuements',
+         'CritDamage_With_Imbued',
+         'SkillRankBonus_Rogue_Category_Imbuements',
        ],
        'category': 0,
        'desc': 'Your Rain of Arrows is always Imbued with all Imbuements at once.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not."\n- Proclamation of Hakan II',
        'name': 'Word of Hakan',
      },
      'Gloves_Unique_Rogue_100': {
          'Damage_ShadowClone',
          'SkillRankBonus_Generic_Category_Core',
        ],
        'category': 0,
        'desc': 'Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a {20/30}% chance to summon a Shadow Clone that mimics your attack.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': "Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.",
        'name': 'Grasp of Shadow',
      },
      'Helm_Unique_Rogue_001': {
          'MaxEnergy',
        ],
        'category': 0,
        'desc': 'You gain x{15/25}% increased Lucky Hit Chance against Crowd Controlled enemies.',
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': '"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." \n- Excerpt from a burned parchment',
        'name': 'Cowl of the Nameless',
      },
      'Pants_Unique_Rogue_004': {
          'Damage_to_Elite',
          'Damage_to_Trapped',
        ],
        'category': 2,
        'desc': "Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap's Cooldown is increased by {15/30}%.",
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting."\n- Greenslade\'s Tales, Chapter 2: "Each Long Night"',
        'name': 'Eyes in the Dark',
      },
    },
    'Enchantment': {
      'Sorcerer_Enchantment_ArcLash': {
        'desc': 'When you use a Cooldown, enemies around you are Stunned for {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} seconds.',
      },
      'Sorcerer_Enchantment_BallLightning': {
-       'desc': 'Lucky Hit: Critical Strikes have a 25% chance to spawn a static Ball Lightning.',
+       'desc': 'Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.',
      },
      'Sorcerer_Enchantment_Blizzard': {
        'desc': 'Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.',
      },
      'Sorcerer_Enchantment_ChainLightning': {
      },
      'Sorcerer_Enchantment_FlameShield': {
        'desc': 'Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.',
      },
      'Sorcerer_Enchantment_FrostNova': {
-       'desc': 'Lucky Hit: Your Conjuration Skills have a 30% chance to unleash a Frost Nova when hitting enemies.',
+       'desc': 'Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.',
      },
      'Sorcerer_Enchantment_Frostbolt': {
        'desc': 'Direct damage from Skills applies up to {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% Chill.',
      },
      'Sorcerer_Enchantment_FrozenOrb': {
      },
      'Sorcerer_Enchantment_IceArmor': {
        'desc': 'Upon getting hit, you have a 5% chance to apply Ice Armor.',
      },
      'Sorcerer_Enchantment_IceBlades': {
-       'desc': 'For every 20 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.',
+       'desc': 'For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.',
      },
      'Sorcerer_Enchantment_IceShards': {
        'desc': 'Ice Shards automatically conjure and fly towards Frozen enemies.',
      },
      'Sorcerer_Enchantment_Incinerate': {
-       'desc': 'Every 20 seconds, a serpent spawns and Incinerates enemies for 6 seconds.',
+       'desc': 'Every 18 seconds, a serpent spawns and Incinerates enemies for 8 seconds.',
      },
      'Sorcerer_Enchantment_LightningSpear': {
        'desc': 'Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.',
      },
      'Sorcerer_Enchantment_Meteor': {
-       'desc': 'Lucky Hit: 3% chance for a Meteor to fall on enemies.',
+       'desc': 'Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.',
      },
      'Sorcerer_Enchantment_Spark': {
        'desc': 'Killing an enemy has a {10/11/12/13/14/15/16/17/18/19}% chance to form a Crackling Energy.',
      },
      'Sorcerer_Enchantment_Teleport': {
-       'desc': 'Evade is replaced with a short range Teleport on a {17/16.15/15.3/14.45/13.6/12.92/12.24/11.56/10.88/10.2/9.945/9.69/9.435/9.18/8.925/8.84/8.755/8.67/8.585/8.5} second Cooldown.',
+       'desc': 'Evade is replaced with a short range Teleport on a {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} second Cooldown.',
      },
      'Sorcerer_Enchantment_Teleport_Active': {
        'desc': 'Teleport description here - since this is a skill that replaces your Evade button, you should never see this.',
        'name': 'Teleport - Evade Version',
      },
    },
    'Item Affix': {
      'Barrier_Strength_Percent': {
-       'min_ipower': 300,
+       'min_ipower': 340,
        'name_prefix': 'Reinforcing',
        'name_suffix': 'of Reinforcing',
      },
      'CC_Duration_Freeze': {
        'affix_family': 3862682955,
        'min_ipower': 625,
        'name_prefix': 'Galvanized',
        'name_suffix': 'of Galvanizing',
      },
      'Damage_Tag_Conjuration': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': "Conjurer's",
        'name_suffix': 'of the Conjurer',
      },
      'Damage_Tag_Frost': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Iceborne',
        'name_suffix': 'of the Iceborne',
      },
      'Damage_Tag_Pyromancy': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Flameborne',
        'name_suffix': 'of the Flameborne',
      },
      'Damage_Tag_Shock': {
-       'min_ipower': 350,
+       'min_ipower': 340,
        'name_prefix': 'Thunderborne',
        'name_suffix': 'of the Thunderborne',
      },
      'Damage_Type_Bonus_Cold': {
        'name_prefix': 'Frost',
        'min_ipower': 150,
        'name_prefix': 'Smoldering',
        'name_suffix': 'of Smoldering',
      },
      'Damage_to_Burning': {
-       'min_ipower': 625,
+       'min_ipower': 460,
        'name_prefix': 'Conflagrating',
        'name_suffix': 'of Conflagration',
      },
      'Damage_to_Chilled': {
-       'min_ipower': 625,
+       'min_ipower': 340,
        'name_prefix': 'Gelid',
        'name_suffix': 'of Gelidity',
      },
      'Damage_to_Far': {
        'name_prefix': 'Reaching',
-       'name_suffix': 'of Reach',
+       'name_suffix': 'of Reaching',
      },
      'Damage_to_Frozen': {
-       'min_ipower': 625,
+       'min_ipower': 340,
        'name_prefix': 'Glacial',
        'name_suffix': 'of the Glacier',
      },
      'FireDamage_MaxLevelOnly': {
        'affix_family': 4271356283,
        'min_ipower': 625,
        'name_prefix': "Dealer's",
        'name_suffix': 'of the Dealer',
      },
      'MaxMana': {
-       'name_prefix': 'Conjuring',
+       'name_prefix': 'Originating',
-       'name_suffix': 'of Conjuration',
+       'name_suffix': 'of Originating',
      },
      'On_Kill_Resource_Mana': {
        'affix_formulas': [
          1,
        ],
      'SkillRankBonus_Sorc_Special_Teleport': {
        'min_ipower': 180,
        'name_prefix': 'Warping',
        'name_suffix': 'of Warping',
      },
+     'MaxMana_Jewelry': {
+       'name_prefix': 'Originating',
+       'name_suffix': 'of Originating',
+     },
    },
    'Legendary': {
      'Legendary_Sorc_133': {
        'category': 0,
        'desc': 'The Avalanche Key Passive now applies to 1.0 additional casts.',
        'desc': 'Frozen Orb stays in place after reaching its destination and explodes 2.0 additional times for {20/30}% of its damage.',
        'name': 'of Frozen Orbit',
      },
      'legendary_sorc_039': {
        'category': 0,
-       'desc': "You may have 1.0 additional Hydra active, but Hydra's duration is reduced by {20/25}%.",
+       'desc': "You may have 1.0 additional Hydra active, but Hydra's duration is reduced by {20/30}%.",
        'name': 'Serpentine',
      },
      'legendary_sorc_043': {
        'category': 0,
-       'desc': 'An hail of Meteorites falls during Inferno, dealing {102.5/125} Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds.',
+       'desc': 'A hail of Meteorites falls during Inferno, dealing {#} Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.',
        'name': 'of Armageddon',
      },
      'legendary_sorc_100': {
        'category': 0,
        'desc': 'While channeling Incinerate, your Burning damage is increased by x{20/30}%.',
        'desc': 'While enemies are affected by more Damage Over Time than their total Life, you deal x{30/40}% increased Burning damage to them.',
        'name': 'of Engulfing Flames',
      },
      'legendary_sorc_103': {
        'category': 3,
-       'desc': 'Lucky Hit: Burning Damage has up to a {5/10}% chance to restore 10.0 Mana.',
+       'desc': 'Lucky Hit: Burning damage has up to a {5/10}% chance to restore 10.0 Mana.',
        'name': 'Incendiary',
      },
      'legendary_sorc_104': {
        'category': 2,
        'desc': 'After Immobilize wears off, enemies are Slowed by {25/35}% for 4.0 seconds.',
        'desc': 'Coming in contact with your Firewall grants you +{15/25}% Movement Speed for 4.0 seconds.',
        'name': "Flamewalker's",
      },
      'legendary_sorc_106': {
        'category': 0,
-       'desc': 'Meteorites fall around Meteor, dealing {75/100} Fire damage on impact. Your Meteorites additionally Burn enemies they hit for {225/300} damage over 6.0 seconds.',
+       'desc': 'Meteorites fall around Meteor, dealing {#} Fire damage on impact. Your Meteorites additionally Burn enemies they hit for {#}% damage over 6.0 seconds.',
        'name': 'of Shattered Stars',
      },
      'legendary_sorc_107': {
        'category': 0,
-       'desc': 'When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal {100/150} damage. Your Ice Spikes deal x25% increased damage to Frozen enemies.',
+       'desc': 'When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal {#}% damage. Your Ice Spikes deal x25% increased damage to Frozen enemies.',
        'name': 'Glacial',
      },
      'legendary_sorc_108': {
        'category': 1,
        'desc': 'Casting Ice Armor makes you Unstoppable for {2/3} seconds.',
        'name': 'Snowveiled',
      },
      'legendary_sorc_109': {
        'category': 0,
-       'desc': 'While Ice Armor is active, you leave behind exploding Ice Spikes that deal {100/150} damage. Your Ice Spikes Chill enemies for 10%.',
+       'desc': 'While Ice Armor is active, you leave behind exploding Ice Spikes that deal {#}% damage. Your Ice Spikes Chill enemies for 10%.',
        'name': 'of the Frozen Wake',
      },
      'legendary_sorc_110': {
        'category': 0,
        'desc': 'Ice Shards pierce {4/3} times, dealing {20/25}% less damage per subsequent enemy hit.',
        'desc': 'You deal x{11/20}% increased damage to Vulnerable enemies while you have a Barrier.',
        'name': 'Storm Swell',
      },
      'legendary_sorc_116': {
        'category': 0,
-       'desc': 'While Deep Freeze is active, exploding Ice Spikes form in the area, dealing {125/175} Cold damage. Your Ice Spikes have a 50% increased explosion radius.',
+       'desc': 'While Deep Freeze is active, exploding Ice Spikes form in the area, dealing {#} Cold damage. Your Ice Spikes have a 50% increased explosion radius.',
        'name': 'of the Frozen Tundra',
      },
      'legendary_sorc_117': {
        'category': 0,
        'desc': 'Unstable Currents has a {10/20}% chance to cast an additional Shock Skill.',
        'desc': 'Using a Cooldown restores {15/25} Mana.',
        'name': "Prodigy's",
      },
      'legendary_sorc_126': {
        'category': 1,
-       'desc': 'Taking direct damage has a {5/10}% chance to reset the Cooldown of one of your Defensive Skills.',
+       'desc': 'Taking direct damage has a {2/6}% chance to reset the Cooldown of one of your Defensive Skills.',
        'name': 'of the Unwavering',
      },
      'legendary_sorc_127': {
        'category': 0,
        'desc': 'Core or Mastery Skills cast at or above 100.0 Mana gain a +{20/40}% increased Critical Strike Chance.',
        'bonus': 'After spending 50 Mana, you deal x6.7% increased damage and gain 6.7% increased Mana Regeneration for 3 seconds.',
        'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Magic nodes within range.',
        'name': 'Unleash',
      },
      'ParagonGlyph_003': {
-       'bonus': 'Dealing Fire, Cold, or Lightning Damage to an enemy increases all damage you deal to them by x5% for 10 seconds, stacking once per element.',
+       'bonus': 'Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x5% for 10 seconds, stacking once per element.',
        'desc': 'Paragon nodes within range gain +{32/38.4/44.8/51.2/57.6/64/70.4/76.8/83.2/89.6/96/102.4/108.8/115.2/121.6/128/134.4/140.8/147.2/153.6/160}% bonus to their Non-physical damage and damage reduction modifiers.',
        'name': 'Elementalist',
      },
      'ParagonGlyph_004': {
        'bonus': 'Mastery Skills have 20% increased area.',
        'bonus': 'You deal x2.5% increased damage per Nearby Burning enemy, up to x12.5%.',
        'desc': 'For every 5 Willpower purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased Burning damage.',
        'name': 'Torch',
      },
      'ParagonGlyph_008': {
-       'bonus': 'Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire Damage by x2% for 6 seconds, up to x10%.',
+       'bonus': 'Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x2% for 6 seconds, up to x10%.',
        'desc': 'Paragon nodes within range gain +{32/38.4/44.8/51.2/57.6/64/70.4/76.8/83.2/89.6/96/102.4/108.8/115.2/121.6/128/134.4/140.8/147.2/153.6/160}% bonus to their Fire damage and damage reduction modifiers.',
        'name': 'Pyromaniac',
      },
      'ParagonGlyph_009': {
        'bonus': 'Enemies deal 13.3% reduced damage to you for 5 seconds after they are no longer Frozen.',
        'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Rare nodes within range.',
        'name': 'Tactician',
      },
      'ParagonGlyph_011': {
        'bonus': 'You gain +30% increased Potion Healing.',
-       'desc': 'For every 5 Willpower purchased within range, you deal +{3.75/4.5/5.25/6/6.75/7.5/8.25/9/9.75/10.5/11.25/12/12.75/13.5/14.25/15/15.75/16.5/17.25/18/18.75}% increased damage while Healthy.',
+       'desc': 'For every 5 Willpower purchased within range, you deal +{3.975/4.526/5.078/5.629/6.18/6.731/7.283/7.834/8.385/8.936/9.488/10.039/10.59/11.141/11.693/12.244/12.795/13.346/13.897/14.449/15}% increased damage while Healthy.',
        'name': 'Imbiber',
      },
      'ParagonGlyph_012': {
        'bonus': 'You gain 10% Damage Reduction while you have an active Barrier.',
        'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Rare nodes within range.',
        'name': 'Reinforced',
      },
      'ParagonGlyph_014': {
-       'bonus': 'You gain 12% Damage Reduction against Close enemies.',
+       'bonus': 'You gain 10% Damage Reduction against Close enemies.',
-       'desc': 'For every 5 Dexterity purchased within range, you deal +{4/4.8/5.599/6.399/7.199/7.999/8.799/9.598/10.398/11.198/11.998/12.798/13.598/14.397/15.197/15.997/16.797/17.596/18.396/19.196/19.996}% increased damage to Close targets.',
+       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Close targets.',
        'name': 'Territorial',
      },
      'ParagonGlyph_015': {
        'bonus': 'You deal x10% increased direct damage to Burning enemies.',
        'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Burning targets.',
        'name': 'Flamefeeder',
      },
      'ParagonGlyph_017': {
-       'bonus': 'Whenever you Chill an enemy, you deal x3% increased Cold Damage for 10 seconds, up to x15%.',
+       'bonus': 'Whenever you Chill an enemy, you deal x3% increased Cold damage for 10 seconds, up to x15%.',
        'desc': 'Paragon nodes within range gain +{32/38.4/44.8/51.2/57.6/64/70.4/76.8/83.2/89.6/96/102.4/108.8/115.2/121.6/128/134.4/140.8/147.2/153.6/160}% bonus to their Cold damage and damage reduction modifiers.',
        'name': 'Winter',
      },
      'ParagonGlyph_018': {
        'bonus': 'Your Lightning damage has a +5% increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen.',
        'desc': 'Grants +{40/48/56/64/72/80/88/96/104/112/120/128/136/144/152/160/168/176/184/192/200}% bonus to all Rare nodes within range.',
        'name': 'Warding',
      },
      'ParagonGlyph_079': {
        'bonus': 'Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%.',
-       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Vulnerable targets.',
+       'desc': 'For every 5 Dexterity purchased within range, you deal +{3/3.45/3.9/4.35/4.8/5.25/5.7/6.15/6.6/7.05/7.5/7.95/8.4/8.85/9.3/9.75/10.2/10.65/11.1/11.55/12}% increased damage to Vulnerable targets.',
        'name': 'Exploit',
      },
    },
    'Paragon (Node)': {
      'Sorcerer_Legendary_001': {
      },
      'Sorcerer_Legendary_002': {
        'desc': 'Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by +5% for 5 seconds, up to +15%. Additional stacks do not refresh this timer.',
        'name': 'Searing Heat',
      },
-     'Sorcerer_Legendary_003': {
-       'desc': 'Burning enemies you kill explode, dealing 10% of their Maximum Life to surrounding enemies.',
-     },
-     'Sorcerer_Legendary_004': {
-       'desc': 'Your Elemental attacks deal x100% increased Critical Strike Damage against Frozen enemies.',
-     },
      'Sorcerer_Legendary_005': {
-       'desc': 'Dealing Cold Damage to Vulnerable enemies increases your Lucky Hit Chance by +1% for 5 seconds, up to +15%.',
+       'desc': 'Dealing Cold damage to Vulnerable enemies increases your Lucky Hit Chance by +1% for 5 seconds, up to +15%.',
        'name': 'Frigid Fate',
      },
      'Sorcerer_Legendary_006': {
        'desc': 'Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier for 5 seconds.',
        'name': 'Icefall',
      },
      'Sorcerer_Legendary_008': {
        'desc': "Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x2% per 20 total Intelligence you have.",
        'name': 'Ceaseless Conduit',
      },
-     'Sorcerer_Legendary_009': {
-       'desc': 'Lucky Hit: Your Shock skills have a {#}% chance to release {#} lightning sparks that each deal {#}% damage.',
-     },
-     'Sorcerer_Legendary_010': {
-       'desc': 'You deal x45% increased damage to enemies that are both Burning and Chilled.',
-     },
      'Sorcerer_Legendary_011': {
-       'desc': 'Your Conjuration Skills have a 10% reduced Cooldown or Mana cost per Conjuration Skill you have equipped.',
+       'desc': 'Your Conjuration Skills have a 5% reduced Cooldown or Mana cost per Conjuration Skill you have equipped.',
        'name': 'Elemental Summoner',
      },
-     'Sorcerer_Legendary_012': {
-       'desc': 'After using an Elemental skill, you gain 45% Resistance against that element for 4 seconds.',
-     },
-     'Sorcerer_Legendary_013': {
-       'desc': 'Nearby enemies take x20% increased Elemental damage. You and Nearby allies gain 15% to all Resistances.',
-     },
-     'Sorcerer_Legendary_014': {
-       'desc': 'While moving, you regenerate Mana x35% faster. While standing still, you gain x8% increased Fire, Cold, and Lightning damage every second, up to x40%.',
-     },
      'Sorcerer_Legendary_015': {
        'desc': 'Your Enchantments are 20% stronger.',
        'name': 'Enchantment Master',
      },
-     'Sorcerer_Legendary_016': {
-       'desc': 'While you have a Barrier, you take 30% less damage and gain +15% increased Movement Speed.',
-     },
      'Sorcerer_Magic_CracklingEnergy': {
-       'desc': '+8.3% Damage with Crackling Energy',
+       'desc': '+8.5% Damage with Crackling Energy',
        'name': 'Crackling Energy',
      },
      'Sorcerer_Rare_002': {
        'desc': '+10% Cold Damage\n4% Chill Application',
        'name': 'Cryomancy',
        'desc': '+10% Fire Damage\n+10% Fire Damage Over Time',
        'name': 'Pyromancy',
        'threshold_bonus': '+10% Fire Damage',
      },
      'Sorcerer_Rare_008': {
-       'desc': '+10% Damage to Burning Enemies\n+16.7% Damage to Elites',
+       'desc': '+10% Damage to Burning Enemies\n+16% Damage to Elites',
        'name': 'Kindling',
        'threshold_bonus': '+10% Damage to Burning Enemies',
      },
      'Sorcerer_Rare_009': {
        'desc': '+10% Fire Damage\n+10 Intelligence',
        'name': 'Flame-touched',
        'threshold_bonus': '+10% Fire Damage',
      },
      'Sorcerer_Rare_010': {
-       'desc': '+15% Damage to Stunned Enemies\n+16 Maximum Mana',
+       'desc': '+15% Damage to Stunned Enemies\n+8 Maximum Mana',
        'name': 'Paralyzing',
        'threshold_bonus': '+15% Damage to Stunned Enemies',
      },
      'Sorcerer_Rare_011': {
-       'desc': '+16.7% Damage with Crackling Energy\n+10% Lightning Damage',
+       'desc': '+17% Damage with Crackling Energy\n+10% Lightning Damage',
        'name': 'Conduit',
-       'threshold_bonus': '+16.7% Damage with Crackling Energy',
+       'threshold_bonus': '+17% Damage with Crackling Energy',
      },
      'Sorcerer_Rare_012': {
        'desc': '+15% Damage to Stunned Enemies\n+10 Intelligence',
        'name': 'Incapacitate',
        'threshold_bonus': '+15% Damage to Stunned Enemies',
        'desc': '+10% Non-Physical Damage\n4% Resistance to All Elements',
        'name': 'Keeper of Elements',
        'threshold_bonus': '+10% Non-Physical Damage',
      },
      'Sorcerer_Rare_022': {
-       'desc': '+15% Damage to Stunned Enemies\n+16.7% Damage to Elites',
+       'desc': '+15% Damage to Stunned Enemies\n+16% Damage to Elites',
        'name': 'Overwhelming',
        'threshold_bonus': '+15% Damage to Stunned Enemies',
      },
      'Sorcerer_Rare_023': {
        'desc': '12% Fire Resistance\n+10 Intelligence',
        'desc': '+15% Damage to Chilled Enemies\n+10 Intelligence',
        'name': 'Frosts',
        'threshold_bonus': '+15% Damage to Chilled Enemies',
      },
      'Sorcerer_Rare_027': {
-       'desc': '+16.7% Damage with Crackling Energy\n+10 Intelligence',
+       'desc': '+17% Damage with Crackling Energy\n+10 Intelligence',
        'name': 'Galvanic Catalyst',
-       'threshold_bonus': '+16.7% Damage with Crackling Energy',
+       'threshold_bonus': '+17% Damage with Crackling Energy',
      },
      'Sorcerer_Rare_028': {
        'desc': '6% Damage Reduction from Chilled Enemies\n+10 Intelligence',
        'name': 'Frigid',
        'threshold_bonus': '6% Damage Reduction from Chilled Enemies',
        'desc': '4% Damage Reduction from Vulnerable Enemies\n12% Cold Resistance',
        'name': 'Guarded',
        'threshold_bonus': '4% Damage Reduction from Vulnerable Enemies',
      },
      'Sorcerer_Rare_036': {
-       'desc': '+10% Attack Speed\n+15% Conjuration Skill Damage',
+       'desc': '+5% Attack Speed\n+15% Conjuration Skill Damage',
-       'name': 'Speed Caster',
+       'name': 'Swift Conjurer',
-       'threshold_bonus': '+10% Attack Speed',
+       'threshold_bonus': '+5% Attack Speed',
      },
      'StartNodeSorc': {
        'name': 'Paragon Starting Node',
      },
    },
    'Skill Tree': {
      '0': {
        'power': {
          'power_name': 'Sorcerer_FlameShield',
-         'skill_desc': 'Cooldown: 20 seconds\nLucky Hit Chance: 50% (per use)\nEngulf yourself in flames for {2/2.2/2.4/2.6/2.8/3/3.2/3.4/3.6/3.8} seconds, Burning surrounding enemies for {23.4/25.7/28.1/30.4/32.8/35.1/37.4/39.8/42.1/44.5}% damage per second.\n\nWhile Flame Shield is active, you are Immune.',
+         'skill_desc': 'Cooldown: 20 seconds\nLucky Hit Chance: 35% (per use)\nEngulf yourself in flames for {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} seconds, Burning surrounding enemies for {40/44/48/52/56/60/64/68/72/76}% damage per second.\n\nWhile Flame Shield is active, you are Immune.',
          'skill_name': 'Flame Shield',
        },
      },
      '1': {
        'power': {
          'power_name': 'Sorcerer_FrostNova',
-         'skill_desc': 'Cooldown: {15/14.25/13.5/12.75/12/11.4/10.8/10.2/9.6/9/8.775/8.55/8.325/8.1/7.875/7.8/7.725/7.65/7.575/7.5} seconds\n\nUnleash a torrent of frost, Freezing enemies around you for 2 seconds.',
+         'skill_desc': 'Cooldown: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} seconds\n\nUnleash a torrent of frost, Freezing enemies around you for 3 seconds.',
          'skill_name': 'Frost Nova',
        },
      },
      '10': {
        'power': {
          'power_name': 'Sorcerer_Teleport',
-         'skill_desc': 'Attack Speed Multiplier: 1.25\nCooldown: {11/10.45/9.9/9.35/8.8/8.36/7.92/7.48/7.04/6.6/6.435/6.27/6.105/5.94/5.775/5.72/5.665/5.61/5.555/5.5} seconds\nLucky Hit Chance: 40% (per hit)\nTransform into lightning, becoming Unstoppable and surging to the target location, dealing {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage around you upon arrival.',
+         'skill_desc': 'Attack Speed Multiplier: 1.25\nCooldown: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds\nLucky Hit Chance: 65% (per hit)\nTransform into lightning, becoming Unstoppable and surging to the target location, dealing {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage around you upon arrival.',
          'skill_name': 'Teleport',
        },
      },
      '100': {
        'power': {
        },
      },
      '104': {
        'power': {
          'power_name': 'Sorcerer_Talent_Cold_T1_N2',
-         'skill_desc': 'Lucky Hit: Frost Skills have a {3/6/9/12/15/18/21/24/27/30}% chance to instantly Freeze.',
+         'skill_desc': 'Lucky Hit: Frost Skills have up to a {3/6/9/12/15/18/21/24/27/30}% chance to instantly Freeze.',
          'skill_name': 'Snap Freeze',
        },
      },
      '105': {
        'power': {
        },
      },
      '109': {
        'power': {
          'power_name': 'Sorcerer_Talent_Lightning_T2_N2',
-         'skill_desc': 'Lucky Hit: Shock Skills have a {3/6/9/12/15/18/21/24/27/30}% chance to Stun enemies for 3 seconds.',
+         'skill_desc': 'Lucky Hit: Shock Skills have up to a {3/6/9/12/15/18/21/24/27/30}% chance to Stun enemies for 3 seconds.',
          'skill_name': 'Convulsions',
        },
      },
      '11': {
        'power': {
          'power_name': 'Sorcerer_BallLightning',
-         'skill_desc': 'Attack Speed Multiplier: 1.25\nMana Cost: 50\nLucky Hit Chance: 20% (per hit)\nDischarge a ball of lightning that slowly moves forward, continually zapping enemies for {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% damage.',
+         'skill_desc': 'Attack Speed Multiplier: 1.25\nMana Cost: 50\nLucky Hit Chance: 5% (per hit)\nDischarge a ball of lightning that slowly moves forward, continually zapping enemies for {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% damage.',
          'skill_name': 'Ball Lightning',
        },
      },
      '110': {
        'power': {
        },
      },
      '113': {
        'power': {
          'power_name': 'Sorcerer_Talent_Elemental_T1_N3',
-         'skill_desc': "You gain {5/10/15/20/25/30/35/40/45/50}% Damage Reduction against Elites for each second you haven't taken damage from one, up to 50%.",
+         'skill_desc': "You gain {1/2/3/4/5/6/7/8/9/10}% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%.",
          'skill_name': 'Align the Elements',
        },
      },
      '116': {
        'power': {
        },
      },
      '118': {
        'power': {
          'power_name': 'Sorcerer_Spark',
-         'skill_desc': 'Each time Spark hits its primary target, it has a 20% chance to hit up to 3 additional enemies, dealing {5.6/6.2/6.7/7.3/7.8/8.4/9/9.5/10.1/10.6}% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.',
+         'skill_desc': 'Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing {5.6/6.2/6.7/7.3/7.8/8.4/9/9.5/10.1/10.6}% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.',
          'skill_name': 'Enhanced Spark',
        },
      },
      '119': {
        'power': {
        },
      },
      '12': {
        'power': {
          'power_name': 'Sorcerer_Inferno',
-         'skill_desc': 'Cooldown: 45 seconds\nLucky Hit Chance: 18.75% (per hit)\nSummon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.',
+         'skill_desc': 'Cooldown: 45 seconds\nLucky Hit Chance: 5% (per hit)\nSummon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.',
          'skill_name': 'Inferno',
        },
      },
      '120': {
        'power': {
        },
      },
      '121': {
        'power': {
          'power_name': 'Sorcerer_IceShards',
-         'skill_desc': 'Ice Shards have a 15% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.',
+         'skill_desc': 'Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.',
          'skill_name': 'Enhanced Ice Shards',
        },
      },
      '122': {
        'power': {
        },
      },
      '123': {
        'power': {
          'power_name': 'Sorcerer_ChargedBolt',
-         'skill_desc': 'Hitting an enemy at least 3 times with same cast of Charged Bolts releases a lightning nova, dealing 15% damage to enemies around them.',
+         'skill_desc': 'Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 24% damage to enemies around them.',
          'skill_name': 'Enhanced Charged Bolts',
        },
      },
      '124': {
        'power': {
        },
      },
      '127': {
        'power': {
          'power_name': 'Sorcerer_FrostNova',
-         'skill_desc': 'Killing enemies Frozen by Frost Nova reduces its Cooldown by 2 seconds, up to 6 seconds per cast.',
+         'skill_desc': 'Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.',
          'skill_name': 'Enhanced Frost Nova',
        },
      },
      '128': {
        'power': {
        },
      },
      '130': {
        'power': {
          'power_name': 'Sorcerer_IceBlades',
-         'skill_desc': "Ice Blades's Cooldown is reduced by 1 second each time it hits a Vulnerable enemy.",
+         'skill_desc': "Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.",
          'skill_name': 'Enhanced Ice Blades',
        },
      },
      '131': {
        'power': {
        },
      },
      '15': {
        'power': {
          'power_name': 'Sorcerer_DeepFreeze',
-         'skill_desc': 'Cooldown: 60 seconds\nLucky Hit Chance: 5% (per hit)\nEncase yourself in ice, becoming Immune for 4 seconds, continually dealing 12.5% damage, and Chilling enemies for 20%. When Deep Freeze expires, it deals an additional 100% damage.\n\nCasting Deep Freeze again ends the effect early.',
+         'skill_desc': 'Cooldown: 60 seconds\nLucky Hit Chance: 2% (per hit)\nEncase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.\n\nCasting Deep Freeze again ends the effect early.',
          'skill_name': 'Deep Freeze',
        },
      },
      '16': {
        'power': {
        },
      },
      '2': {
        'power': {
          'power_name': 'Sorcerer_IceArmor',
-         'skill_desc': 'Cooldown: 20 seconds\nA Barrier of ice forms around you for 6 seconds, absorbing {30/33/36/39/42/45/48/51/54/57}% of your Base Life in damage. While Ice Armor is active, 10% of your damage dealt is added to its Barrier.',
+         'skill_desc': 'Cooldown: 20 seconds\nA Barrier of ice forms around you for 6 seconds, absorbing {30/33/36/39/42/45/48/51/54/57}% of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.',
          'skill_name': 'Ice Armor',
        },
      },
      '20': {
        'power': {
        },
      },
      '24': {
        'power': {
          'power_name': 'Sorcerer_Talent_Cold_T2_N3',
-         'skill_desc': 'You deal x{4/8/12/16/20/24/28/32/36/40}% increased Cold Damage to Vulnerable enemies.',
+         'skill_desc': 'You deal x{4/8/12/16/20/24/28/32/36/40}% increased Cold damage to Vulnerable enemies.',
          'skill_name': 'Icy Touch',
        },
      },
      '25': {
        'power': {
        },
      },
      '27': {
        'power': {
          'power_name': 'Sorcerer_Talent_Elemental_T2_N3',
-         'skill_desc': 'Your Core Skills deal x{4/8/12/16/20/24/28/32/36/40}% increased damage when cast above 50 Mana.',
+         'skill_desc': 'Your Core Skills deal x{3/6/9/12/15/18/21/24/27/30}% increased damage when cast above 50 Mana.',
          'skill_name': 'Elemental Dominance',
        },
      },
      '28': {
        'power': {
          'power_name': 'Sorcerer_Talent_Elemental_T2_N2',
-         'skill_desc': 'Lucky Hit: Critical Strikes have a {5/10/15/20/25/30/35/40/45/50}% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.',
+         'skill_desc': 'Lucky Hit: Critical Strikes have up to a {5/10/15/20/25/30/35/40/45/50}% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.',
          'skill_name': 'Elemental Attunement',
        },
      },
      '29': {
        'power': {
        },
      },
      '3': {
        'power': {
          'power_name': 'Sorcerer_ChargedBolt',
-         'skill_desc': 'Attack Speed Multiplier: 1.25\nMana Cost: 40\nLucky Hit Chance: 25% (per hit)\nRelease 5 bolts of lightning that course along the ground in an erratic pattern, dealing {17.5/19.2/21/22.7/24.5/26.2/28/29.8/31.5/33.2}% damage each.',
+         'skill_desc': 'Attack Speed Multiplier: 1.25\nMana Cost: 30\nLucky Hit Chance: 20% (per hit)\nRelease 5 bolts of lightning that course along the ground in an erratic pattern, dealing {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% damage each.',
          'skill_name': 'Charged Bolts',
        },
      },
      '30': {
        'power': {
        },
      },
      '4': {
        'power': {
          'power_name': 'Sorcerer_Hydra',
-         'skill_desc': 'Mana Cost: 20\nLucky Hit Chance: 76.998% (per use)\nSummon a 3-headed hydra for 12 seconds. Each head spits fire at enemies, dealing {30/33/36/39/42/45/48/51/54/57}% damage.\n\nMaximum 1 active Hydras at a time.',
+         'skill_desc': 'Mana Cost: 20\nLucky Hit Chance: 53.212% (per use)\nSummon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% damage.\n\nMaximum 1 active Hydras at a time.',
          'skill_name': 'Hydra',
        },
      },
      '40': {
        'power': {
        },
      },
      '42': {
        'power': {
          'power_name': 'Sorcerer_Incinerate',
-         'skill_desc': 'Mana Cost: 20 per second\nLucky Hit Chance: 40% (per use)\nChannel a beam of fire, Burning enemies for {9.1/10/10.925/11.825/12.75/13.65/14.55/15.475/16.375/17.3}% damage per second. Damage per second increases over 4 seconds, up to {49.1/54/59/63.9/68.9/73.7/78.6/83.6/88.4/93.4}%.',
+         'skill_desc': 'Mana Cost: 25 per second\nLucky Hit Chance: 16% (per use)\nChannel a beam of fire, Burning enemies for {12.25/13.475/14.7/15.925/17.15/18.375/19.6/20.825/22.05/23.275}% damage per second. Damage per second increases over 4 seconds, up to {66.2/72.8/79.4/86/92.6/99.2/105.8/112.5/119.1/125.7}%.',
          'skill_name': 'Incinerate',
        },
      },
      '46': {
        'power': {
          'power_name': 'Sorcerer_Talent_05',
-         'skill_desc': 'Lucky Hit: Cold Damage against Vulnerable enemies has a 20% chance to generate {5/10/15/20/25/30/35/40/45/50} Mana.',
+         'skill_desc': 'Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate {5/10/15/20/25/30/35/40/45/50} Mana.',
          'skill_name': 'Frigid Breeze',
        },
      },
      '48': {
        'power': {
        },
      },
      '5': {
        'power': {
          'power_name': 'Sorcerer_IceBlades',
-         'skill_desc': 'Cooldown: 12 seconds\nLucky Hit Chance: 70.801% (per use)\nConjure a pair of ice blades for 6 seconds that rapidly slash enemies for {30.7/33.7/36.8/39.9/42.9/46/49.1/52.1/55.2/58.3}% damage and have a 30% chance to make them Vulnerable for 2 seconds.',
+         'skill_desc': 'Cooldown: 16 seconds\nLucky Hit Chance: 70.801% (per use)\nConjure a pair of ice blades for 6 seconds that rapidly slash enemies for {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% damage and have a 30% chance to make them Vulnerable for 2 seconds.',
          'skill_name': 'Ice Blades',
        },
      },
      '50': {
        'power': {
        },
      },
      '51': {
        'power': {
          'power_name': 'Sorcerer_FireBolt',
-         'skill_desc': 'Lucky Hit Chance: 20% (per use)\nHurl a flaming bolt, dealing {10/11/12/13/14/15/16/17/18/19}% damage and Burning for {40/44/48/52/56/60/64/68/72/76}% damage over 8 seconds.',
+         'skill_desc': 'Lucky Hit Chance: 35% (per use)\nHurl a flaming bolt, dealing {10/11/12/13/14/15/16/17/18/19}% damage and Burning for {40/44/48/52/56/60/64/68/72/76}% damage over 8 seconds.',
          'skill_name': 'Fire Bolt',
        },
      },
      '52': {
        'power': {
        },
      },
      '55': {
        'power': {
          'power_name': 'Sorcerer_ChainLightning',
-         'skill_desc': 'Mana Cost: 35\nLucky Hit Chance: 25% (per hit)\nUnleash a stream of lightning that deals {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% damage and chains between Nearby enemies and you up to 6 times, prioritizing enemies.',
+         'skill_desc': 'Mana Cost: 35\nLucky Hit Chance: 25% (per hit)\nUnleash a stream of lightning that deals {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.',
          'skill_name': 'Chain Lightning',
        },
      },
      '56': {
        'power': {
          'power_name': 'Sorcerer_Talent_07',
-         'skill_desc': 'Using a Cooldown grants {10/20/30/40/50/60/70/80/90/100}% of your Maximum Life as a Barrier for 5 seconds.',
+         'skill_desc': 'Using a Cooldown grants {10/20/30/40/50/60/70/80/90/100}% of your Maximum Life as a Barrier for 2 seconds.',
          'skill_name': 'Protection',
        },
      },
      '57': {
        'power': {
          'power_name': 'Sorcerer_Talent_08',
-         'skill_desc': 'Lucky Hit: Your Pyromancy Skills have a {5/10/15/20/25/30/35/40/45/50}% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.',
+         'skill_desc': 'Lucky Hit: Your Pyromancy Skills have up to a {5/10/15/20/25/30/35/40/45/50}% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.',
          'skill_name': 'Crippling Flames',
        },
      },
      '58': {
        'power': {
          'power_name': 'Sorcerer_IceShards',
-         'skill_desc': 'Attack Speed Multiplier: 1.25\nMana Cost: {#}\nLucky Hit Chance: 25% (per hit)\nLaunch 5 shards that deal {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage each. Deals x25% increased damage to Frozen enemies.',
+         'skill_desc': 'Attack Speed Multiplier: 1.25\nMana Cost: {#}\nLucky Hit Chance: 16% (per hit)\nLaunch 5 shards that deal {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage each. Deals x25% increased damage to Frozen enemies.',
          'skill_name': 'Ice Shards',
        },
      },
      '59': {
        'power': {
          'power_name': 'Sorcerer_FrostBolt',
-         'skill_desc': 'Attack Speed Multiplier: 1.25\nLucky Hit Chance: 30% (per hit)\nThrow a bolt of frost at an enemy, dealing {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage and Chilling them for 15%.',
+         'skill_desc': 'Attack Speed Multiplier: 1.25\nLucky Hit Chance: 40% (per hit)\nThrow a bolt of frost at an enemy, dealing {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage and Chilling them for 15%.',
          'skill_name': 'Frost Bolt',
        },
      },
      '6': {
        'power': {
          'power_name': 'Sorcerer_Meteor',
-         'skill_desc': 'Mana Cost: 40\nLucky Hit Chance: 40% (per use)\nSummon a meteor that strikes the target location, dealing {50/55/60/65/70/75/80/85/90/95}% damage and Burning the ground for {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage over 3 seconds.',
+         'skill_desc': 'Mana Cost: 40\nLucky Hit Chance: 40% (per use)\nSummon a meteor that strikes the target location, dealing {80/88/96/104/112/120/128/136/144/152}% damage and Burning the ground for {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage over 3 seconds.',
          'skill_name': 'Meteor',
        },
      },
      '61': {
        'power': {
          'power_name': 'Sorcerer_Firewall',
-         'skill_desc': 'Mana Cost: {#}\nLucky Hit Chance: 40% (per use)\nCreate a wall of flames that Burns enemies for {160/176/192/208/224/240/256/272/288/304}% damage over 8 seconds.',
+         'skill_desc': 'Mana Cost: {#}\nLucky Hit Chance: 30% (per use)\nCreate a wall of flames that Burns enemies for {160/176/192/208/224/240/256/272/288/304}% damage over 8 seconds.',
          'skill_name': 'Firewall',
        },
      },
      '62': {
        'power': {
        },
      },
      '71': {
        'power': {
          'power_name': 'Sorcerer_FrostNova',
-         'skill_desc': 'Frost Nova makes enemies Vulnerable for 4 seconds, increased to 8 seconds against Bosses.',
+         'skill_desc': 'Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.',
          'skill_name': 'Mystical Frost Nova',
        },
      },
      '72': {
        'power': {
        },
      },
      '74': {
        'power': {
          'power_name': 'Sorcerer_IceArmor',
-         'skill_desc': "Damage against Vulnerable enemies contributes 100% more to Ice Armor's Barrier.",
+         'skill_desc': "Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.",
          'skill_name': 'Mystical Ice Armor',
        },
      },
      '75': {
        'power': {
          'power_name': 'Sorcerer_IceBlades',
-         'skill_desc': "50% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.",
+         'skill_desc': "20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.",
          'skill_name': 'Summoned Ice Blades',
        },
      },
      '76': {
        'power': {
        },
      },
      '8': {
        'power': {
          'power_name': 'Sorcerer_FrozenOrb',
-         'skill_desc': 'Mana Cost: 40\nLucky Hit Chance: 20% (per hit)\nUnleash an orb that Chills for 34% and expels piercing shards, dealing a total of {31.7/34.9/38/41.2/44.4/47.5/50.7/53.9/57/60.2}% damage. Upon expiration, Frozen Orb explodes, dealing {29.2/32.2/35.1/38/41/43.9/46.8/49.7/52.6/55.6}% damage and Chilling enemies for 8.7%.',
+         'skill_desc': 'Mana Cost: 40\nLucky Hit Chance: 4% (per hit)\nUnleash an orb that Chills for 34% and expels piercing shards, dealing a total of {31.7/34.9/38/41.2/44.4/47.5/50.7/53.9/57/60.2}% damage. Upon expiration, Frozen Orb explodes, dealing {29.2/32.2/35.1/38/41/43.9/46.8/49.7/52.6/55.6}% damage and Chilling enemies for 8.7%.',
          'skill_name': 'Frozen Orb',
        },
      },
      '80': {
        'power': {
        },
      },
      '85': {
        'power': {
          'power_name': 'Sorcerer_Spark',
-         'skill_desc': 'Spark grants +2% increased Critical Strike Chance per cast for 3 seconds, up to +10%.',
+         'skill_desc': 'Spark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%.',
          'skill_name': 'Glinting Spark',
        },
      },
      '86': {
        'power': {
        },
      },
      '9': {
        'power': {
          'power_name': 'Sorcerer_LightningSpear',
-         'skill_desc': 'Cooldown: 20 seconds\nLucky Hit Chance: 35.301% (per use)\nConjure a spear of lightning that seeks out enemies for 6 seconds, dealing {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% damage per hit.',
+         'skill_desc': 'Cooldown: 20 seconds\nLucky Hit Chance: 26.491% (per use)\nConjure a spear of lightning that seeks out enemies for 6 seconds, dealing {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% damage per hit.',
          'skill_name': 'Lightning Spear',
        },
      },
      '90': {
        'power': {
        },
      },
      '99': {
        'power': {
          'power_name': 'Sorcerer_ChainLightning',
-         'skill_desc': 'If Chain Lightning bounces off of you, its next hit deals x25% increased damage.',
+         'skill_desc': 'If Chain Lightning bounces off of you, its next hit deals x10% increased damage.',
          'skill_name': 'Greater Chain Lightning',
        },
      },
    },
    'Unique': {
      '1HWand_Unique_Sorc_100': {
        'affixes': [
          'INHERENT_Luck',
          '1HWand_Unique_Sorc_100',
-         'Damage_to_Burning',
+         'Damage_Type_Bonus_NonPhysical',
-         'Damage_to_HighLife',
+         'Damage_to_Burning',
          'Luck_Fire',
          'SkillRankBonus_Sorc_Core_5',
        ],
        'category': 0,
-       'desc': 'While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing {50/100} Fire damage.',
+       'desc': 'While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing {#} Fire damage.',
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': 'The burn may heal, but the pain is eternal.',
        'name': 'Flamescar',
      },
      '2HStaff_Unique_Sorc_002': {
        'affixes': [
          'INHERENT_Damage_to_CCd',
          '2HStaff_Unique_Sorc_002',
          'Damage_Spenders',
-         'AttackSpeed_Fireball',
+         'Damage_to_Near',
          'Lucky_Hit_Slow',
-         'SkillRankBonus_Sorc_Core_1',
+         'PassiveRankBonus_Sorc_Fire_T1_N2_InnerFlames_Scaled2H',
        ],
        'category': 0,
        'desc': 'Every 3rd cast of Fireball launches 2 additional projectiles.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"Leaving even blackened bones for your kin to mourn is too good an end for you." \n- Josiah',
        'name': 'Staff of Endless Rage',
      },
      '2HStaff_Unique_Sorc_100': {
        'affixes': [
          'INHERENT_Damage_to_CCd',
          '2HStaff_Unique_Sorc_100',
          'Damage_Type_Bonus_Lightning',
-         'Damage_to_LowLife',
+         'Damage_to_Near',
-         'On_Kill_Resource_Mana',
+         'Damage_to_LowLife',
-         'SkillRankBonus_Sorc_Core_4',
+         'Lucky_Hit_Resource',
        ],
        'category': 0,
        'desc': 'Charged Bolts pierce, but deal x{30/40}% less damage.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day."\n- Barrett\'s Book of Implements',
        'name': 'Staff of Lam Esen',
      },
      'Amulet_Unique_Sorc_100': {
          'Damage_CracklingEnergy',
          'PassiveRankBonus_Sorc_Lightning_T2_N1_ShockingImpact',
          'Movement_Speed',
        ],
        'category': 0,
-       'desc': "Upon collecting Crackling Energy, there's a 10.0% chance to release a lightning nova, dealing {155/200} Lightning Damage.",
+       'desc': "Upon collecting Crackling Energy, there's a 10.0% chance to release a lightning nova, dealing {#} Lightning damage.",
        'drop_level': 60,
-       'drop_weight': 5000,
+       'drop_weight': 400000,
        'drop_worldtier': 4,
        'flavor': "The only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both.",
        'name': "Esadora's Overflowing Cameo",
      },
      'Boots_Unique_Sorc_100': {
        'affixes': [
          'Evade_Dodge',
          'Boots_Unique_Sorc_100',
          'Movement_Speed',
          'Elite_Kill_Movement_Speed',
-         'ShrineDuration',
+         'ShrineDuration_Lesser',
          'CC_Duration_Reduction_Slow',
        ],
        'category': 0,
        'desc': 'Your Critical Strike Chance is increased by {15/25}% of your Movement Speed bonus.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': '"While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans."\n- Barrett\'s Book of Implements',
        'name': "Esu's Heirloom",
      },
      'Chest_Unique_Sorc_002': {
          'PassiveRankBonus_Sorc_Elemental_T2_N2_Always1',
        ],
        'category': 2,
        'desc': "After using Teleport, Close enemies are Pulled to you and Stunned for {2/3} seconds, but Teleport's Cooldown is increased by x20.0%.",
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': 'The power you have is never enough.',
        'name': 'Raiment of the Infinite',
      },
      'Gloves_Unique_Sorc_002': {
          'SkillRankBonus_Sorc_Core_1',
        ],
        'category': 0,
        'desc': 'Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals {65/75}% less damage.',
        'drop_level': 60,
-       'drop_weight': 7500,
+       'drop_weight': 600000,
        'drop_worldtier': 3,
        'flavor': 'After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light.',
        'name': 'Gloves of the Illuminator',
      },
      'Pants_Unique_Sorc_100': {
          'Damage_to_LowLife',
          'CC_Duration_Freeze',
        ],
        'category': 1,
        'desc': 'Enemies that die while Frozen have a {11/20}% chance to unleash a Frost Nova.',
-       'drop_level': 35,
+       'drop_level': 50,
-       'drop_weight': 10000,
+       'drop_weight': 800000,
        'drop_worldtier': 3,
        'flavor': 'The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.',
        'name': 'Iceheart Brais',
      },
    },
  },